kwin/effects/showpaint/showpaint.cpp
Martin Gräßlin 990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00

132 lines
3.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "showpaint.h"
#include <kwinconfig.h>
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#include <kwinglutils.h>
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <X11/Xlib.h>
#include <X11/extensions/Xrender.h>
#endif
#include <math.h>
#include <qcolor.h>
namespace KWin
{
KWIN_EFFECT( showpaint, ShowPaintEffect )
static QColor colors[] = { Qt::red, Qt::green, Qt::blue, Qt::cyan, Qt::magenta,
Qt::yellow, Qt::gray };
ShowPaintEffect::ShowPaintEffect()
: color_index( 0 )
{
}
ShowPaintEffect::~ShowPaintEffect()
{
}
void ShowPaintEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
painted = QRegion();
effects->paintScreen( mask, region, data );
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( effects->compositingType() == OpenGLCompositing)
paintGL();
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( effects->compositingType() == XRenderCompositing)
paintXrender();
#endif
if( ++color_index == sizeof( colors ) / sizeof( colors[ 0 ] ))
color_index = 0;
}
void ShowPaintEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
painted |= region;
effects->paintWindow( w, mask, region, data );
}
void ShowPaintEffect::paintGL()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#ifndef KWIN_HAVE_OPENGLES
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
#endif
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
}
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
QColor color = colors[ color_index ];
color.setAlphaF(0.2);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(painted.rects().count()*12);
foreach (const QRect &r, painted.rects()) {
verts << r.x() + r.width() << r.y();
verts << r.x() << r.y();
verts << r.x() << r.y() + r.height();
verts << r.x() << r.y() + r.height();
verts << r.x() + r.width() << r.y() + r.height();
verts << r.x() + r.width() << r.y();
}
vbo->setData(verts.count()/2, 2, verts.data(), NULL);
vbo->render(GL_TRIANGLES);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->popShader();
}
glDisable( GL_BLEND );
#ifndef KWIN_HAVE_OPENGLES
glPopAttrib();
#endif
#endif
}
void ShowPaintEffect::paintXrender()
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
XRenderColor col;
float alpha = 0.2;
const QColor& color = colors[ color_index ];
col.alpha = int( alpha * 0xffff );
col.red = int( alpha * 0xffff * color.red() / 255 );
col.green = int( alpha * 0xffff * color.green() / 255 );
col.blue= int( alpha * 0xffff * color.blue() / 255 );
foreach( const QRect &r, painted.rects())
XRenderFillRectangle( display(), PictOpOver, effects->xrenderBufferPicture(),
&col, r.x(), r.y(), r.width(), r.height());
#endif
}
} // namespace