145f0c096f
Most effects had a "collection" for one action. We don't need the action collection, all it was used for is setting the object name. With the removal of KActionCollection the effects do not need to link XmlGui any more, though the dependency is still pulled in through plasma.
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_LOOKINGGLASS_H
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#define KWIN_LOOKINGGLASS_H
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#include <kwineffects.h>
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namespace KWin
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{
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class GLRenderTarget;
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class GLShader;
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class GLTexture;
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class GLVertexBuffer;
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/**
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* Enhanced magnifier
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**/
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class LookingGlassEffect : public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int initialRadius READ initialRadius)
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public:
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LookingGlassEffect();
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virtual ~LookingGlassEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void postPaintScreen();
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virtual bool isActive() const;
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static bool supported();
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// for properties
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int initialRadius() const {
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return initialradius;
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}
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public Q_SLOTS:
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void toggle();
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void zoomIn();
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void zoomOut();
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void slotMouseChanged(const QPoint& pos, const QPoint& old,
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Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
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Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
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private:
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bool loadData();
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double zoom;
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double target_zoom;
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bool polling; // Mouse polling
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int radius;
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int initialradius;
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GLTexture *m_texture;
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GLRenderTarget *m_fbo;
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GLVertexBuffer *m_vbo;
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GLShader *m_shader;
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bool m_enabled;
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bool m_valid;
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};
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} // namespace
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#endif
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