kwin/effects/effect_builtins.cpp
Martin Gräßlin 40bb6faa30 [kwin] Add enabledByDefault boolean value to the BuiltInEffects
For each effect the value from the desktop file is added. This will
allow to query all effects which need to be loaded without looking for
the service files.
2014-03-28 14:04:54 +01:00

327 lines
9.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2014 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "effect_builtins.h"
// common effects
#include "backgroundcontrast/contrast.h"
#include "blur/blur.h"
#include "kscreen/kscreen.h"
#include "presentwindows/presentwindows.h"
#include "screenedge/screenedgeeffect.h"
#include "screenshot/screenshot.h"
#include "slidingpopups/slidingpopups.h"
// Common effects only relevant to desktop
#include "dashboard/dashboard.h"
#include "desktopgrid/desktopgrid.h"
#include "diminactive/diminactive.h"
#include "dimscreen/dimscreen.h"
#include "fallapart/fallapart.h"
#include "highlightwindow/highlightwindow.h"
#include "magiclamp/magiclamp.h"
#include "minimizeanimation/minimizeanimation.h"
#include "resize/resize.h"
#include "showfps/showfps.h"
#include "showpaint/showpaint.h"
#include "slide/slide.h"
#include "slideback/slideback.h"
#include "thumbnailaside/thumbnailaside.h"
#include "windowgeometry/windowgeometry.h"
#include "zoom/zoom.h"
#include "logout/logout.h"
// OpenGL-specific effects for desktop
#include "coverswitch/coverswitch.h"
#include "cube/cube.h"
#include "cube/cubeslide.h"
#include "flipswitch/flipswitch.h"
#include "glide/glide.h"
#include "invert/invert.h"
#include "lookingglass/lookingglass.h"
#include "magnifier/magnifier.h"
#include "mouseclick/mouseclick.h"
#include "mousemark/mousemark.h"
#include "sheet/sheet.h"
#include "snaphelper/snaphelper.h"
#include "startupfeedback/startupfeedback.h"
#include "trackmouse/trackmouse.h"
#include "wobblywindows/wobblywindows.h"
namespace KWin
{
template <class T>
inline Effect *createHelper()
{
return new T();
}
class EffectLoader
{
public:
EffectLoader();
Effect *create(const QByteArray &name);
Effect *create(BuiltInEffect effect);
bool hasEffect(const QByteArray &name) const;
bool supported(const QByteArray &name) const;
bool supported(BuiltInEffect effect) const;
bool checkEnabledByDefault(const QByteArray &name) const;
bool checkEnabledByDefault(BuiltInEffect effect) const;
bool enabledByDefault(BuiltInEffect effect) const;
QList<QByteArray> availableEffectNames() const;
QList<BuiltInEffect> availableEffects() const;
BuiltInEffect builtInForName(const QByteArray &name) const;
QByteArray nameForEffect(BuiltInEffect effect) const;
private:
typedef Effect *(*CreateInstanceFunction)();
typedef bool (*SupportedFunction)();
QHash<QByteArray, BuiltInEffect> m_effects;
QMap<BuiltInEffect, CreateInstanceFunction> m_createHash;
QMap<BuiltInEffect, SupportedFunction> m_supportedHash;
QMap<BuiltInEffect, SupportedFunction> m_checkEnabledHash;
QMap<BuiltInEffect, bool> m_enabledByDefault;
};
EffectLoader::EffectLoader()
{
#define EFFECT(name, className, enabled) \
m_effects.insert(QByteArrayLiteral(#name).toLower(), BuiltInEffect::name);\
m_createHash.insert(BuiltInEffect::name, &createHelper< className >); \
m_enabledByDefault.insert(BuiltInEffect::name, enabled);
EFFECT(Blur, BlurEffect, true)
EFFECT(Contrast, ContrastEffect, true)
EFFECT(CoverSwitch, CoverSwitchEffect, false)
EFFECT(Cube, CubeEffect, false)
EFFECT(CubeSlide, CubeSlideEffect, false)
EFFECT(Dashboard, DashboardEffect, true)
EFFECT(DesktopGrid, DesktopGridEffect, true)
EFFECT(DimInactive, DimInactiveEffect, false)
EFFECT(DimScreen, DimScreenEffect, false)
EFFECT(FallApart, FallApartEffect, false)
EFFECT(FlipSwitch, FlipSwitchEffect, false)
EFFECT(Glide, GlideEffect, false)
EFFECT(HighlightWindow, HighlightWindowEffect, true)
EFFECT(Invert, InvertEffect, false)
EFFECT(Kscreen, KscreenEffect, true)
EFFECT(Logout, LogoutEffect, true)
EFFECT(LookingGlass, LookingGlassEffect, false)
EFFECT(MagicLamp, MagicLampEffect, false)
EFFECT(Magnifier, MagnifierEffect, false)
EFFECT(MinimizeAnimation, MinimizeAnimationEffect, true)
EFFECT(MouseClick, MouseClickEffect, false)
EFFECT(MouseMark, MouseMarkEffect, false)
EFFECT(PresentWindows, PresentWindowsEffect, true)
EFFECT(Resize, ResizeEffect, false)
EFFECT(ScreenEdge, ScreenEdgeEffect, true)
EFFECT(ScreenShot, ScreenShotEffect, true)
EFFECT(Sheet, SheetEffect, false)
EFFECT(ShowFps, ShowFpsEffect, false)
EFFECT(ShowPaint, ShowPaintEffect, false)
EFFECT(Slide, SlideEffect, true)
EFFECT(SlideBack, SlideBackEffect, false)
EFFECT(SlidingPopups, SlidingPopupsEffect, true)
EFFECT(SnapHelper, SnapHelperEffect, false)
EFFECT(StartupFeedback, StartupFeedbackEffect, true)
EFFECT(ThumbnailAside, ThumbnailAsideEffect, false)
EFFECT(TrackMouse, TrackMouseEffect, false)
EFFECT(WindowGeometry, WindowGeometry, false)
EFFECT(WobblyWindows, WobblyWindowsEffect, false)
EFFECT(Zoom, ZoomEffect, true)
#undef EFFECT
#define SUPPORTED(name, method) \
m_supportedHash.insert(BuiltInEffect::name, &method);
SUPPORTED(Blur, BlurEffect::supported)
SUPPORTED(Contrast, ContrastEffect::supported)
SUPPORTED(CoverSwitch, CoverSwitchEffect::supported)
SUPPORTED(Cube, CubeEffect::supported)
SUPPORTED(CubeSlide, CubeSlideEffect::supported)
SUPPORTED(FallApart, FallApartEffect::supported)
SUPPORTED(FlipSwitch, FlipSwitchEffect::supported)
SUPPORTED(Glide, GlideEffect::supported)
SUPPORTED(Invert, InvertEffect::supported)
SUPPORTED(LookingGlass, LookingGlassEffect::supported)
SUPPORTED(MagicLamp, MagicLampEffect::supported)
SUPPORTED(Magnifier, MagnifierEffect::supported)
SUPPORTED(ScreenShot, ScreenShotEffect::supported)
SUPPORTED(Sheet, SheetEffect::supported)
SUPPORTED(StartupFeedback, StartupFeedbackEffect::supported)
SUPPORTED(WobblyWindows, WobblyWindowsEffect::supported)
#undef SUPPORTED
#define CHECKENABLED(name, method) \
m_checkEnabledHash.insert(BuiltInEffect::name, &method);
CHECKENABLED(Blur, BlurEffect::enabledByDefault)
CHECKENABLED(Contrast, ContrastEffect::enabledByDefault)
#undef CHECKENABLED
}
Effect *EffectLoader::create(const QByteArray &name)
{
return create(builtInForName(name));
}
Effect *EffectLoader::create(BuiltInEffect effect)
{
auto it = m_createHash.constFind(effect);
if (it == m_createHash.constEnd()) {
return nullptr;
}
return it.value()();
}
bool EffectLoader::hasEffect(const QByteArray &name) const
{
return m_effects.contains(name);
}
bool EffectLoader::supported(const QByteArray &name) const
{
return supported(builtInForName(name));
}
bool EffectLoader::supported(BuiltInEffect effect) const
{
if (effect == BuiltInEffect::Invalid) {
return false;
}
auto it = m_supportedHash.constFind(effect);
if (it != m_supportedHash.constEnd()) {
return it.value()();
}
return true;
}
bool EffectLoader::checkEnabledByDefault(const QByteArray &name) const
{
return checkEnabledByDefault(builtInForName(name));
}
bool EffectLoader::checkEnabledByDefault(BuiltInEffect effect) const
{
auto it = m_checkEnabledHash.constFind(effect);
if (it != m_checkEnabledHash.constEnd()) {
return it.value()();
}
return true;
}
bool EffectLoader::enabledByDefault(BuiltInEffect effect) const
{
auto it = m_enabledByDefault.constFind(effect);
if (it != m_enabledByDefault.constEnd()) {
return it.value();
}
return false;
}
QList< QByteArray > EffectLoader::availableEffectNames() const
{
return m_effects.keys();
}
QList< BuiltInEffect > EffectLoader::availableEffects() const
{
return m_effects.values();
}
BuiltInEffect EffectLoader::builtInForName(const QByteArray &name) const
{
auto it = m_effects.find(name);
if (it == m_effects.end()) {
return BuiltInEffect::Invalid;
}
return it.value();
}
QByteArray EffectLoader::nameForEffect(BuiltInEffect effect) const
{
return m_effects.key(effect);
}
Q_GLOBAL_STATIC(EffectLoader, s_effectLoader)
namespace BuiltInEffects
{
Effect *create(const QByteArray &name)
{
return s_effectLoader->create(name);
}
Effect *create(BuiltInEffect effect)
{
return s_effectLoader->create(effect);
}
bool available(const QByteArray &name)
{
return s_effectLoader->hasEffect(name);
}
bool supported(const QByteArray &name)
{
return s_effectLoader->supported(name);
}
bool supported(BuiltInEffect effect)
{
return s_effectLoader->supported(effect);
}
bool checkEnabledByDefault(const QByteArray &name)
{
return s_effectLoader->checkEnabledByDefault(name);
}
bool checkEnabledByDefault(BuiltInEffect effect)
{
return s_effectLoader->checkEnabledByDefault(effect);
}
bool enabledByDefault(BuiltInEffect effect)
{
return s_effectLoader->enabledByDefault(effect);
}
QList< QByteArray > availableEffectNames()
{
return s_effectLoader->availableEffectNames();
}
QList< BuiltInEffect > availableEffects()
{
return s_effectLoader->availableEffects();
}
BuiltInEffect builtInForName(const QByteArray &name)
{
return s_effectLoader->builtInForName(name);
}
QByteArray nameForEffect(BuiltInEffect effect)
{
return s_effectLoader->nameForEffect(effect);
}
} // BuiltInEffects
} // namespace