f213b7da70
The KWin::TimeLine class was only a small wrapper around QTimeLine without adding anything to QTimeLine what is not present in QTimeLine. The initial idea was to make it possible to provide more curve shapes. This is now obsoleted by Qt shipping more useful curves with QTimeLine. So let's clean up a little bit and use QTimeLine directly instead of the small wrapper. All effects are adjusted to use QTimeLine directly.
82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_CUBESLIDE_H
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#define KWIN_CUBESLIDE_H
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#include <kwineffects.h>
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#include <kwinglutils.h>
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#include <QQueue>
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#include <QSet>
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#include <QTimeLine>
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namespace KWin
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{
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class CubeSlideEffect
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: public Effect
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{
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Q_OBJECT
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public:
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CubeSlideEffect();
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~CubeSlideEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void postPaintScreen();
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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static bool supported();
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private Q_SLOTS:
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void slotDesktopChanged(int old, int current);
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void slotWindowStepUserMovedResized(EffectWindow *w);
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void slotWindowFinishUserMovedResized(EffectWindow *w);
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private:
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enum RotationDirection {
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Left,
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Right,
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Upwards,
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Downwards
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};
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void paintSlideCube(int mask, QRegion region, ScreenPaintData& data);
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void windowMovingChanged(float progress, RotationDirection direction);
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bool cube_painting;
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int front_desktop;
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int painting_desktop;
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int other_desktop;
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bool firstDesktop;
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QTimeLine timeLine;
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QQueue<RotationDirection> slideRotations;
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QSet<EffectWindow*> panels;
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QSet<EffectWindow*> stickyWindows;
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bool dontSlidePanels;
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bool dontSlideStickyWindows;
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bool usePagerLayout;
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int rotationDuration;
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bool useWindowMoving;
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bool windowMoving;
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bool desktopChangedWhileMoving;
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double progressRestriction;
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};
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}
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#endif
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