kwin/effects/coverswitch/coverswitch.h
Martin Gräßlin 3bbc9436db [kwin] Add a virtual Effect::requestedEffectChainPosition
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.

Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
2014-03-28 14:04:54 +01:00

164 lines
4.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_COVERSWITCH_H
#define KWIN_COVERSWITCH_H
#include <QHash>
#include <QRect>
#include <QRegion>
#include <QSize>
#include <QTimeLine>
#include <QQueue>
#include <kwineffects.h>
#include <kwinglutils.h>
namespace KWin
{
class CoverSwitchEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int animationDuration READ configuredAnimationDuration)
Q_PROPERTY(bool animateSwitch READ isAnimateSwitch)
Q_PROPERTY(bool animateStart READ isAnimateStart)
Q_PROPERTY(bool animateStop READ isAnimateStop)
Q_PROPERTY(bool reflection READ isReflection)
Q_PROPERTY(bool windowTitle READ isWindowTitle)
Q_PROPERTY(qreal zPosition READ windowZPosition)
Q_PROPERTY(bool primaryTabBox READ isPrimaryTabBox)
Q_PROPERTY(bool secondaryTabBox READ isSecondaryTabBox)
// TODO: mirror colors
public:
CoverSwitchEffect();
~CoverSwitchEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void windowInputMouseEvent(QEvent* e);
virtual bool isActive() const;
static bool supported();
// for properties
int configuredAnimationDuration() const {
return animationDuration;
}
bool isAnimateSwitch() const {
return animateSwitch;
}
bool isAnimateStart() const {
return animateStart;
}
bool isAnimateStop() const {
return animateStop;
}
bool isReflection() const {
return reflection;
}
bool isWindowTitle() const {
return windowTitle;
}
qreal windowZPosition() const {
return zPosition;
}
bool isPrimaryTabBox() const {
return primaryTabBox;
}
bool isSecondaryTabBox() const {
return secondaryTabBox;
}
int requestedEffectChainPosition() const override {
return 50;
}
public Q_SLOTS:
void slotWindowClosed(KWin::EffectWindow *c);
void slotTabBoxAdded(int mode);
void slotTabBoxClosed();
void slotTabBoxUpdated();
void slotTabBoxKeyEvent(QKeyEvent* event);
private:
void paintScene(EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
bool reflectedWindows = false);
void paintWindowCover(EffectWindow* w, bool reflectedWindow, WindowPaintData& data);
void paintFrontWindow(EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow);
void paintWindows(const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL);
void selectNextOrPreviousWindow(bool forward);
inline void selectNextWindow() { selectNextOrPreviousWindow(true); }
inline void selectPreviousWindow() { selectNextOrPreviousWindow(false); }
void abort();
/**
* Updates the caption of the caption frame.
* Taking care of rewording the desktop client.
* As well sets the icon for the caption frame.
**/
void updateCaption();
bool mActivated;
float angle;
bool animateSwitch;
bool animateStart;
bool animateStop;
bool animation;
bool start;
bool stop;
bool reflection;
float mirrorColor[2][4];
bool windowTitle;
int animationDuration;
bool stopRequested;
bool startRequested;
QTimeLine timeLine;
QRect area;
float zPosition;
float scaleFactor;
enum Direction {
Left,
Right
};
Direction direction;
QQueue<Direction> scheduled_directions;
EffectWindow* selected_window;
int activeScreen;
QList< EffectWindow* > leftWindows;
QList< EffectWindow* > rightWindows;
EffectWindowList currentWindowList;
EffectWindowList referrencedWindows;
EffectFrame* captionFrame;
QFont captionFont;
bool primaryTabBox;
bool secondaryTabBox;
GLShader *m_reflectionShader;
};
} // namespace
#endif