kwin/dmabuftexture.h
Aleix Pol 38eb72efe3 screencasting: integrate zkde_screencast_unstable_v1
Includes a PipeWire implementation that will send the relevant streams
to the processes that need them.
2020-07-23 13:14:22 +02:00

45 lines
1.3 KiB
C++

/*
* Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Aleix Pol Gonzalez <aleixpol@kde.org>
*/
#pragma once
#include "kwin_export.h"
#include <QScopedPointer>
namespace KWin
{
class GLRenderTarget;
class GLTexture;
class KWIN_EXPORT DmaBufTexture
{
public:
explicit DmaBufTexture(KWin::GLTexture* texture);
virtual ~DmaBufTexture();
virtual quint32 stride() const = 0;
virtual int fd() const = 0;
KWin::GLRenderTarget* framebuffer() const;
protected:
QScopedPointer<KWin::GLTexture> m_texture;
QScopedPointer<KWin::GLRenderTarget> m_framebuffer;
};
}