f61d3ade84
it makes no sense and there's a good chance that in this case m_vbo is still nullptr and it will not be created since d->m_cachedSize will be an empty size as well -> nullptr access -> crash BUG: 337090 FIXED-IN: 5.2
656 lines
21 KiB
C++
656 lines
21 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2012 Philipp Knechtges <philipp-dev@knechtges.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwinconfig.h" // KWIN_HAVE_OPENGL
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#include "kwinglplatform.h"
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#include "kwinglutils_funcs.h"
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#include "kwinglutils.h"
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#include "kwingltexture_p.h"
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#include <QPixmap>
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#include <QImage>
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#include <QVector2D>
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#include <QVector3D>
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#include <QVector4D>
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#include <QMatrix4x4>
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namespace KWin
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{
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//****************************************
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// GLTexture
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//****************************************
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bool GLTexturePrivate::s_supportsFramebufferObjects = false;
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bool GLTexturePrivate::s_supportsARGB32 = false;
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bool GLTexturePrivate::s_supportsUnpack = false;
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bool GLTexturePrivate::s_supportsTextureStorage = false;
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bool GLTexturePrivate::s_supportsTextureSwizzle = false;
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uint GLTexturePrivate::s_textureObjectCounter = 0;
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uint GLTexturePrivate::s_fbo = 0;
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GLTexture::GLTexture()
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: d_ptr(new GLTexturePrivate())
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{
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}
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GLTexture::GLTexture(GLTexturePrivate& dd)
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: d_ptr(&dd)
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{
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}
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GLTexture::GLTexture(const GLTexture& tex)
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: d_ptr(tex.d_ptr)
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{
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}
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GLTexture::GLTexture(const QImage& image, GLenum target)
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: d_ptr(new GLTexturePrivate())
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{
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Q_D(GLTexture);
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if (image.isNull())
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return;
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d->m_target = target;
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if (d->m_target != GL_TEXTURE_RECTANGLE_ARB) {
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d->m_scale.setWidth(1.0 / image.width());
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d->m_scale.setHeight(1.0 / image.height());
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} else {
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d->m_scale.setWidth(1.0);
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d->m_scale.setHeight(1.0);
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}
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d->m_size = image.size();
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d->m_yInverted = true;
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d->m_canUseMipmaps = false;
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d->m_mipLevels = 1;
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d->updateMatrix();
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glGenTextures(1, &d->m_texture);
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bind();
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if (!GLPlatform::instance()->isGLES()) {
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// Note: Blending is set up to expect premultiplied data, so non-premultiplied
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// formats must always be converted.
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struct {
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GLenum internalFormat;
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GLenum format;
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GLenum type;
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} static const table[] = {
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{ 0, 0, 0 }, // QImage::Format_Invalid
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{ 0, 0, 0 }, // QImage::Format_Mono
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{ 0, 0, 0 }, // QImage::Format_MonoLSB
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{ GL_R8, GL_RED, GL_UNSIGNED_BYTE }, // QImage::Format_Indexed8
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{ GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV }, // QImage::Format_RGB32
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{ 0, 0, 0 }, // QImage::Format_ARGB32
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{ GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV }, // QImage::Format_ARGB32_Premultiplied
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{ GL_RGB8, GL_BGR, GL_UNSIGNED_SHORT_5_6_5_REV }, // QImage::Format_RGB16
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{ 0, 0, 0 }, // QImage::Format_ARGB8565_Premultiplied
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{ 0, 0, 0 }, // QImage::Format_RGB666
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{ GL_RGB5, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV }, // QImage::Format_RGB555
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{ 0, 0, 0 }, // QImage::Format_ARGB8555_Premultiplied
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{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE }, // QImage::Format_RGB888
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{ GL_RGB4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV }, // QImage::Format_RGB444
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{ GL_RGBA4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV }, // QImage::Format_ARGB4444_Premultiplied
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{ GL_RGB8, GL_RGBA, GL_UNSIGNED_BYTE }, // QImage::Format_RGBX8888
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{ 0, 0, 0 }, // QImage::Format_RGBA8888
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{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE }, // QImage::Format_RGBA8888_Premultiplied
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#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
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{ GL_RGB10, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV }, // QImage::Format_BGR30
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{ GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV }, // QImage::Format_A2BGR30_Premultiplied
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{ GL_RGB10, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV }, // QImage::Format_RGB30
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{ GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV }, // QImage::Format_A2RGB30_Premultiplied
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#endif
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};
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QImage im;
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GLenum internalFormat;
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GLenum format;
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GLenum type;
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const QImage::Format index = image.format();
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if (index < sizeof(table) / sizeof(table[0]) && table[index].internalFormat &&
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!(index == QImage::Format_Indexed8 && image.colorCount() > 0)) {
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internalFormat = table[index].internalFormat;
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format = table[index].format;
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type = table[index].type;
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im = image;
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} else {
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im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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internalFormat = GL_RGBA8;
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format = GL_BGRA;
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type = GL_UNSIGNED_INT_8_8_8_8_REV;
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}
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d->m_internalFormat = internalFormat;
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if (d->s_supportsTextureStorage) {
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glTexStorage2D(d->m_target, 1, internalFormat, im.width(), im.height());
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glTexSubImage2D(d->m_target, 0, 0, 0, im.width(), im.height(),
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format, type, im.bits());
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d->m_immutable = true;
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} else {
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glTexParameteri(d->m_target, GL_TEXTURE_MAX_LEVEL, d->m_mipLevels - 1);
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glTexImage2D(d->m_target, 0, internalFormat, im.width(), im.height(), 0,
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format, type, im.bits());
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}
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} else {
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d->m_internalFormat = GL_RGBA8;
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if (d->s_supportsARGB32) {
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const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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glTexImage2D(d->m_target, 0, GL_BGRA_EXT, im.width(), im.height(),
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0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.bits());
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} else {
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const QImage im = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
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glTexImage2D(d->m_target, 0, GL_RGBA, im.width(), im.height(),
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0, GL_RGBA, GL_UNSIGNED_BYTE, im.bits());
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}
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}
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unbind();
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setFilter(GL_LINEAR);
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}
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GLTexture::GLTexture(const QPixmap& pixmap, GLenum target)
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: GLTexture(pixmap.toImage(), target)
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{
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}
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GLTexture::GLTexture(const QString& fileName)
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: GLTexture(QImage(fileName))
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{
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}
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GLTexture::GLTexture(GLenum internalFormat, int width, int height, int levels)
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: d_ptr(new GLTexturePrivate())
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{
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Q_D(GLTexture);
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d->m_target = GL_TEXTURE_2D;
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d->m_scale.setWidth(1.0 / width);
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d->m_scale.setHeight(1.0 / height);
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d->m_size = QSize(width, height);
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d->m_canUseMipmaps = levels > 1;
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d->m_mipLevels = levels;
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d->m_canUseMipmaps = true;
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d->m_filter = levels > 1 ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST;
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d->updateMatrix();
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glGenTextures(1, &d->m_texture);
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bind();
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if (!GLPlatform::instance()->isGLES()) {
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if (d->s_supportsTextureStorage) {
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glTexStorage2D(d->m_target, levels, internalFormat, width, height);
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d->m_immutable = true;
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} else {
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glTexParameteri(d->m_target, GL_TEXTURE_MAX_LEVEL, levels - 1);
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glTexImage2D(d->m_target, 0, internalFormat, width, height, 0,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
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}
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d->m_internalFormat = internalFormat;
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} else {
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// The format parameter in glTexSubImage() must match the internal format
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// of the texture, so it's important that we allocate the texture with
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// the format that will be used in update() and clear().
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const GLenum format = d->s_supportsARGB32 ? GL_BGRA_EXT : GL_RGBA;
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glTexImage2D(d->m_target, 0, format, width, height, 0,
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format, GL_UNSIGNED_BYTE, nullptr);
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// This is technically not true, but it means that code that calls
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// internalFormat() won't need to be specialized for GLES2.
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d->m_internalFormat = GL_RGBA8;
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}
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unbind();
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}
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GLTexture::GLTexture(GLenum internalFormat, const QSize &size, int levels)
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: GLTexture(internalFormat, size.width(), size.height(), levels)
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{
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}
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GLTexture::~GLTexture()
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{
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}
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GLTexture& GLTexture::operator = (const GLTexture& tex)
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{
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d_ptr = tex.d_ptr;
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return *this;
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}
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GLTexturePrivate::GLTexturePrivate()
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{
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m_texture = 0;
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m_target = 0;
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m_internalFormat = 0;
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m_filter = GL_NEAREST;
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m_wrapMode = GL_REPEAT;
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m_yInverted = false;
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m_canUseMipmaps = false;
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m_mipLevels = 1;
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m_immutable = false;
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m_markedDirty = false;
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m_unnormalizeActive = 0;
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m_normalizeActive = 0;
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m_vbo = nullptr;
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m_filterChanged = true;
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m_wrapModeChanged = false;
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++s_textureObjectCounter;
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}
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GLTexturePrivate::~GLTexturePrivate()
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{
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if (m_vbo != nullptr) {
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delete m_vbo;
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}
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if (m_texture != 0) {
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glDeleteTextures(1, &m_texture);
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}
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// Delete the FBO if this is the last Texture
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if (--s_textureObjectCounter == 0 && s_fbo) {
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glDeleteFramebuffers(1, &s_fbo);
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s_fbo = 0;
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}
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}
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void GLTexturePrivate::initStatic()
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{
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if (!GLPlatform::instance()->isGLES()) {
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s_supportsFramebufferObjects = hasGLVersion(3, 0) ||
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hasGLExtension("GL_ARB_framebuffer_object") || hasGLExtension(QByteArrayLiteral("GL_EXT_framebuffer_object"));
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s_supportsTextureStorage = hasGLVersion(4, 2) || hasGLExtension(QByteArrayLiteral("GL_ARB_texture_storage"));
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s_supportsTextureSwizzle = hasGLVersion(3, 3) || hasGLExtension(QByteArrayLiteral("GL_ARB_texture_swizzle"));
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s_supportsARGB32 = true;
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s_supportsUnpack = true;
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} else {
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s_supportsFramebufferObjects = true;
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s_supportsTextureStorage = hasGLVersion(3, 0) || hasGLExtension(QByteArrayLiteral("GL_EXT_texture_storage"));
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s_supportsTextureSwizzle = hasGLVersion(3, 0);
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// QImage::Format_ARGB32_Premultiplied is a packed-pixel format, so it's only
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// equivalent to GL_BGRA/GL_UNSIGNED_BYTE on little-endian systems.
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s_supportsARGB32 = QSysInfo::ByteOrder == QSysInfo::LittleEndian &&
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hasGLExtension(QByteArrayLiteral("GL_EXT_texture_format_BGRA8888"));
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s_supportsUnpack = hasGLExtension(QByteArrayLiteral("GL_EXT_unpack_subimage"));
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}
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}
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void GLTexturePrivate::cleanup()
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{
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s_supportsFramebufferObjects = false;
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s_supportsARGB32 = false;
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}
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bool GLTexture::isNull() const
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{
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Q_D(const GLTexture);
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return None == d->m_texture;
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}
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QSize GLTexture::size() const
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{
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Q_D(const GLTexture);
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return d->m_size;
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}
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void GLTexture::update(const QImage &image, const QPoint &offset, const QRect &src)
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{
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if (image.isNull() || isNull())
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return;
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Q_D(GLTexture);
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bool useUnpack = !src.isNull() && d->s_supportsUnpack && d->s_supportsARGB32 && image.format() == QImage::Format_ARGB32_Premultiplied;
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int width = image.width();
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int height = image.height();
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QImage tmpImage;
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if (!src.isNull()) {
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if (d->s_supportsUnpack) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, image.width());
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, src.x());
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glPixelStorei(GL_UNPACK_SKIP_ROWS, src.y());
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} else {
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tmpImage = image.copy(src);
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}
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width = src.width();
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height = src.height();
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}
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const QImage &img = tmpImage.isNull() ? image : tmpImage;
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bind();
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if (!GLPlatform::instance()->isGLES()) {
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const QImage im = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, im.bits());
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} else {
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if (d->s_supportsARGB32) {
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const QImage im = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.bits());
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} else {
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const QImage im = img.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
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glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
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GL_RGBA, GL_UNSIGNED_BYTE, im.bits());
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}
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}
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unbind();
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if (useUnpack) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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}
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}
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void GLTexture::discard()
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{
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d_ptr = new GLTexturePrivate();
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}
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void GLTexture::bind()
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{
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Q_D(GLTexture);
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glBindTexture(d->m_target, d->m_texture);
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if (d->m_markedDirty) {
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d->onDamage();
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}
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if (d->m_filterChanged) {
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GLenum minFilter = GL_NEAREST;
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GLenum magFilter = GL_NEAREST;
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switch (d->m_filter) {
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case GL_NEAREST:
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minFilter = magFilter = GL_NEAREST;
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break;
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case GL_LINEAR:
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minFilter = magFilter = GL_LINEAR;
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break;
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case GL_NEAREST_MIPMAP_NEAREST:
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case GL_NEAREST_MIPMAP_LINEAR:
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magFilter = GL_NEAREST;
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minFilter = d->m_canUseMipmaps ? d->m_filter : GL_NEAREST;
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break;
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case GL_LINEAR_MIPMAP_NEAREST:
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case GL_LINEAR_MIPMAP_LINEAR:
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magFilter = GL_LINEAR;
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minFilter = d->m_canUseMipmaps ? d->m_filter : GL_LINEAR;
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break;
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}
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, minFilter);
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, magFilter);
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d->m_filterChanged = false;
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}
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if (d->m_wrapModeChanged) {
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_S, d->m_wrapMode);
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_T, d->m_wrapMode);
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d->m_wrapModeChanged = false;
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}
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}
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void GLTexture::generateMipmaps()
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{
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Q_D(GLTexture);
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if (d->m_canUseMipmaps && d->s_supportsFramebufferObjects)
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glGenerateMipmap(d->m_target);
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}
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void GLTexture::unbind()
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{
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Q_D(GLTexture);
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glBindTexture(d->m_target, 0);
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}
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void GLTexture::render(QRegion region, const QRect& rect, bool hardwareClipping)
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{
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Q_D(GLTexture);
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if (rect.isEmpty())
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return; // nothing to paint and m_vbo is likely nullptr and d->m_cachedSize empty as well, #337090
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if (rect.size() != d->m_cachedSize) {
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d->m_cachedSize = rect.size();
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QRect r(rect);
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r.moveTo(0, 0);
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if (!d->m_vbo) {
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d->m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
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}
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const float verts[ 4 * 2 ] = {
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// NOTICE: r.x/y could be replaced by "0", but that would make it unreadable...
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static_cast<float>(r.x()), static_cast<float>(r.y()),
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static_cast<float>(r.x()), static_cast<float>(r.y() + rect.height()),
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|
static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y()),
|
|
static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y() + rect.height())
|
|
};
|
|
|
|
const float texWidth = (target() == GL_TEXTURE_RECTANGLE_ARB) ? width() : 1.0f;
|
|
const float texHeight = (target() == GL_TEXTURE_RECTANGLE_ARB) ? height() : 1.0f;
|
|
|
|
const float texcoords[ 4 * 2 ] = {
|
|
0.0f, d->m_yInverted ? 0.0f : texHeight, // y needs to be swapped (normalized coords)
|
|
0.0f, d->m_yInverted ? texHeight : 0.0f,
|
|
texWidth, d->m_yInverted ? 0.0f : texHeight,
|
|
texWidth, d->m_yInverted ? texHeight : 0.0f
|
|
};
|
|
|
|
d->m_vbo->setData(4, 2, verts, texcoords);
|
|
}
|
|
QMatrix4x4 translation;
|
|
translation.translate(rect.x(), rect.y());
|
|
GLShader *shader = ShaderManager::instance()->getBoundShader();
|
|
shader->setUniform(GLShader::Offset, QVector2D(rect.x(), rect.y()));
|
|
shader->setUniform(GLShader::WindowTransformation, translation);
|
|
d->m_vbo->render(region, GL_TRIANGLE_STRIP, hardwareClipping);
|
|
shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
|
|
}
|
|
|
|
GLuint GLTexture::texture() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_texture;
|
|
}
|
|
|
|
GLenum GLTexture::target() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_target;
|
|
}
|
|
|
|
GLenum GLTexture::filter() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_filter;
|
|
}
|
|
|
|
GLenum GLTexture::internalFormat() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_internalFormat;
|
|
}
|
|
|
|
void GLTexture::clear()
|
|
{
|
|
Q_D(GLTexture);
|
|
if (!GLTexturePrivate::s_fbo && GLRenderTarget::supported() &&
|
|
GLPlatform::instance()->driver() != Driver_Catalyst) // fail. -> bug #323065
|
|
glGenFramebuffers(1, &GLTexturePrivate::s_fbo);
|
|
|
|
if (GLTexturePrivate::s_fbo) {
|
|
// Clear the texture
|
|
glBindFramebuffer(GL_FRAMEBUFFER, GLTexturePrivate::s_fbo);
|
|
glClearColor(0, 0, 0, 0);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, d->m_texture, 0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
} else {
|
|
if (const int size = width()*height()) {
|
|
uint32_t *buffer = new uint32_t[size];
|
|
memset(buffer, 0, size*sizeof(uint32_t));
|
|
bind();
|
|
if (!GLPlatform::instance()->isGLES()) {
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width(), height(),
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
|
|
} else {
|
|
const GLenum format = d->s_supportsARGB32 ? GL_BGRA_EXT : GL_RGBA;
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width(), height(),
|
|
format, GL_UNSIGNED_BYTE, buffer);
|
|
}
|
|
unbind();
|
|
delete[] buffer;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GLTexture::isDirty() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_markedDirty;
|
|
}
|
|
|
|
void GLTexture::setFilter(GLenum filter)
|
|
{
|
|
Q_D(GLTexture);
|
|
if (filter != d->m_filter) {
|
|
d->m_filter = filter;
|
|
d->m_filterChanged = true;
|
|
}
|
|
}
|
|
|
|
void GLTexture::setWrapMode(GLenum mode)
|
|
{
|
|
Q_D(GLTexture);
|
|
if (mode != d->m_wrapMode) {
|
|
d->m_wrapMode = mode;
|
|
d->m_wrapModeChanged=true;
|
|
}
|
|
}
|
|
|
|
void GLTexturePrivate::onDamage()
|
|
{
|
|
// No-op
|
|
}
|
|
|
|
void GLTexture::setDirty()
|
|
{
|
|
Q_D(GLTexture);
|
|
d->m_markedDirty = true;
|
|
}
|
|
|
|
void GLTexturePrivate::updateMatrix()
|
|
{
|
|
m_matrix[NormalizedCoordinates].setToIdentity();
|
|
m_matrix[UnnormalizedCoordinates].setToIdentity();
|
|
|
|
if (m_target == GL_TEXTURE_RECTANGLE_ARB)
|
|
m_matrix[NormalizedCoordinates].scale(m_size.width(), m_size.height());
|
|
else
|
|
m_matrix[UnnormalizedCoordinates].scale(1.0 / m_size.width(), 1.0 / m_size.height());
|
|
|
|
if (!m_yInverted) {
|
|
m_matrix[NormalizedCoordinates].translate(0.0, 1.0);
|
|
m_matrix[NormalizedCoordinates].scale(1.0, -1.0);
|
|
|
|
m_matrix[UnnormalizedCoordinates].translate(0.0, m_size.height());
|
|
m_matrix[UnnormalizedCoordinates].scale(1.0, -1.0);
|
|
}
|
|
}
|
|
|
|
bool GLTexture::isYInverted() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_yInverted;
|
|
}
|
|
|
|
void GLTexture::setYInverted(bool inverted)
|
|
{
|
|
Q_D(GLTexture);
|
|
d->m_yInverted = inverted;
|
|
d->updateMatrix();
|
|
}
|
|
|
|
void GLTexture::setSwizzle(GLenum red, GLenum green, GLenum blue, GLenum alpha)
|
|
{
|
|
Q_D(GLTexture);
|
|
|
|
if (!GLPlatform::instance()->isGLES()) {
|
|
const GLuint swizzle[] = { red, green, blue, alpha };
|
|
glTexParameteriv(d->m_target, GL_TEXTURE_SWIZZLE_RGBA, (const GLint *) swizzle);
|
|
} else {
|
|
glTexParameteri(d->m_target, GL_TEXTURE_SWIZZLE_R, red);
|
|
glTexParameteri(d->m_target, GL_TEXTURE_SWIZZLE_G, green);
|
|
glTexParameteri(d->m_target, GL_TEXTURE_SWIZZLE_B, blue);
|
|
glTexParameteri(d->m_target, GL_TEXTURE_SWIZZLE_A, alpha);
|
|
}
|
|
}
|
|
|
|
int GLTexture::width() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_size.width();
|
|
}
|
|
|
|
int GLTexture::height() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_size.height();
|
|
}
|
|
|
|
QMatrix4x4 GLTexture::matrix(TextureCoordinateType type) const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_matrix[type];
|
|
}
|
|
|
|
bool GLTexture::framebufferObjectSupported()
|
|
{
|
|
return GLTexturePrivate::s_supportsFramebufferObjects;
|
|
}
|
|
|
|
bool GLTexture::supportsSwizzle()
|
|
{
|
|
return GLTexturePrivate::s_supportsTextureSwizzle;
|
|
}
|
|
|
|
} // namespace KWin
|