kwin/effects/lookingglass.cpp
Luboš Luňák 01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00

138 lines
4.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "lookingglass.h"
#include <kwinglutils.h>
#include <kactioncollection.h>
#include <kaction.h>
#include <kconfiggroup.h>
#include <klocale.h>
#include <kdebug.h>
#include <kmessagebox.h>
namespace KWin
{
KWIN_EFFECT( lookingglass, LookingGlassEffect )
KWIN_EFFECT_SUPPORTED( lookingglass, ShaderEffect::supported() )
LookingGlassEffect::LookingGlassEffect() : QObject(), ShaderEffect("lookingglass")
{
zoom = 1.0f;
target_zoom = 1.0f;
KConfigGroup conf = EffectsHandler::effectConfig("LookingGlass");
actionCollection = new KActionCollection( this );
actionCollection->setConfigGlobal(true);
actionCollection->setConfigGroup("LookingGlass");
KAction* a;
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomIn, this, SLOT( zoomIn())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Plus));
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomOut, this, SLOT( zoomOut())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Minus));
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ActualSize, this, SLOT( toggle())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_0));
initialradius = conf.readEntry("Radius", 200);
radius = initialradius;
kDebug(1212) << QString("Radius from config: %1").arg(radius) << endl;
actionCollection->readSettings();
}
LookingGlassEffect::~LookingGlassEffect()
{
}
void LookingGlassEffect::toggle()
{
if( target_zoom == 1.0f )
target_zoom = 2.0f;
else
target_zoom = 1.0f;
setEnabled( true );
}
void LookingGlassEffect::zoomIn()
{
target_zoom = qMin(7.0, target_zoom + 0.5);
setEnabled( true );
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
void LookingGlassEffect::zoomOut()
{
target_zoom -= 0.5;
if( target_zoom < 1 )
{
target_zoom = 1;
setEnabled( false );
}
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
void LookingGlassEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( zoom != target_zoom )
{
double diff = time / 500.0;
if( target_zoom > zoom )
zoom = qMin( zoom * qMax( 1.0 + diff, 1.2 ), target_zoom );
else
zoom = qMax( zoom * qMin( 1.0 - diff, 0.8 ), target_zoom );
kDebug() << "zoom is now " << zoom;
radius = qBound((double)initialradius, initialradius * zoom, 3.5*initialradius);
if( zoom > 1.0f )
{
shader()->bind();
shader()->setUniform("zoom", (float)zoom);
shader()->setUniform("radius", (float)radius);
shader()->unbind();
}
else
{
setEnabled( false );
}
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
ShaderEffect::prePaintScreen( data, time );
}
void LookingGlassEffect::mouseChanged( const QPoint& pos, const QPoint& old, Qt::MouseButtons, Qt::KeyboardModifiers )
{
if( pos != old && isEnabled() )
{
effects->addRepaint( pos.x() - radius, pos.y() - radius, 2*radius, 2*radius );
effects->addRepaint( old.x() - radius, old.y() - radius, 2*radius, 2*radius );
}
}
} // namespace
#include "lookingglass.moc"