0f7ebac00e
I'm not completely sure if this is how the effect should look like. But I cannot verify, it fails on fglrx and cannot find a video on Youtube.
216 lines
6.4 KiB
C++
216 lines
6.4 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
|
|
#include "explosion.h"
|
|
|
|
#include <kwinglutils.h>
|
|
|
|
#include <QMatrix4x4>
|
|
|
|
#include <KStandardDirs>
|
|
#include <kdebug.h>
|
|
|
|
#include <math.h>
|
|
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
KWIN_EFFECT( explosion, ExplosionEffect )
|
|
KWIN_EFFECT_SUPPORTED( explosion, ExplosionEffect::supported() )
|
|
|
|
ExplosionEffect::ExplosionEffect() : Effect()
|
|
{
|
|
mShader = 0;
|
|
mStartOffsetTex = 0;
|
|
mEndOffsetTex = 0;
|
|
|
|
mActiveAnimations = 0;
|
|
mValid = true;
|
|
mInited = false;
|
|
}
|
|
|
|
ExplosionEffect::~ExplosionEffect()
|
|
{
|
|
delete mShader;
|
|
delete mStartOffsetTex;
|
|
delete mEndOffsetTex;
|
|
}
|
|
|
|
bool ExplosionEffect::supported()
|
|
{
|
|
return GLShader::fragmentShaderSupported() &&
|
|
(effects->compositingType() == OpenGLCompositing);
|
|
}
|
|
|
|
bool ExplosionEffect::loadData()
|
|
{
|
|
mInited = true;
|
|
QString shadername("explosion");
|
|
const QString fragmentshader = KGlobal::dirs()->findResource("data", "kwin/explosion.frag");
|
|
QString starttexture = KGlobal::dirs()->findResource("data", "kwin/explosion-start.png");
|
|
QString endtexture = KGlobal::dirs()->findResource("data", "kwin/explosion-end.png");
|
|
if(starttexture.isEmpty() || endtexture.isEmpty())
|
|
{
|
|
kError(1212) << "Couldn't locate texture files" << endl;
|
|
return false;
|
|
}
|
|
|
|
mShader = ShaderManager::instance()->loadFragmentShader(ShaderManager::GenericShader, fragmentshader);
|
|
if(!mShader->isValid())
|
|
{
|
|
kError(1212) << "The shader failed to load!" << endl;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
ShaderManager::instance()->pushShader(mShader);
|
|
mShader->setUniform("startOffsetTexture", 4);
|
|
mShader->setUniform("endOffsetTexture", 5);
|
|
ShaderManager::instance()->popShader();
|
|
}
|
|
|
|
mStartOffsetTex = new GLTexture(starttexture);
|
|
mEndOffsetTex = new GLTexture(endtexture);
|
|
if(mStartOffsetTex->isNull() || mEndOffsetTex->isNull())
|
|
{
|
|
kError(1212) << "The textures failed to load!" << endl;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
mStartOffsetTex->setFilter( GL_LINEAR );
|
|
mEndOffsetTex->setFilter( GL_LINEAR );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ExplosionEffect::prePaintScreen( ScreenPrePaintData& data, int time )
|
|
{
|
|
if( mActiveAnimations > 0 )
|
|
// We need to mark the screen as transformed. Otherwise the whole screen
|
|
// won't be repainted, resulting in artefacts
|
|
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
|
|
|
|
effects->prePaintScreen(data, time);
|
|
}
|
|
|
|
void ExplosionEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
|
|
{
|
|
if( mWindows.contains( w ))
|
|
{
|
|
if( mValid && !mInited )
|
|
mValid = loadData();
|
|
if( mValid )
|
|
{
|
|
mWindows[ w ] += time / animationTime( 700.0 ); // complete change in 700ms
|
|
if( mWindows[ w ] < 1 )
|
|
{
|
|
data.setTranslucent();
|
|
data.setTransformed();
|
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
|
|
}
|
|
else
|
|
{
|
|
mWindows.remove( w );
|
|
w->unrefWindow();
|
|
mActiveAnimations--;
|
|
}
|
|
}
|
|
}
|
|
|
|
effects->prePaintWindow( w, data, time );
|
|
}
|
|
|
|
void ExplosionEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
|
|
{
|
|
// Make sure we have OpenGL compositing and the window is vidible and not a
|
|
// special window
|
|
bool useshader = ( mValid && mWindows.contains( w ) );
|
|
if( useshader )
|
|
{
|
|
double maxscaleadd = 1.5f;
|
|
double scale = 1 + maxscaleadd*mWindows[w];
|
|
data.xScale = scale;
|
|
data.yScale = scale;
|
|
data.xTranslate += int( w->width() / 2 * ( 1 - scale ));
|
|
data.yTranslate += int( w->height() / 2 * ( 1 - scale ));
|
|
data.opacity *= 0.99; // Force blending
|
|
ShaderManager *manager = ShaderManager::instance();
|
|
GLShader *shader = manager->pushShader(ShaderManager::GenericShader);
|
|
QMatrix4x4 screenTransformation = shader->getUniformMatrix4x4("screenTransformation");
|
|
manager->popShader();
|
|
ShaderManager::instance()->pushShader(mShader);
|
|
mShader->setUniform("screenTransformation", screenTransformation);
|
|
mShader->setUniform("factor", (float)mWindows[w]);
|
|
mShader->setUniform("scale", (float)scale);
|
|
glActiveTexture(GL_TEXTURE4);
|
|
mStartOffsetTex->bind();
|
|
glActiveTexture(GL_TEXTURE5);
|
|
mEndOffsetTex->bind();
|
|
glActiveTexture(GL_TEXTURE0);
|
|
data.shader = mShader;
|
|
}
|
|
|
|
// Call the next effect.
|
|
effects->paintWindow( w, mask, region, data );
|
|
|
|
if( useshader )
|
|
{
|
|
ShaderManager::instance()->popShader();
|
|
glActiveTexture(GL_TEXTURE4);
|
|
mStartOffsetTex->unbind();
|
|
glActiveTexture(GL_TEXTURE5);
|
|
mEndOffsetTex->unbind();
|
|
glActiveTexture(GL_TEXTURE0);
|
|
}
|
|
}
|
|
|
|
void ExplosionEffect::postPaintScreen()
|
|
{
|
|
if( mActiveAnimations > 0 )
|
|
effects->addRepaintFull();
|
|
|
|
// Call the next effect.
|
|
effects->postPaintScreen();
|
|
}
|
|
|
|
void ExplosionEffect::windowClosed( EffectWindow* c )
|
|
{
|
|
const void* e = c->data( WindowClosedGrabRole ).value<void*>();
|
|
if( e && e != this )
|
|
return;
|
|
if( c->isOnCurrentDesktop() && !c->isMinimized())
|
|
{
|
|
mWindows[ c ] = 0; // count up to 1
|
|
c->addRepaintFull();
|
|
c->refWindow();
|
|
mActiveAnimations++;
|
|
}
|
|
}
|
|
|
|
void ExplosionEffect::windowDeleted( EffectWindow* c )
|
|
{
|
|
mWindows.remove( c );
|
|
}
|
|
|
|
} // namespace
|
|
|