kwin/scene_opengl.h
Luboš Luňák 17e46e32fb Separate more generic and simple screen paint.
svn path=/branches/work/kwin_composite/; revision=595559
2006-10-14 20:46:47 +00:00

125 lines
3.3 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_SCENE_OPENGL_H
#define KWIN_SCENE_OPENGL_H
#include "scene.h"
#include "toplevel.h"
#include <GL/gl.h>
#include <GL/glx.h>
namespace KWinInternal
{
class SceneOpenGL
: public Scene
{
public:
SceneOpenGL( Workspace* ws );
virtual ~SceneOpenGL();
virtual void paint( QRegion damage, ToplevelList windows );
virtual void windowGeometryShapeChanged( Toplevel* );
virtual void windowOpacityChanged( Toplevel* );
virtual void windowAdded( Toplevel* );
virtual void windowDeleted( Toplevel* );
private:
void initBuffer();
bool findConfig( const int* attrs, GLXFBConfig& config, VisualID visual = None );
void paintGenericScreen( ToplevelList windows );
void paintSimpleScreen( QRegion damage, ToplevelList windows );
void paintBackground( QRegion damage );
static QRegion infiniteRegion();
enum
{
PAINT_OPAQUE = 1 << 0,
PAINT_TRANSLUCENT = 1 << 1
};
typedef GLuint Texture;
GC gcroot;
Drawable buffer;
GLXFBConfig fbcroot;
static bool root_db;
static GLXFBConfig fbcdrawable;
static GLXDrawable glxroot;
static GLXContext context;
static bool tfp_mode;
class Window;
QMap< Toplevel*, Window > windows;
struct Phase2Data
{
Phase2Data( Window* w, QRegion r ) : window( w ), region( r ) {}
Window* window;
QRegion region;
};
};
class SceneOpenGL::Window
{
public:
Window( Toplevel* c );
~Window();
void free(); // is often copied by value, use manually instead of dtor
int x() const;
int y() const;
int width() const;
int height() const;
void paint( QRegion region, int mask );
bool isVisible() const;
bool isOpaque() const;
void bindTexture();
QRegion shape() const;
void discardTexture();
void discardShape();
Window() {} // QMap sucks even in Qt4
private:
Toplevel* toplevel;
Texture texture;
bool texture_y_inverted;
Pixmap bound_pixmap;
GLXPixmap bound_glxpixmap; // only for tfp_mode
mutable QRegion shape_region;
mutable bool shape_valid;
};
inline
QRegion SceneOpenGL::infiniteRegion()
{ // INT_MIN / 2 because it's width/height (INT_MIN+INT_MAX==-1)
return QRegion( INT_MIN / 2, INT_MIN / 2, INT_MAX, INT_MAX );
}
inline
int SceneOpenGL::Window::x() const
{
return toplevel->x();
}
inline
int SceneOpenGL::Window::y() const
{
return toplevel->y();
}
inline
int SceneOpenGL::Window::width() const
{
return toplevel->width();
}
inline
int SceneOpenGL::Window::height() const
{
return toplevel->height();
}
} // namespace
#endif