kwin/effects/cylinder.h
Martin Gräßlin 3edc29f190 Caps also for cylinder.
Translate cylinder so that start/stop works correctly.
Do not react on desktop change. That would be strange in cylinder effect.

svn path=/trunk/KDE/kdebase/workspace/; revision=842031
2008-08-04 15:07:34 +00:00

51 lines
1.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_CYLINDER_H
#define KWIN_CYLINDER_H
#include <kwineffects.h>
#include <kwinglutils.h>
namespace KWin
{
class CylinderEffect
: public CubeEffect
{
public:
CylinderEffect();
~CylinderEffect();
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void desktopChanged( int old );
protected:
virtual void paintScene( int mask, QRegion region, ScreenPaintData& data );
virtual void paintCap( float z, float zTexture );
private:
bool loadData();
bool mInited;
bool mValid;
GLShader* mShader;
};
} // namespace
#endif