kwin/toplevel.h
Luboš Luňák 4019dff500 Distinguish between damage and repaints - damage is when windows contents
change, repaint just triggers repaint of the area (without e.g. the texture
updating for OpenGL).
addDamage() -> addRepaint()
CCMAIL: kwin@kde.org


svn path=/branches/work/kwin_composite/; revision=632866
2007-02-12 15:22:43 +00:00

344 lines
8.5 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_TOPLEVEL_H
#define KWIN_TOPLEVEL_H
#include <assert.h>
#include <qobject.h>
#include <kdecoration.h>
#include "utils.h"
#include "workspace.h"
class NETWinInfo;
namespace KWinInternal
{
class Workspace;
class EffectWindow;
class Toplevel
: public QObject, public KDecorationDefines
{
Q_OBJECT
public:
Toplevel( Workspace *ws );
Window frameId() const;
Window window() const;
Workspace* workspace() const;
QRect geometry() const;
QSize size() const;
QPoint pos() const;
QRect rect() const;
int x() const;
int y() const;
int width() const;
int height() const;
// prefer isXXX() instead
NET::WindowType windowType( bool direct = false, int supported_types = SUPPORTED_WINDOW_TYPES_MASK ) const;
bool hasNETSupport() const;
bool isDesktop() const;
bool isDock() const;
bool isToolbar() const;
bool isTopMenu() const;
bool isMenu() const;
bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
bool isDialog() const;
bool isSplash() const;
bool isUtility() const;
virtual int desktop() const = 0;
bool isOnDesktop( int d ) const;
bool isOnCurrentDesktop() const;
bool isOnAllDesktops() const;
QByteArray windowRole() const;
QByteArray sessionId();
QByteArray resourceName() const;
QByteArray resourceClass() const;
QByteArray wmCommand();
QByteArray wmClientMachine( bool use_localhost ) const;
Window wmClientLeader() const;
pid_t pid() const;
static bool resourceMatch( const Toplevel* c1, const Toplevel* c2 );
Pixmap windowPixmap( bool allow_create = true ); // for use with compositing
Visual* visual() const;
bool shape() const;
void setOpacity( double opacity );
double opacity() const;
int depth() const;
bool hasAlpha() const;
void setupCompositing();
void finishCompositing();
void addRepaint( const QRect& r );
void addRepaint( int x, int y, int w, int h );
void addRepaintFull();
QRegion repaints() const;
void resetRepaints( const QRect& r );
QRegion damage() const;
void resetDamage( const QRect& r );
EffectWindow* effectWindow();
protected:
virtual ~Toplevel();
void setWindowHandles( Window client, Window frame );
void detectShape( Window id );
virtual void propertyNotifyEvent( XPropertyEvent* e );
void damageNotifyEvent( XDamageNotifyEvent* e );
Pixmap createWindowPixmap() const;
void discardWindowPixmap();
void addDamage( const QRect& r );
void addDamage( int x, int y, int w, int h );
void addDamageFull();
void getWmClientLeader();
void getWmClientMachine();
void getResourceClass();
void getWindowRole();
virtual void debug( kdbgstream& stream ) const = 0;
void copyToDeleted( Toplevel* c );
void disownDataPassedToDeleted();
friend kdbgstream& operator<<( kdbgstream& stream, const Toplevel* );
QRect geom;
Visual* vis;
int bit_depth;
NETWinInfo* info;
private:
static QByteArray staticWindowRole(WId);
static QByteArray staticSessionId(WId);
static QByteArray staticWmCommand(WId);
static QByteArray staticWmClientMachine(WId);
static Window staticWmClientLeader(WId);
// when adding new data members, check also copyToDeleted()
Window client;
Window frame;
Workspace* wspace;
Pixmap window_pix;
Damage damage_handle;
QRegion damage_region; // damage is really damaged window (XDamage) and texture needs
QRegion repaints_region; // updating, repaint just requires repaint of that area
bool is_shape;
EffectWindow* effect_window;
QByteArray resource_name;
QByteArray resource_class;
QByteArray client_machine;
WId wmClientLeaderWin;
QByteArray window_role;
// when adding new data members, check also copyToDeleted()
};
inline Window Toplevel::window() const
{
return client;
}
inline Window Toplevel::frameId() const
{
return frame;
}
inline void Toplevel::setWindowHandles( Window w, Window f )
{
assert( client == None && w != None );
client = w;
assert( frame == None && f != None );
frame = f;
}
inline Workspace* Toplevel::workspace() const
{
return wspace;
}
inline QRect Toplevel::geometry() const
{
return geom;
}
inline QSize Toplevel::size() const
{
return geom.size();
}
inline QPoint Toplevel::pos() const
{
return geom.topLeft();
}
inline int Toplevel::x() const
{
return geom.x();
}
inline int Toplevel::y() const
{
return geom.y();
}
inline int Toplevel::width() const
{
return geom.width();
}
inline int Toplevel::height() const
{
return geom.height();
}
inline QRect Toplevel::rect() const
{
return QRect( 0, 0, width(), height());
}
inline Visual* Toplevel::visual() const
{
return vis;
}
inline bool Toplevel::isDesktop() const
{
return windowType() == NET::Desktop;
}
inline bool Toplevel::isDock() const
{
return windowType() == NET::Dock;
}
inline bool Toplevel::isTopMenu() const
{
return windowType() == NET::TopMenu;
}
inline bool Toplevel::isMenu() const
{
return windowType() == NET::Menu && !isTopMenu(); // because of backwards comp.
}
inline bool Toplevel::isToolbar() const
{
return windowType() == NET::Toolbar;
}
inline bool Toplevel::isSplash() const
{
return windowType() == NET::Splash;
}
inline bool Toplevel::isUtility() const
{
return windowType() == NET::Utility;
}
inline bool Toplevel::isDialog() const
{
return windowType() == NET::Dialog;
}
inline bool Toplevel::isNormalWindow() const
{
return windowType() == NET::Normal;
}
inline Pixmap Toplevel::windowPixmap( bool allow_create )
{
if( window_pix == None && allow_create )
window_pix = createWindowPixmap();
return window_pix;
}
inline QRegion Toplevel::damage() const
{
return damage_region;
}
inline QRegion Toplevel::repaints() const
{
return repaints_region;
}
inline bool Toplevel::shape() const
{
return is_shape;
}
inline int Toplevel::depth() const
{
return bit_depth;
}
inline bool Toplevel::hasAlpha() const
{
return depth() == 32;
}
inline
EffectWindow* Toplevel::effectWindow()
{
return effect_window;
}
inline bool Toplevel::isOnAllDesktops() const
{
return desktop() == NET::OnAllDesktops;
}
inline bool Toplevel::isOnDesktop( int d ) const
{
return desktop() == d || /*desk == 0 ||*/ isOnAllDesktops();
}
inline bool Toplevel::isOnCurrentDesktop() const
{
return isOnDesktop( workspace()->currentDesktop());
}
inline QByteArray Toplevel::resourceName() const
{
return resource_name; // it is always lowercase
}
inline QByteArray Toplevel::resourceClass() const
{
return resource_class; // it is always lowercase
}
inline QByteArray Toplevel::windowRole() const
{
return window_role;
}
inline pid_t Toplevel::pid() const
{
return info->pid();
}
#ifdef NDEBUG
inline
kndbgstream& operator<<( kndbgstream& stream, const Toplevel* ) { return stream; }
inline
kndbgstream& operator<<( kndbgstream& stream, const ToplevelList& ) { return stream; }
inline
kndbgstream& operator<<( kndbgstream& stream, const ConstToplevelList& ) { return stream; }
#else
kdbgstream& operator<<( kdbgstream& stream, const Toplevel* );
kdbgstream& operator<<( kdbgstream& stream, const ToplevelList& );
kdbgstream& operator<<( kdbgstream& stream, const ConstToplevelList& );
#endif
KWIN_COMPARE_PREDICATE( WindowMatchPredicate, Toplevel, Window, cl->window() == value );
KWIN_COMPARE_PREDICATE( FrameIdMatchPredicate, Toplevel, Window, cl->frameId() == value );
} // namespace
#endif