161 lines
5.5 KiB
C++
161 lines
5.5 KiB
C++
/********************************************************************
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Copyright 2014 Martin Gräßlin <mgraesslin@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) version 3, or any
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later version accepted by the membership of KDE e.V. (or its
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successor approved by the membership of KDE e.V.), which shall
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act as a proxy defined in Section 6 of version 3 of the license.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef WAYLAND_SERVER_DISPLAY_H
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#define WAYLAND_SERVER_DISPLAY_H
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#include <QList>
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#include <QObject>
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#include <KWayland/Server/kwaylandserver_export.h>
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#include "clientconnection.h"
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struct wl_client;
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struct wl_display;
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struct wl_event_loop;
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namespace KWayland
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{
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namespace Server
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{
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class CompositorInterface;
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class DataDeviceManagerInterface;
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class OutputInterface;
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class PlasmaShellInterface;
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class SeatInterface;
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class ShellInterface;
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class SubCompositorInterface;
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class KWAYLANDSERVER_EXPORT Display : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QString socketName READ socketName WRITE setSocketName NOTIFY socketNameChanged)
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Q_PROPERTY(bool running READ isRunning NOTIFY runningChanged)
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public:
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explicit Display(QObject *parent = nullptr);
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virtual ~Display();
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void setSocketName(const QString &name);
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QString socketName() const;
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quint32 serial();
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quint32 nextSerial();
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/**
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* How to setup the server connection.
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* @li ConnectToSocket: the server will open the socket identified by the socket name
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* @li ConnectClientsOnly: only connections through createClient are possible
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**/
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enum class StartMode {
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ConnectToSocket,
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ConnectClientsOnly
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};
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void start(StartMode mode = StartMode::ConnectToSocket);
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void terminate();
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/**
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* Starts the event loop for the server socket.
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* This method should only be used if start() is used before creating the
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* QCoreApplication. In that case start() cannot fully setup the event processing
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* and the loop needs to be started after the QCoreApplication got created.
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* @see start
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* @see dispatchEvents
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**/
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void startLoop();
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/**
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* Dispatches pending events in a blocking way. May only be used if the Display is
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* created and started before the QCoreApplication is created. Once the QCoreApplication
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* is created and the event loop is started this method delegates to the normal dispatch
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* handling.
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* @see startLoop
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**/
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void dispatchEvents(int msecTimeout = -1);
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/**
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* Create a client for the given file descriptor.
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*
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* The client is created as if it connected through the normal server
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* socket. This method can be used to create a connection bypassing the
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* normal socket connection. It's recommended to use together with
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* socketpair and pass the other side of the socket to the client.
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*
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* @param fd The file descriptor for the socket to the client
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* @returns The new ClientConnection or @c null on failure.
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**/
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ClientConnection *createClient(int fd);
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operator wl_display*();
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operator wl_display*() const;
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bool isRunning() const;
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OutputInterface *createOutput(QObject *parent = nullptr);
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void removeOutput(OutputInterface *output);
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QList<OutputInterface*> outputs() const;
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CompositorInterface *createCompositor(QObject *parent = nullptr);
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void createShm();
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ShellInterface *createShell(QObject *parent = nullptr);
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SeatInterface *createSeat(QObject *parent = nullptr);
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SubCompositorInterface *createSubCompositor(QObject *parent = nullptr);
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DataDeviceManagerInterface *createDataDeviceManager(QObject *parent = nullptr);
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PlasmaShellInterface *createPlasmaShell(QObject *parent = nullptr);
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/**
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* Gets the ClientConnection for the given @p client.
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* If there is no ClientConnection yet for the given @p client, it will be created.
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* @param client The native client for which the ClientConnection is retrieved
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* @return The ClientConnection for the given native client
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**/
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ClientConnection *getConnection(wl_client *client);
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QVector<ClientConnection*> connections() const;
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/**
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* Set the EGL @p display for this Wayland display.
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* The EGLDisplay can only be set once and must be alive as long as the Wayland display
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* is alive. The user should have set up the binding between the EGLDisplay and the
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* Wayland display prior to calling this method.
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*
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* @see eglDisplay
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* @since 5.3
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**/
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void setEglDisplay(void *display);
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/**
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* @returns the EGLDisplay used for this Wayland display or EGL_NO_DISPLAY if not set.
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* @see setEglDisplay
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* @since 5.3
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**/
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void *eglDisplay() const;
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Q_SIGNALS:
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void socketNameChanged(const QString&);
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void runningChanged(bool);
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void aboutToTerminate();
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void clientConnected(KWayland::Server::ClientConnection*);
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void clientDisconnected(KWayland::Server::ClientConnection*);
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private:
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class Private;
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QScopedPointer<Private> d;
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};
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}
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}
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#endif
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