e02573263f
Summary: The redirect modes control behavior of the timeline when its direction is changed at the start or target position. For example, consider the following piece of code: TimeLine timeLine(1000ms, TimeLine::Forward); timeLine.setDirection(TimeLine::Backward); What should happen when the direction of the timeline was changed to go backward? Should the current value of the timeline go from 1 to 0, or should the timeline stop its "execution"? In the relaxed mode, the timeline will go from 1 to 0. In the strict mode, the timeline will stop its execution. Different effects may prefer different modes for source and target positions. For example, most C++ effect would prefer relaxed mode for source position, and strict mode for target position. On the other side, scripted effects(AnimationEffect) would prefer strict mode for source position, and relaxed mode for target position(because of set). Reviewers: #kwin, graesslin Reviewed By: #kwin, graesslin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D16447 |
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data/glplatform | ||
CMakeLists.txt | ||
kwinglplatformtest.cpp | ||
mock_gl.cpp | ||
mock_gl.h | ||
timelinetest.cpp | ||
windowquadlisttest.cpp |