1baba74611
Interesting approach I would not have expected to work. A dummy Effect class is created in the test and an instance is passed to EffectsHandler's startMouseInterception. It doesn't verify whether it's an Effect it knows or has created, so it's totally happy with the dummy. It shows that motion and press/release are passed to the Effect when screen is not locked and doesn't while the screen is locked. |
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.. | ||
CMakeLists.txt | ||
dont_crash_glxgears.cpp | ||
kwin_wayland_test.cpp | ||
kwin_wayland_test.h | ||
lockscreen.cpp | ||
move_resize_window_test.cpp | ||
quick_tiling_test.cpp | ||
start_test.cpp | ||
transient_no_input_test.cpp |