cf27128877
Currently, we update the input transformation matrix for the focused pointer surface only when the frameGeometryChanged() signal is emitted. However, since the input transformation matrix is computed based on the current position of the upper left corner of the main surface, it is wrong to do so because the frame geometry is a logical geometry that doesn't have any direct relationship with the buffer geometry, i.e. the rect on the screen occupied by the main surface. If the input transformation matrix gets out of sync, user may notice that pointer events are "shifted." This change introduces a new signal that's emitted when the input transformation matrix has been changed. Input related components in kwin can connect to it to keep a copy of the input transformation matrix in SeatInterface in sync. Under the hood, the new signal is just an alias for the bufferGeometryChanged() signal.
809 lines
19 KiB
C++
809 lines
19 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "toplevel.h"
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#ifdef KWIN_BUILD_ACTIVITIES
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#include "activities.h"
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#endif
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#include "atoms.h"
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#include "client_machine.h"
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#include "composite.h"
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#include "effects.h"
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#include "screens.h"
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#include "shadow.h"
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#include "workspace.h"
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#include "xcbutils.h"
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#include <KWaylandServer/surface_interface.h>
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#include <QDebug>
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namespace KWin
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{
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Toplevel::Toplevel()
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: m_visual(XCB_NONE)
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, bit_depth(24)
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, info(nullptr)
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, ready_for_painting(false)
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, m_isDamaged(false)
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, m_internalId(QUuid::createUuid())
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, m_client()
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, damage_handle(XCB_NONE)
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, is_shape(false)
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, effect_window(nullptr)
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, m_clientMachine(new ClientMachine(this))
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, m_wmClientLeader(XCB_WINDOW_NONE)
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, m_damageReplyPending(false)
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, m_screen(0)
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, m_skipCloseAnimation(false)
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{
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connect(this, SIGNAL(damaged(KWin::Toplevel*,QRect)), SIGNAL(needsRepaint()));
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connect(screens(), SIGNAL(changed()), SLOT(checkScreen()));
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connect(screens(), SIGNAL(countChanged(int,int)), SLOT(checkScreen()));
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setupCheckScreenConnection();
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connect(this, &Toplevel::bufferGeometryChanged, this, &Toplevel::inputTransformationChanged);
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// Only for compatibility reasons, drop in the next major release.
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connect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::geometryChanged);
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}
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Toplevel::~Toplevel()
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{
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Q_ASSERT(damage_handle == XCB_NONE);
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delete info;
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}
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QDebug& operator<<(QDebug& stream, const Toplevel* cl)
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{
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if (cl == nullptr)
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return stream << "\'NULL\'";
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cl->debug(stream);
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return stream;
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}
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void Toplevel::detectShape(xcb_window_t id)
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{
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const bool wasShape = is_shape;
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is_shape = Xcb::Extensions::self()->hasShape(id);
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if (wasShape != is_shape) {
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emit shapedChanged();
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}
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}
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// used only by Deleted::copy()
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void Toplevel::copyToDeleted(Toplevel* c)
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{
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m_internalId = c->internalId();
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m_frameGeometry = c->m_frameGeometry;
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m_clientGeometry = c->m_clientGeometry;
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m_visual = c->m_visual;
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bit_depth = c->bit_depth;
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info = c->info;
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m_client.reset(c->m_client, false);
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ready_for_painting = c->ready_for_painting;
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damage_handle = XCB_NONE;
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damage_region = c->damage_region;
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repaints_region = c->repaints_region;
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layer_repaints_region = c->layer_repaints_region;
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is_shape = c->is_shape;
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effect_window = c->effect_window;
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if (effect_window != nullptr)
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effect_window->setWindow(this);
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resource_name = c->resourceName();
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resource_class = c->resourceClass();
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m_clientMachine = c->m_clientMachine;
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m_clientMachine->setParent(this);
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m_wmClientLeader = c->wmClientLeader();
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opaque_region = c->opaqueRegion();
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m_screen = c->m_screen;
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m_skipCloseAnimation = c->m_skipCloseAnimation;
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m_internalFBO = c->m_internalFBO;
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m_internalImage = c->m_internalImage;
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}
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// before being deleted, remove references to everything that's now
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// owner by Deleted
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void Toplevel::disownDataPassedToDeleted()
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{
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info = nullptr;
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}
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QRect Toplevel::visibleRect() const
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{
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// There's no strict order between frame geometry and buffer geometry.
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QRect rect = frameGeometry() | bufferGeometry();
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if (shadow() && !shadow()->shadowRegion().isEmpty()) {
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rect |= shadow()->shadowRegion().boundingRect().translated(pos());
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}
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return rect;
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}
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Xcb::Property Toplevel::fetchWmClientLeader() const
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{
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return Xcb::Property(false, window(), atoms->wm_client_leader, XCB_ATOM_WINDOW, 0, 10000);
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}
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void Toplevel::readWmClientLeader(Xcb::Property &prop)
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{
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m_wmClientLeader = prop.value<xcb_window_t>(window());
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}
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void Toplevel::getWmClientLeader()
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{
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auto prop = fetchWmClientLeader();
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readWmClientLeader(prop);
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}
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/**
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* Returns sessionId for this client,
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* taken either from its window or from the leader window.
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*/
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QByteArray Toplevel::sessionId() const
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{
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QByteArray result = Xcb::StringProperty(window(), atoms->sm_client_id);
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if (result.isEmpty() && m_wmClientLeader && m_wmClientLeader != window()) {
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result = Xcb::StringProperty(m_wmClientLeader, atoms->sm_client_id);
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}
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return result;
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}
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/**
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* Returns command property for this client,
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* taken either from its window or from the leader window.
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*/
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QByteArray Toplevel::wmCommand()
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{
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QByteArray result = Xcb::StringProperty(window(), XCB_ATOM_WM_COMMAND);
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if (result.isEmpty() && m_wmClientLeader && m_wmClientLeader != window()) {
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result = Xcb::StringProperty(m_wmClientLeader, XCB_ATOM_WM_COMMAND);
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}
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result.replace(0, ' ');
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return result;
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}
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void Toplevel::getWmClientMachine()
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{
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m_clientMachine->resolve(window(), wmClientLeader());
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}
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/**
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* Returns client machine for this client,
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* taken either from its window or from the leader window.
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*/
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QByteArray Toplevel::wmClientMachine(bool use_localhost) const
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{
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if (!m_clientMachine) {
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// this should never happen
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return QByteArray();
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}
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if (use_localhost && m_clientMachine->isLocal()) {
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// special name for the local machine (localhost)
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return ClientMachine::localhost();
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}
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return m_clientMachine->hostName();
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}
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/**
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* Returns client leader window for this client.
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* Returns the client window itself if no leader window is defined.
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*/
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xcb_window_t Toplevel::wmClientLeader() const
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{
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if (m_wmClientLeader != XCB_WINDOW_NONE) {
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return m_wmClientLeader;
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}
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return window();
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}
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void Toplevel::getResourceClass()
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{
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if (!info) {
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return;
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}
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setResourceClass(QByteArray(info->windowClassName()).toLower(), QByteArray(info->windowClassClass()).toLower());
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}
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void Toplevel::setResourceClass(const QByteArray &name, const QByteArray &className)
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{
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resource_name = name;
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resource_class = className;
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emit windowClassChanged();
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}
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bool Toplevel::resourceMatch(const Toplevel *c1, const Toplevel *c2)
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{
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return c1->resourceClass() == c2->resourceClass();
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}
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double Toplevel::opacity() const
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{
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if (!info) {
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return 1.0;
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}
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if (info->opacity() == 0xffffffff)
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return 1.0;
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return info->opacity() * 1.0 / 0xffffffff;
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}
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void Toplevel::setOpacity(double new_opacity)
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{
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if (!info) {
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return;
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}
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double old_opacity = opacity();
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new_opacity = qBound(0.0, new_opacity, 1.0);
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if (old_opacity == new_opacity)
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return;
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info->setOpacity(static_cast< unsigned long >(new_opacity * 0xffffffff));
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if (compositing()) {
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addRepaintFull();
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emit opacityChanged(this, old_opacity);
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}
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}
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bool Toplevel::setupCompositing()
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{
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if (!compositing())
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return false;
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if (damage_handle != XCB_NONE)
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return false;
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if (kwinApp()->operationMode() == Application::OperationModeX11 && !surface()) {
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damage_handle = xcb_generate_id(connection());
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xcb_damage_create(connection(), damage_handle, frameId(), XCB_DAMAGE_REPORT_LEVEL_NON_EMPTY);
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}
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damage_region = QRegion(0, 0, width(), height());
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effect_window = new EffectWindowImpl(this);
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Compositor::self()->scene()->addToplevel(this);
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return true;
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}
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void Toplevel::finishCompositing(ReleaseReason releaseReason)
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{
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if (kwinApp()->operationMode() == Application::OperationModeX11 && damage_handle == XCB_NONE)
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return;
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if (effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data
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discardWindowPixmap();
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delete effect_window;
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}
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if (damage_handle != XCB_NONE &&
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releaseReason != ReleaseReason::Destroyed) {
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xcb_damage_destroy(connection(), damage_handle);
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}
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damage_handle = XCB_NONE;
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damage_region = QRegion();
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repaints_region = QRegion();
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effect_window = nullptr;
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}
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void Toplevel::discardWindowPixmap()
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{
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addDamageFull();
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if (effectWindow() != nullptr && effectWindow()->sceneWindow() != nullptr)
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effectWindow()->sceneWindow()->discardPixmap();
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}
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void Toplevel::damageNotifyEvent()
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{
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m_isDamaged = true;
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// Note: The rect is supposed to specify the damage extents,
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// but we don't know it at this point. No one who connects
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// to this signal uses the rect however.
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emit damaged(this, QRect());
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}
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bool Toplevel::compositing() const
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{
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if (!Workspace::self()) {
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return false;
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}
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return Workspace::self()->compositing();
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}
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bool Toplevel::resetAndFetchDamage()
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{
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if (!m_isDamaged)
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return false;
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if (damage_handle == XCB_NONE) {
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m_isDamaged = false;
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return true;
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}
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xcb_connection_t *conn = connection();
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// Create a new region and copy the damage region to it,
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// resetting the damaged state.
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xcb_xfixes_region_t region = xcb_generate_id(conn);
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xcb_xfixes_create_region(conn, region, 0, nullptr);
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xcb_damage_subtract(conn, damage_handle, 0, region);
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// Send a fetch-region request and destroy the region
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m_regionCookie = xcb_xfixes_fetch_region_unchecked(conn, region);
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xcb_xfixes_destroy_region(conn, region);
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m_isDamaged = false;
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m_damageReplyPending = true;
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return m_damageReplyPending;
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}
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void Toplevel::getDamageRegionReply()
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{
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if (!m_damageReplyPending)
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return;
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m_damageReplyPending = false;
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// Get the fetch-region reply
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xcb_xfixes_fetch_region_reply_t *reply =
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xcb_xfixes_fetch_region_reply(connection(), m_regionCookie, nullptr);
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if (!reply)
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return;
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// Convert the reply to a QRegion
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int count = xcb_xfixes_fetch_region_rectangles_length(reply);
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QRegion region;
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if (count > 1 && count < 16) {
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xcb_rectangle_t *rects = xcb_xfixes_fetch_region_rectangles(reply);
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QVector<QRect> qrects;
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qrects.reserve(count);
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for (int i = 0; i < count; i++)
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qrects << QRect(rects[i].x, rects[i].y, rects[i].width, rects[i].height);
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region.setRects(qrects.constData(), count);
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} else
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region += QRect(reply->extents.x, reply->extents.y,
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reply->extents.width, reply->extents.height);
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const QRect bufferRect = bufferGeometry();
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const QRect frameRect = frameGeometry();
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damage_region += region;
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repaints_region += region.translated(bufferRect.topLeft() - frameRect.topLeft());
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free(reply);
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}
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void Toplevel::addDamageFull()
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{
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if (!compositing())
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return;
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const QRect bufferRect = bufferGeometry();
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const QRect frameRect = frameGeometry();
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const int offsetX = bufferRect.x() - frameRect.x();
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const int offsetY = bufferRect.y() - frameRect.y();
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const QRect damagedRect = QRect(0, 0, bufferRect.width(), bufferRect.height());
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damage_region = damagedRect;
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repaints_region |= damagedRect.translated(offsetX, offsetY);
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emit damaged(this, damagedRect);
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}
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void Toplevel::resetDamage()
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{
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damage_region = QRegion();
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}
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void Toplevel::addRepaint(const QRect& r)
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{
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if (!compositing()) {
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return;
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}
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repaints_region += r;
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emit needsRepaint();
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}
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void Toplevel::addRepaint(int x, int y, int w, int h)
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{
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QRect r(x, y, w, h);
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addRepaint(r);
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}
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void Toplevel::addRepaint(const QRegion& r)
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{
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if (!compositing()) {
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return;
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}
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repaints_region += r;
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emit needsRepaint();
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}
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void Toplevel::addLayerRepaint(const QRect& r)
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{
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if (!compositing()) {
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return;
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}
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layer_repaints_region += r;
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emit needsRepaint();
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}
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void Toplevel::addLayerRepaint(int x, int y, int w, int h)
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{
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QRect r(x, y, w, h);
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addLayerRepaint(r);
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}
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void Toplevel::addLayerRepaint(const QRegion& r)
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{
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if (!compositing())
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return;
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layer_repaints_region += r;
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emit needsRepaint();
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}
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void Toplevel::addRepaintFull()
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{
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repaints_region = visibleRect().translated(-pos());
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emit needsRepaint();
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}
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void Toplevel::resetRepaints()
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{
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repaints_region = QRegion();
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layer_repaints_region = QRegion();
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}
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void Toplevel::addWorkspaceRepaint(int x, int y, int w, int h)
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{
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addWorkspaceRepaint(QRect(x, y, w, h));
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}
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void Toplevel::addWorkspaceRepaint(const QRect& r2)
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{
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if (!compositing())
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return;
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Compositor::self()->addRepaint(r2);
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}
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void Toplevel::setReadyForPainting()
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{
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if (!ready_for_painting) {
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ready_for_painting = true;
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if (compositing()) {
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addRepaintFull();
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emit windowShown(this);
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}
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}
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}
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void Toplevel::deleteEffectWindow()
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{
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delete effect_window;
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effect_window = nullptr;
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}
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void Toplevel::checkScreen()
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{
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if (screens()->count() == 1) {
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if (m_screen != 0) {
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m_screen = 0;
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emit screenChanged();
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}
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} else {
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const int s = screens()->number(frameGeometry().center());
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if (s != m_screen) {
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m_screen = s;
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emit screenChanged();
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}
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}
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qreal newScale = screens()->scale(m_screen);
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if (newScale != m_screenScale) {
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m_screenScale = newScale;
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emit screenScaleChanged();
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}
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}
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void Toplevel::setupCheckScreenConnection()
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{
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connect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::checkScreen);
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checkScreen();
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}
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void Toplevel::removeCheckScreenConnection()
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{
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disconnect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::checkScreen);
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}
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int Toplevel::screen() const
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{
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return m_screen;
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}
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qreal Toplevel::screenScale() const
|
|
{
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return m_screenScale;
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|
}
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|
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qreal Toplevel::bufferScale() const
|
|
{
|
|
return surface() ? surface()->bufferScale() : 1;
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|
}
|
|
|
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bool Toplevel::isOnScreen(int screen) const
|
|
{
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|
return screens()->geometry(screen).intersects(frameGeometry());
|
|
}
|
|
|
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bool Toplevel::isOnActiveScreen() const
|
|
{
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|
return isOnScreen(screens()->current());
|
|
}
|
|
|
|
void Toplevel::updateShadow()
|
|
{
|
|
QRect dirtyRect; // old & new shadow region
|
|
const QRect oldVisibleRect = visibleRect();
|
|
if (shadow()) {
|
|
dirtyRect = shadow()->shadowRegion().boundingRect();
|
|
if (!effectWindow()->sceneWindow()->shadow()->updateShadow()) {
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|
effectWindow()->sceneWindow()->updateShadow(nullptr);
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|
}
|
|
emit shadowChanged();
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|
} else {
|
|
Shadow::createShadow(this);
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|
}
|
|
if (shadow())
|
|
dirtyRect |= shadow()->shadowRegion().boundingRect();
|
|
if (oldVisibleRect != visibleRect())
|
|
emit paddingChanged(this, oldVisibleRect);
|
|
if (dirtyRect.isValid()) {
|
|
dirtyRect.translate(pos());
|
|
addLayerRepaint(dirtyRect);
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|
}
|
|
}
|
|
|
|
Shadow *Toplevel::shadow()
|
|
{
|
|
if (effectWindow() && effectWindow()->sceneWindow()) {
|
|
return effectWindow()->sceneWindow()->shadow();
|
|
} else {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
const Shadow *Toplevel::shadow() const
|
|
{
|
|
if (effectWindow() && effectWindow()->sceneWindow()) {
|
|
return effectWindow()->sceneWindow()->shadow();
|
|
} else {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
bool Toplevel::wantsShadowToBeRendered() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void Toplevel::getWmOpaqueRegion()
|
|
{
|
|
if (!info) {
|
|
return;
|
|
}
|
|
|
|
const auto rects = info->opaqueRegion();
|
|
QRegion new_opaque_region;
|
|
for (const auto &r : rects) {
|
|
new_opaque_region += QRect(r.pos.x, r.pos.y, r.size.width, r.size.height);
|
|
}
|
|
|
|
opaque_region = new_opaque_region;
|
|
}
|
|
|
|
bool Toplevel::isClient() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Toplevel::isDeleted() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Toplevel::isOnCurrentActivity() const
|
|
{
|
|
#ifdef KWIN_BUILD_ACTIVITIES
|
|
if (!Activities::self()) {
|
|
return true;
|
|
}
|
|
return isOnActivity(Activities::self()->current());
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
void Toplevel::elevate(bool elevate)
|
|
{
|
|
if (!effectWindow()) {
|
|
return;
|
|
}
|
|
effectWindow()->elevate(elevate);
|
|
addWorkspaceRepaint(visibleRect());
|
|
}
|
|
|
|
pid_t Toplevel::pid() const
|
|
{
|
|
if (!info) {
|
|
return -1;
|
|
}
|
|
return info->pid();
|
|
}
|
|
|
|
xcb_window_t Toplevel::frameId() const
|
|
{
|
|
return m_client;
|
|
}
|
|
|
|
Xcb::Property Toplevel::fetchSkipCloseAnimation() const
|
|
{
|
|
return Xcb::Property(false, window(), atoms->kde_skip_close_animation, XCB_ATOM_CARDINAL, 0, 1);
|
|
}
|
|
|
|
void Toplevel::readSkipCloseAnimation(Xcb::Property &property)
|
|
{
|
|
setSkipCloseAnimation(property.toBool());
|
|
}
|
|
|
|
void Toplevel::getSkipCloseAnimation()
|
|
{
|
|
Xcb::Property property = fetchSkipCloseAnimation();
|
|
readSkipCloseAnimation(property);
|
|
}
|
|
|
|
bool Toplevel::skipsCloseAnimation() const
|
|
{
|
|
return m_skipCloseAnimation;
|
|
}
|
|
|
|
void Toplevel::setSkipCloseAnimation(bool set)
|
|
{
|
|
if (set == m_skipCloseAnimation) {
|
|
return;
|
|
}
|
|
m_skipCloseAnimation = set;
|
|
emit skipCloseAnimationChanged();
|
|
}
|
|
|
|
void Toplevel::setSurface(KWaylandServer::SurfaceInterface *surface)
|
|
{
|
|
if (m_surface == surface) {
|
|
return;
|
|
}
|
|
using namespace KWaylandServer;
|
|
if (m_surface) {
|
|
disconnect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
|
|
disconnect(m_surface, &SurfaceInterface::sizeChanged, this, &Toplevel::discardWindowPixmap);
|
|
}
|
|
m_surface = surface;
|
|
connect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
|
|
connect(m_surface, &SurfaceInterface::sizeChanged, this, &Toplevel::discardWindowPixmap);
|
|
connect(m_surface, &SurfaceInterface::subSurfaceTreeChanged, this,
|
|
[this] {
|
|
// TODO improve to only update actual visual area
|
|
if (ready_for_painting) {
|
|
addDamageFull();
|
|
m_isDamaged = true;
|
|
}
|
|
}
|
|
);
|
|
connect(m_surface, &SurfaceInterface::destroyed, this,
|
|
[this] {
|
|
m_surface = nullptr;
|
|
}
|
|
);
|
|
emit surfaceChanged();
|
|
}
|
|
|
|
void Toplevel::addDamage(const QRegion &damage)
|
|
{
|
|
m_isDamaged = true;
|
|
damage_region += damage;
|
|
for (const QRect &r : damage) {
|
|
emit damaged(this, r);
|
|
}
|
|
}
|
|
|
|
QByteArray Toplevel::windowRole() const
|
|
{
|
|
if (!info) {
|
|
return {};
|
|
}
|
|
return QByteArray(info->windowRole());
|
|
}
|
|
|
|
void Toplevel::setDepth(int depth)
|
|
{
|
|
if (bit_depth == depth) {
|
|
return;
|
|
}
|
|
const bool oldAlpha = hasAlpha();
|
|
bit_depth = depth;
|
|
if (oldAlpha != hasAlpha()) {
|
|
emit hasAlphaChanged();
|
|
}
|
|
}
|
|
|
|
QRegion Toplevel::inputShape() const
|
|
{
|
|
if (m_surface) {
|
|
return m_surface->input();
|
|
} else {
|
|
// TODO: maybe also for X11?
|
|
return QRegion();
|
|
}
|
|
}
|
|
|
|
QMatrix4x4 Toplevel::inputTransformation() const
|
|
{
|
|
QMatrix4x4 m;
|
|
m.translate(-x(), -y());
|
|
return m;
|
|
}
|
|
|
|
quint32 Toplevel::windowId() const
|
|
{
|
|
return window();
|
|
}
|
|
|
|
QRect Toplevel::inputGeometry() const
|
|
{
|
|
return frameGeometry();
|
|
}
|
|
|
|
bool Toplevel::isLocalhost() const
|
|
{
|
|
if (!m_clientMachine) {
|
|
return true;
|
|
}
|
|
return m_clientMachine->isLocal();
|
|
}
|
|
|
|
QMargins Toplevel::bufferMargins() const
|
|
{
|
|
return QMargins();
|
|
}
|
|
|
|
QMargins Toplevel::frameMargins() const
|
|
{
|
|
return QMargins();
|
|
}
|
|
|
|
} // namespace
|
|
|