kwin/plugins/platforms/fbdev/scene_qpainter_fb_backend.cpp
Roman Gilg 2e20cac5e2 [platforms/fbdev] Port to AbstractOutput
Summary:
To homogenize our backends and as another step to remove the Screens class
use the AbstractOutput class in the framebuffer backend.

Test Plan: Manually on VT enforcing the framebuffer backend.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D19199
2019-06-06 22:36:40 +02:00

106 lines
3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scene_qpainter_fb_backend.h"
#include "fb_backend.h"
#include "composite.h"
#include "logind.h"
#include "cursor.h"
#include "virtual_terminal.h"
// Qt
#include <QPainter>
namespace KWin
{
FramebufferQPainterBackend::FramebufferQPainterBackend(FramebufferBackend *backend)
: QObject()
, QPainterBackend()
, m_renderBuffer(backend->screenSize(), QImage::Format_RGB32)
, m_backend(backend)
, m_needsFullRepaint(true)
{
m_renderBuffer.fill(Qt::black);
m_backend->map();
m_backBuffer = QImage((uchar*)m_backend->mappedMemory(),
m_backend->bytesPerLine() / (m_backend->bitsPerPixel() / 8),
m_backend->bufferSize() / m_backend->bytesPerLine(),
m_backend->bytesPerLine(), m_backend->imageFormat());
m_backBuffer.fill(Qt::black);
connect(VirtualTerminal::self(), &VirtualTerminal::activeChanged, this,
[this] (bool active) {
if (active) {
Compositor::self()->bufferSwapComplete();
Compositor::self()->addRepaintFull();
} else {
Compositor::self()->aboutToSwapBuffers();
}
}
);
}
FramebufferQPainterBackend::~FramebufferQPainterBackend() = default;
QImage* FramebufferQPainterBackend::buffer()
{
return bufferForScreen(0);
}
QImage* FramebufferQPainterBackend::bufferForScreen(int screenId)
{
Q_UNUSED(screenId)
return &m_renderBuffer;
}
bool FramebufferQPainterBackend::needsFullRepaint() const
{
return m_needsFullRepaint;
}
void FramebufferQPainterBackend::prepareRenderingFrame()
{
m_needsFullRepaint = true;
}
void FramebufferQPainterBackend::present(int mask, const QRegion &damage)
{
Q_UNUSED(mask)
Q_UNUSED(damage)
if (!LogindIntegration::self()->isActiveSession()) {
return;
}
m_needsFullRepaint = false;
QPainter p(&m_backBuffer);
p.drawImage(QPoint(0, 0), m_backend->isBGR() ? m_renderBuffer.rgbSwapped() : m_renderBuffer);
}
bool FramebufferQPainterBackend::usesOverlayWindow() const
{
return false;
}
bool FramebufferQPainterBackend::perScreenRendering() const
{
return true;
}
}