kwin/effects/invert
Script Kiddy 166dbe3e82 SVN_SILENT made messages (.desktop file)
svn path=/branches/KDE/4.3/kdebase/workspace/; revision=992526

The following changes were in SVN, but were removed from git:

M	wallpapers/Atra_Dot/metadata.desktop
M	wallpapers/Evening/metadata.desktop
M	wallpapers/Spring_Sunray/metadata.desktop
M	wallpapers/The_Rings_of_Saturn/metadata.desktop
2009-07-07 07:50:04 +00:00
..
data
CMakeLists.txt
invert.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
invert.desktop SVN_SILENT made messages (.desktop file) 2009-07-07 07:50:04 +00:00
invert.h
invert_config.cpp
invert_config.desktop SVN_SILENT made messages (.desktop file) 2009-07-07 07:50:04 +00:00
invert_config.h