kwin/effects/lookingglass/lookingglass.h
Martin Gräßlin 145f0c096f [kwin/effects] Do not use KActionCollections for the global shortcuts
Most effects had a "collection" for one action. We don't need the
action collection, all it was used for is setting the object name.

With the removal of KActionCollection the effects do not need to link
XmlGui any more, though the dependency is still pulled in through
plasma.
2013-12-10 11:45:33 +01:00

83 lines
2.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_LOOKINGGLASS_H
#define KWIN_LOOKINGGLASS_H
#include <kwineffects.h>
namespace KWin
{
class GLRenderTarget;
class GLShader;
class GLTexture;
class GLVertexBuffer;
/**
* Enhanced magnifier
**/
class LookingGlassEffect : public Effect
{
Q_OBJECT
Q_PROPERTY(int initialRadius READ initialRadius)
public:
LookingGlassEffect();
virtual ~LookingGlassEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void postPaintScreen();
virtual bool isActive() const;
static bool supported();
// for properties
int initialRadius() const {
return initialradius;
}
public Q_SLOTS:
void toggle();
void zoomIn();
void zoomOut();
void slotMouseChanged(const QPoint& pos, const QPoint& old,
Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
private:
bool loadData();
double zoom;
double target_zoom;
bool polling; // Mouse polling
int radius;
int initialradius;
GLTexture *m_texture;
GLRenderTarget *m_fbo;
GLVertexBuffer *m_vbo;
GLShader *m_shader;
bool m_enabled;
bool m_valid;
};
} // namespace
#endif