a039f3ba80
Summary: Currently, each frame callback sent by KWin has the current time in nanoseconds, but the protocol spec states that we have to send the time in milliseconds. This is the reason why animations that are driven by frame callbacks are too fast. In addition to that, m_timeSinceStart isn't actually "time since start," it's rather accumulated duration of all painting cycles. If there is something to draw and it takes quite a while to compose the scene, maybe m_timeSinceStart will be close enough to the current time. So, it has been replaced with QElapsedTimer, this makes the current time correct and also simplifies code a little bit. Test Plan: The triangle in weston-subsurfaces no longer spins very fast. Reviewers: #kwin, romangg Reviewed By: #kwin, romangg Subscribers: romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18656
241 lines
7.3 KiB
C++
241 lines
7.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_COMPOSITE_H
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#define KWIN_COMPOSITE_H
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// KWin
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#include <kwinglobals.h>
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// KDE
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#include <KSelectionOwner>
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// Qt
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#include <QObject>
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#include <QElapsedTimer>
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#include <QTimer>
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#include <QBasicTimer>
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#include <QRegion>
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namespace KWin {
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class Client;
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class Scene;
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class CompositorSelectionOwner : public KSelectionOwner
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{
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Q_OBJECT
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public:
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CompositorSelectionOwner(const char *selection);
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private:
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friend class Compositor;
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bool owning;
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private Q_SLOTS:
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void looseOwnership();
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};
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class KWIN_EXPORT Compositor : public QObject {
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Q_OBJECT
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public:
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enum SuspendReason { NoReasonSuspend = 0, UserSuspend = 1<<0, BlockRuleSuspend = 1<<1, ScriptSuspend = 1<<2, AllReasonSuspend = 0xff };
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Q_DECLARE_FLAGS(SuspendReasons, SuspendReason)
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~Compositor();
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// when adding repaints caused by a window, you probably want to use
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// either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint()
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void addRepaint(const QRect& r);
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void addRepaint(const QRegion& r);
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void addRepaint(int x, int y, int w, int h);
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/**
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* Whether the Compositor is active. That is a Scene is present and the Compositor is
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* not shutting down itself.
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**/
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bool isActive();
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int xrrRefreshRate() const {
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return m_xrrRefreshRate;
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}
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void setCompositeResetTimer(int msecs);
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bool hasScene() const {
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return m_scene != NULL;
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}
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/**
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* Checks whether @p w is the Scene's overlay window.
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**/
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bool checkForOverlayWindow(WId w) const;
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/**
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* @returns Whether the Scene's Overlay X Window is visible.
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**/
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bool isOverlayWindowVisible() const;
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Scene *scene() {
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return m_scene;
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}
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/**
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* @brief Checks whether the Compositor has already been created by the Workspace.
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*
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* This method can be used to check whether self will return the Compositor instance or @c null.
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*
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* @return bool @c true if the Compositor has been created, @c false otherwise
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**/
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static bool isCreated() {
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return s_compositor != NULL;
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}
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/**
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* @brief Static check to test whether the Compositor is available and active.
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*
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* @return bool @c true if there is a Compositor and it is active, @c false otherwise
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**/
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static bool compositing() {
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return s_compositor != NULL && s_compositor->isActive();
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}
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// for delayed supportproperty management of effects
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void keepSupportProperty(xcb_atom_t atom);
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void removeSupportProperty(xcb_atom_t atom);
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public Q_SLOTS:
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void addRepaintFull();
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/**
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* @brief Suspends the Compositor if it is currently active.
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*
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* Note: it is possible that the Compositor is not able to suspend. Use isActive to check
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* whether the Compositor has been suspended.
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*
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* @return void
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* @see resume
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* @see isActive
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**/
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void suspend(Compositor::SuspendReason reason);
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/**
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* @brief Resumes the Compositor if it is currently suspended.
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*
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* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
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* blocking the usage of Compositing or the Scene might be broken. Use isActive to check
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* whether the Compositor has been resumed. Also check isCompositingPossible and
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* isOpenGLBroken.
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*
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* Note: The starting of the Compositor can require some time and is partially done threaded.
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* After this method returns the setup may not have been completed.
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*
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* @return void
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* @see suspend
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* @see isActive
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* @see isCompositingPossible
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* @see isOpenGLBroken
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**/
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void resume(Compositor::SuspendReason reason);
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/**
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* Actual slot to perform the toggling compositing.
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* That is if the Compositor is suspended it will be resumed and if the Compositor is active
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* it will be suspended.
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* Invoked primarily by the keybinding.
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* TODO: make private slot
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**/
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void slotToggleCompositing();
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/**
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* Re-initializes the Compositor completely.
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* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
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**/
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void slotReinitialize();
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/**
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* Schedules a new repaint if no repaint is currently scheduled.
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**/
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void scheduleRepaint();
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void updateCompositeBlocking();
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void updateCompositeBlocking(KWin::Client* c);
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/**
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* Notifies the compositor that SwapBuffers() is about to be called.
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* Rendering of the next frame will be deferred until bufferSwapComplete()
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* is called.
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**/
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void aboutToSwapBuffers();
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/**
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* Notifies the compositor that a pending buffer swap has completed.
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**/
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void bufferSwapComplete();
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Q_SIGNALS:
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void compositingToggled(bool active);
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void aboutToDestroy();
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void aboutToToggleCompositing();
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void sceneCreated();
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void bufferSwapCompleted();
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protected:
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void timerEvent(QTimerEvent *te);
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private Q_SLOTS:
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void setup();
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/**
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* Called from setupCompositing() when the CompositingPrefs are ready.
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**/
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void slotCompositingOptionsInitialized();
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void finish();
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/**
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* Restarts the Compositor if running.
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* That is the Compositor will be stopped and started again.
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**/
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void restart();
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void performCompositing();
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void slotConfigChanged();
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void releaseCompositorSelection();
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void deleteUnusedSupportProperties();
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private:
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void claimCompositorSelection();
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void setCompositeTimer();
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bool windowRepaintsPending() const;
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/**
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* Continues the startup after Scene And Workspace are created
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**/
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void startupWithWorkspace();
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void setupX11Support();
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/**
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* Whether the Compositor is currently suspended, 8 bits encoding the reason
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**/
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SuspendReasons m_suspended;
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QBasicTimer compositeTimer;
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CompositorSelectionOwner* cm_selection;
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QTimer m_releaseSelectionTimer;
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QList<xcb_atom_t> m_unusedSupportProperties;
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QTimer m_unusedSupportPropertyTimer;
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qint64 vBlankInterval, fpsInterval;
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int m_xrrRefreshRate;
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QRegion repaints_region;
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QTimer compositeResetTimer; // for compressing composite resets
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bool m_finishing; // finish() sets this variable while shutting down
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bool m_starting; // start() sets this variable while starting
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qint64 m_timeSinceLastVBlank;
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Scene *m_scene;
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bool m_bufferSwapPending;
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bool m_composeAtSwapCompletion;
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int m_framesToTestForSafety = 3;
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QElapsedTimer m_monotonicClock;
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KWIN_SINGLETON_VARIABLE(Compositor, s_compositor)
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};
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}
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# endif // KWIN_COMPOSITE_H
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