kwin/src/rulesettings.kcfg
Vlad Zahorodnii 93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00

435 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
http://www.kde.org/standards/kcfg/1.0/kcfg.xsd">
<kcfgfile arg="true">
<parameter name="ruleDescriptionOrNumber"/>
</kcfgfile>
<group name="$(ruleDescriptionOrNumber)">
<entry name="description" key="Description" type="String">
<label>Rule description</label>
</entry>
<entry name="descriptionLegacy" key="description" type="String">
<label>Rule description (legacy)</label>
</entry>
<entry name="DeleteRule" key="deleteRule" type="Bool">
<label>Delete this rule (for use in imports)</label>
<default>false</default>
</entry>
<entry name="wmclass" type="String">
<label>Window class (application)</label>
</entry>
<entry name="wmclassmatch" type="Int">
<label>Window class string match type</label>
<default code="true">Rules::UnimportantMatch</default>
<min code="true">Rules::FirstStringMatch</min>
<max code="true">Rules::LastStringMatch</max>
</entry>
<entry name="wmclasscomplete" type="Bool">
<label>Match whole window class</label>
<default code="true">Rules::UnimportantMatch</default>
</entry>
<entry name="windowrole" type="String">
<label>Window role</label>
</entry>
<entry name="windowrolematch" type="Int">
<label>Window role string match type</label>
<default code="true">Rules::UnimportantMatch</default>
<min code="true">Rules::FirstStringMatch</min>
<max code="true">Rules::LastStringMatch</max>
</entry>
<entry name="title" type="String">
<label>Window title</label>
</entry>
<entry name="titlematch" type="Int">
<label>Window title string match type</label>
<default code="true">Rules::UnimportantMatch</default>
<min code="true">Rules::FirstStringMatch</min>
<max code="true">Rules::LastStringMatch</max>
</entry>
<entry name="clientmachine" type="String">
<label>Machine (hostname)</label>
</entry>
<entry name="clientmachinematch" type="Int">
<label>Machine string match type</label>
<default code="true">Rules::UnimportantMatch</default>
<min code="true">Rules::FirstStringMatch</min>
<max code="true">Rules::LastStringMatch</max>
</entry>
<entry name="types" type="UInt">
<label>Window types that match</label>
<default>NET::AllTypesMask</default>
</entry>
<entry name="placement" type="Enum">
<label>Initial placement</label>
<choices name="Placement::Policy"/>
<default code="true">Placement::Smart</default>
</entry>
<entry name="placementrule" type="Int">
<label>Initial placement rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="position" type="Point">
<label>Window position</label>
<default>invalidPoint</default>
</entry>
<entry name="positionrule" type="Int">
<label>Window position rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="size" type="Size">
<label>Window size</label>
</entry>
<entry name="sizerule" type="Int">
<label>Window size rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="minsize" type="Size">
<label>Window minimum size</label>
<!-- <default>QSize(1, 1)</default> -->
</entry>
<entry name="minsizerule" type="Int">
<label>Window minimum size rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="maxsize" type="Size">
<label>Window maximum size</label>
<!-- <default>QSize(32767, 32767)</default> -->
</entry>
<entry name="maxsizerule" type="Int">
<label>Window maximum size rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="opacityactive" type="Int">
<label>Active opacity</label>
<min>0</min>
<max>100</max>
<default>0</default>
</entry>
<entry name="opacityactiverule" type="Int">
<label>Active opacity rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="opacityinactive" type="Int">
<label>Inactive opacity</label>
<min>0</min>
<max>100</max>
<default>0</default>
</entry>
<entry name="opacityinactiverule" type="Int">
<label>Inactive opacity rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="ignoregeometry" type="Bool">
<label>Ignore requested geometry</label>
<default>false</default>
</entry>
<entry name="ignoregeometryrule" type="Int">
<label>Ignore requested geometry rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="desktop" type="Int">
<label>Desktop number</label>
<default>0</default>
</entry>
<entry name="desktoprule" type="Int">
<label>Desktop number rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="screen" type="Int">
<label>Screen number</label>
<default>0</default>
</entry>
<entry name="screenrule" type="Int">
<label>Screen number rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="activity" type="StringList">
<label>Activity</label>
</entry>
<entry name="activityrule" type="Int">
<label>Activity rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="type" type="Int">
<label>Set window type to</label>
<min code="true">NET::Normal</min>
<max code="true">NET::Splash</max>
<default code="true">NET::Unknown</default>
</entry>
<entry name="typerule" type="Int">
<label>Set window type rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="maximizevert" type="Bool">
<label>Maximized vertically</label>
<default>false</default>
</entry>
<entry name="maximizevertrule" type="Int">
<label>Maximized vertically rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="maximizehoriz" type="Bool">
<label>Maximized horizontally</label>
<default>false</default>
</entry>
<entry name="maximizehorizrule" type="Int">
<label>Maximized horizontally rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="minimize" type="Bool">
<label>Minimized</label>
<default>false</default>
</entry>
<entry name="minimizerule" type="Int">
<label>Minimized rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="shade" type="Bool">
<label>Shaded</label>
<default>false</default>
</entry>
<entry name="shaderule" type="Int">
<label>Shaded rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="skiptaskbar" type="Bool">
<label>Skip taskbar</label>
<default>false</default>
</entry>
<entry name="skiptaskbarrule" type="Int">
<label>Skip taskbar rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="skippager" type="Bool">
<label>Skip pager</label>
<default>false</default>
</entry>
<entry name="skippagerrule" type="Int">
<label>Skip pager rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="skipswitcher" type="Bool">
<label>Skip switcher</label>
<default>false</default>
</entry>
<entry name="skipswitcherrule" type="Int">
<label>Skip switcher rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="above" type="Bool">
<label>Keep above</label>
<default>false</default>
</entry>
<entry name="aboverule" type="Int">
<label>Keep above rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="below" type="Bool">
<label>Keep below</label>
<default>false</default>
</entry>
<entry name="belowrule" type="Int">
<label>Keep below rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="fullscreen" type="Bool">
<label>Fullscreen</label>
<default>false</default>
</entry>
<entry name="fullscreenrule" type="Int">
<label>Fullscreen rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="noborder" type="Bool">
<label>No titlebar and frame</label>
<default>false</default>
</entry>
<entry name="noborderrule" type="Int">
<label>No titlebar rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="decocolor" type="String">
<label>Titlebar color and scheme</label>
</entry>
<entry name="decocolorrule" type="Int">
<label>Titlebar color rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="blockcompositing" type="Bool">
<label>Block Compositing</label>
<default>false</default>
</entry>
<entry name="blockcompositingrule" type="Int">
<label>Block Compositing rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="fsplevel" type="Int">
<label>Focus stealing prevention</label>
<default>0</default>
<min>0</min>
<max>4</max>
</entry>
<entry name="fsplevelrule" type="Int">
<label>Focus stealing prevention rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="fpplevel" type="Int">
<label>Focus protection</label>
<default>0</default>
<min>0</min>
<max>4</max>
</entry>
<entry name="fpplevelrule" type="Int">
<label>Focus protection rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="acceptfocus" type="Bool">
<label>Accept Focus</label>
<default>false</default>
</entry>
<entry name="acceptfocusrule" type="Int">
<label>Accept Focus rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="closeable" type="Bool">
<label>Closeable</label>
<default>false</default>
</entry>
<entry name="closeablerule" type="Int">
<label>Closeable rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="autogroup" type="Bool">
<label>Autogroup with identical</label>
<default>false</default>
</entry>
<entry name="autogrouprule" type="Int">
<label>Autogroup with identical rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="autogroupfg" type="Bool">
<label>Autogroup in foreground</label>
<default>true</default>
</entry>
<entry name="autogroupfgrule" type="Int">
<label>Autogroup in foreground rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="autogroupid" type="String">
<label>Autogroup by ID</label>
</entry>
<entry name="autogroupidrule" type="Int">
<label>Autogroup by ID rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="strictgeometry" type="Bool">
<label>Obey geometry restrictions</label>
<default>false</default>
</entry>
<entry name="strictgeometryrule" type="Int">
<label>Obey geometry restrictions rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="shortcut" type="String">
<label>Shortcut</label>
</entry>
<entry name="shortcutrule" type="Int">
<label>Shortcut rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="disableglobalshortcuts" type="Bool">
<label>Ignore global shortcuts</label>
<default>false</default>
</entry>
<entry name="disableglobalshortcutsrule" type="Int">
<label>Ignore global shortcuts rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="desktopfile" type="String">
<label>Desktop file name</label>
</entry>
<entry name="desktopfilerule" type="Int">
<label>Desktop file name rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
</group>
</kcfg>