0ebc563e6c
On Wayland, a window can have subsurfaces. The spec doesn't require the main surface and its sub-surfaces to have the same scale factor. Given that Toplevel::bufferScale() makes no sense with Wayland windows, this change drops it to make code more reasonable and to prevent people from using Toplevel::bufferScale().
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
/*
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SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "surfaceitem.h"
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class QOpenGLFramebufferObject;
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namespace KWin
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{
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class InternalClient;
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/**
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* The SurfaceItemInternal class represents an internal surface in the scene.
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*/
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class KWIN_EXPORT SurfaceItemInternal : public SurfaceItem
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{
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Q_OBJECT
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public:
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explicit SurfaceItemInternal(InternalClient *window, Item *parent = nullptr);
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QRegion shape() const override;
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private Q_SLOTS:
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void handleBufferGeometryChanged(Toplevel *toplevel, const QRect &old);
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protected:
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SurfacePixmap *createPixmap() override;
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};
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class KWIN_EXPORT SurfacePixmapInternal final : public SurfacePixmap
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{
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Q_OBJECT
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public:
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explicit SurfacePixmapInternal(SurfaceItemInternal *item, QObject *parent = nullptr);
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QOpenGLFramebufferObject *fbo() const;
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QImage image() const;
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void create() override;
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void update() override;
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bool isValid() const override;
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private:
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SurfaceItemInternal *m_item;
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QSharedPointer<QOpenGLFramebufferObject> m_fbo;
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QImage m_rasterBuffer;
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};
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} // namespace KWin
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