d9583cd3f6
Non-nvidia users will probably need it set to true with TFP. svn path=/trunk/KDE/kdebase/workspace/; revision=676673
169 lines
5.5 KiB
C++
169 lines
5.5 KiB
C++
/*****************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
|
|
|
|
You can Freely distribute this program under the GNU General Public
|
|
License. See the file "COPYING" for the exact licensing terms.
|
|
******************************************************************/
|
|
|
|
#ifndef KWIN_SCENE_OPENGL_H
|
|
#define KWIN_SCENE_OPENGL_H
|
|
|
|
#include "scene.h"
|
|
|
|
#include "kwinglutils.h"
|
|
|
|
#ifdef HAVE_OPENGL
|
|
|
|
#ifdef HAVE_XSHM
|
|
#include <X11/extensions/XShm.h>
|
|
#endif
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
class SceneOpenGL
|
|
: public Scene
|
|
{
|
|
public:
|
|
class Texture;
|
|
class Window;
|
|
SceneOpenGL( Workspace* ws );
|
|
virtual ~SceneOpenGL();
|
|
virtual bool initFailed() const;
|
|
virtual CompositingType compositingType() const { return OpenGLCompositing; }
|
|
virtual void paint( QRegion damage, ToplevelList windows );
|
|
virtual void windowGeometryShapeChanged( Toplevel* );
|
|
virtual void windowOpacityChanged( Toplevel* );
|
|
virtual void windowAdded( Toplevel* );
|
|
virtual void windowClosed( Toplevel*, Deleted* );
|
|
virtual void windowDeleted( Deleted* );
|
|
protected:
|
|
virtual void paintGenericScreen( int mask, ScreenPaintData data );
|
|
virtual void paintBackground( QRegion region );
|
|
private:
|
|
bool selectMode();
|
|
bool initTfp();
|
|
bool initShm();
|
|
void cleanupShm();
|
|
bool initBuffer();
|
|
bool initRenderingContext();
|
|
bool initBufferConfigs();
|
|
bool initDrawableConfigs();
|
|
void waitSync();
|
|
void flushBuffer( int mask, QRegion damage );
|
|
GC gcroot;
|
|
class FBConfigInfo
|
|
{
|
|
public:
|
|
GLXFBConfig fbconfig;
|
|
int bind_texture_format;
|
|
int y_inverted;
|
|
int mipmap;
|
|
};
|
|
Drawable buffer;
|
|
GLXFBConfig fbcbuffer;
|
|
static bool db;
|
|
static GLXFBConfig fbcbuffer_db;
|
|
static GLXFBConfig fbcbuffer_nondb;
|
|
static FBConfigInfo fbcdrawableinfo[ 32 + 1 ];
|
|
static GLXDrawable glxbuffer;
|
|
static GLXContext ctxbuffer;
|
|
static GLXContext ctxdrawable;
|
|
static GLXDrawable last_pixmap; // for a workaround in bindTexture()
|
|
static bool tfp_mode;
|
|
static bool shm_mode;
|
|
static bool copy_buffer_hack;
|
|
QHash< Toplevel*, Window* > windows;
|
|
#ifdef HAVE_XSHM
|
|
static XShmSegmentInfo shm;
|
|
#endif
|
|
bool init_ok;
|
|
};
|
|
|
|
class SceneOpenGL::Texture
|
|
: public GLTexture
|
|
{
|
|
public:
|
|
Texture();
|
|
Texture( const Pixmap& pix, const QSize& size, int depth );
|
|
virtual ~Texture();
|
|
|
|
using GLTexture::load;
|
|
virtual bool load( const Pixmap& pix, const QSize& size, int depth,
|
|
QRegion region );
|
|
virtual bool load( const Pixmap& pix, const QSize& size, int depth );
|
|
virtual bool load( const QImage& image, GLenum target = GL_TEXTURE_2D );
|
|
virtual bool load( const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D );
|
|
virtual void discard();
|
|
virtual void bind();
|
|
virtual void unbind();
|
|
|
|
protected:
|
|
void findTarget();
|
|
QRegion optimizeBindDamage( const QRegion& reg, int limit );
|
|
|
|
private:
|
|
void init();
|
|
|
|
GLXPixmap bound_glxpixmap; // the glx pixmap the texture is bound to, only for tfp_mode
|
|
};
|
|
|
|
class SceneOpenGL::Window
|
|
: public Scene::Window
|
|
{
|
|
public:
|
|
Window( Toplevel* c );
|
|
virtual ~Window();
|
|
virtual void performPaint( int mask, QRegion region, WindowPaintData data );
|
|
virtual void prepareForPainting();
|
|
bool bindTexture();
|
|
void discardTexture();
|
|
void discardVertices();
|
|
|
|
// Returns list of vertices
|
|
QVector<Vertex>& vertices() { return verticeslist; }
|
|
// Can be called in pre-paint pass. Makes sure that all quads that the
|
|
// window consists of are not bigger than maxquadsize x maxquadsize
|
|
// (in pixels) in the following paint pass.
|
|
void requestVertexGrid(int maxquadsize);
|
|
// Marks vertices of the window as dirty. Call this if you change
|
|
// position of the vertices
|
|
void markVerticesDirty() { verticesDirty = true; }
|
|
|
|
void setShader( GLShader* s ) { shader = s; }
|
|
|
|
protected:
|
|
// Makes sure that vertex grid requests are fulfilled and that vertices
|
|
// aren't dirty. Call this before paint pass
|
|
void prepareVertices();
|
|
void createVertexGrid(int xres, int yres);
|
|
void resetVertices(); // Resets positions of vertices
|
|
|
|
void prepareRenderStates( int mask, WindowPaintData data );
|
|
void prepareShaderRenderStates( int mask, WindowPaintData data );
|
|
void restoreRenderStates( int mask, WindowPaintData data );
|
|
void restoreShaderRenderStates( int mask, WindowPaintData data );
|
|
|
|
private:
|
|
Texture texture;
|
|
|
|
QVector<Vertex> verticeslist;
|
|
// Maximum size of the biggest quad that window currently has, in pixels
|
|
int currentXResolution;
|
|
int currentYResolution;
|
|
// Requested maximum size of the biggest quad that window would have
|
|
// during the next paint pass, in pixels
|
|
int requestedXResolution;
|
|
int requestedYResolution;
|
|
bool verticesDirty; // vertices have been modified in some way
|
|
GLShader* shader; // shader to be used for rendering, if any
|
|
};
|
|
|
|
} // namespace
|
|
|
|
#endif
|
|
|
|
#endif
|