kwin/po/km/kcmkwincompositing.po
2022-12-06 02:04:59 +00:00

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# translation of kcmkwincompositing.po to Khmer
# Khoem Sokhem <khoemsokhem@khmeros.info>, 2008, 2009, 2010, 2012.
# Auk Piseth <piseth_dv@khmeros.info>, 2008.
# Copyright (C) YEAR This_file_is_part_of_KDE
# This file is distributed under the same license as the PACKAGE package.
msgid ""
msgstr ""
"Project-Id-Version: kcmkwincompositing\n"
"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
"POT-Creation-Date: 2022-12-06 00:47+0000\n"
"PO-Revision-Date: 2012-06-13 15:30+0700\n"
"Last-Translator: Khoem Sokhem <khoemsokhem@khmeros.info>\n"
"Language-Team: Khmer\n"
"Language: km\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: KBabel 1.11.4\n"
"X-Language: km-KH\n"
#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
#: compositing.ui:31
#, kde-format
msgid ""
"OpenGL compositing (the default) has crashed KWin in the past.\n"
"This was most likely due to a driver bug.\n"
"If you think that you have meanwhile upgraded to a stable driver,\n"
"you can reset this protection but be aware that this might result in an "
"immediate crash!"
msgstr ""
#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
#: compositing.ui:44
#, kde-format
msgid ""
"Keeping the window thumbnail always interferes with the minimized state of "
"windows. This can result in windows not suspending their work when minimized."
msgstr ""
#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
#: compositing.ui:56
#, fuzzy, kde-format
#| msgid "Compositing type:"
msgid "Compositing:"
msgstr "ប្រភេទ​តែង ៖"
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
#: compositing.ui:63
#, fuzzy, kde-format
#| msgctxt "@option:check"
#| msgid "Enable desktop effects at startup"
msgid "Enable on startup"
msgstr "អនុញ្ញាត​ឲ្យ​មាន​បែបផែន​ផ្ទៃតុ​នៅ​ពេល​ចាប់ផ្ដើម"
#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
#: compositing.ui:72
#, kde-format
msgid ""
"Applications can set a hint to block compositing when the window is open.\n"
" This brings performance improvements for e.g. games.\n"
" The setting can be overruled by window-specific rules."
msgstr ""
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
#: compositing.ui:75
#, kde-format
msgid "Allow applications to block compositing"
msgstr ""
#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
#: compositing.ui:82
#, fuzzy, kde-format
#| msgid "Animation speed:"
msgid "Animation speed:"
msgstr "ល្បឿន​ចលនា ៖"
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: compositing.ui:119
#, fuzzy, kde-format
#| msgid "Very Slow"
msgid "Very slow"
msgstr "យឺត​ណាស់"
#. i18n: ectx: property (text), widget (QLabel, label)
#: compositing.ui:139
#, kde-format
msgid "Instant"
msgstr "បន្ទាន់"
#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
#: compositing.ui:151
#, fuzzy, kde-format
#| msgid "Keep window thumbnails:"
msgid "Keep window thumbnails:"
msgstr "ទុក​បង្អួច​ជា​រូបភាព​តូចៗ​ជា​និច្ច ៖"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
#: compositing.ui:159
#, fuzzy, kde-format
#| msgctxt ""
#| "Windows are unmapped as they are requested. This can lead to not having "
#| "updated thumbnials for windows on other desktops."
#| msgid "Never"
msgid "Never"
msgstr "កុំ​"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
#: compositing.ui:164
#, fuzzy, kde-format
#| msgctxt ""
#| "Windows are not unmapped if the window is somewhere visible on any of the "
#| "virtual desktops."
#| msgid "Only for Shown Windows"
msgid "Only for Shown Windows"
msgstr "សម្រាប់​តែ​វីនដូ​ដែល​បាន​បង្ហាញ​តែ​ប៉ុណ្ណោះ​​"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
#: compositing.ui:169
#, kde-format
msgid "Always"
msgstr ""
#. i18n: ectx: property (text), widget (QLabel, latencyLabel)
#: compositing.ui:177
#, kde-format
msgid "Latency:"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:185
#, kde-format
msgid "Force lowest latency (may cause dropped frames)"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:190
#, kde-format
msgid "Prefer lower latency"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:195
#, kde-format
msgid "Balance of latency and smoothness"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:200
#, kde-format
msgid "Prefer smoother animations"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:205
#, fuzzy, kde-format
#| msgid "Various animations"
msgid "Force smoothest animations"
msgstr "ចលនា​ផ្សេងៗ"
#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_AllowTearing)
#: compositing.ui:213
#, kde-format
msgid "Allows applications to cause screen tearing in fullscreen."
msgstr ""
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_AllowTearing)
#: compositing.ui:216
#, kde-format
msgid "Allow tearing in fullscreen"
msgstr ""
#: main.cpp:79
#, kde-format
msgid "Re-enable OpenGL detection"
msgstr "បើក​ការ​ស្វែងរក OpenGL"
#, fuzzy
#~| msgid "Scale method:"
#~ msgid "Scale method:"
#~ msgstr "Scale method:"
#~ msgid "Smooth"
#~ msgstr "Smooth"
#~ msgid "Accurate"
#~ msgstr "Accurate"
#, fuzzy
#~| msgid "OpenGL"
#~ msgid "OpenGL 3.1"
#~ msgstr "OpenGL"
#, fuzzy
#~| msgid "OpenGL"
#~ msgid "OpenGL 2.0"
#~ msgstr "OpenGL"
#~ msgid "Crisp"
#~ msgstr "Crisp"
#~ msgid "Smooth (slower)"
#~ msgstr "រលូន (យឺត​ជាង)"
#~ msgid "XRender"
#~ msgstr "XRender"
#~ msgid ""
#~ "Hint: To find out or configure how to activate an effect, look at the "
#~ "effect's settings."
#~ msgstr ""
#~ "ព័ត៌មាន​ជំនួយ ៖ ដើម្បី​ស្វែងយល់ ឬ​កំណត់​រចនា​សម្ព័ន្ធ​អំពី​របៀប​ធ្វើ​ឲ្យ​បែបផែន​សកម្ម សូម​មើល​ការ​កំណត់​របស់​"
#~ "បែបផែន ។"
#, fuzzy
#~| msgid "No effect"
#~ msgid "Get New Desktop Effects..."
#~ msgstr "គ្មាន​បែបផែន"
#~ msgctxt "NAME OF TRANSLATORS"
#~ msgid "Your names"
#~ msgstr "ខឹម សុខែម, ម៉ន ម៉េត, សេង សុត្ថា, ចាន់ សម្បត្តិរតនៈ, សុខ សុភា"
#~ msgctxt "EMAIL OF TRANSLATORS"
#~ msgid "Your emails"
#~ msgstr ""
#~ "khoemsokhem@khmeros.info,mornmet@khmeros.info,sutha@khmeros.info,"
#~ "ratanak@khmeros.info,sophea@khmeros.info"
#, fuzzy
#~| msgid "Accessibility"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Accessibility"
#~ msgstr "ភាព​អាច​ចូល​ដំណើរ​ការ"
#, fuzzy
#~| msgid "Appearance"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Appearance"
#~ msgstr "រូបរាង"
#, fuzzy
#~| msgid "Candy"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Candy"
#~ msgstr "ស្ករ​គ្រាប់"
#, fuzzy
#~| msgid "Focus"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Focus"
#~ msgstr "ផ្ដោត​លើ"
#, fuzzy
#~| msgid "Tools"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Tools"
#~ msgstr "ឧបករណ៍"
#, fuzzy
#~| msgid "Window Management"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Window Management"
#~ msgstr "ការ​គ្រប់គ្រង​បង្អួច"
#, fuzzy
#~| msgid "Suspend desktop effects for fullscreen windows"
#~ msgid "Suspend compositor for full screen windows"
#~ msgstr "ផ្អាក​បែបផែន​ផ្ទៃតុ​សម្រាប់​បង្អួច​ពេញអេក្រង់"
#, fuzzy
#~| msgid "Animation speed:"
#~ msgid "Animation Speed:"
#~ msgstr "ល្បឿន​ចលនា ៖"
#, fuzzy
#~| msgid "Scale method:"
#~ msgid "Scale Method:"
#~ msgstr "Scale method:"
#, fuzzy
#~| msgid "Keep window thumbnails:"
#~ msgid "Keep Window Thumbnails:"
#~ msgstr "ទុក​បង្អួច​ជា​រូបភាព​តូចៗ​ជា​និច្ច ៖"
#, fuzzy
#~| msgctxt ""
#~| "A window thumbnail requires to have the corresponding window mapped. To "
#~| "have thumbnails at all time, windows are not unmapped. This can break "
#~| "window minimization as it is modelled as unmapping of windows."
#~| msgid "Always (Breaks minimization)"
#~ msgid "Always (Breaks Animations)"
#~ msgstr "ជានិច្ច (បំបែក​ការ​បង្រួម​អប្បបរមា)"
#~ msgid "1 second remaining:"
#~ msgid_plural "%1 seconds remaining:"
#~ msgstr[0] "នៅសល់ %1 វិនាទី ៖"
#~ msgid "Confirm Desktop Effects Change"
#~ msgstr "អះអាង​ការផ្លាស់ប្ដូរ​បែបផែន​ផ្ទៃតុ"
#~ msgid "&Accept Configuration"
#~ msgstr "ព្រម​ទទួល​ការ​កំណត់​រចនាសម្ព័ន្ធ"
#~ msgid "&Return to Previous Configuration"
#~ msgstr "ត្រឡប់​ទៅ​ការ​កំណត់​រចនាសម្ព័ន្ធ​មុន"
#~ msgid ""
#~ "Desktop effects settings have changed.\n"
#~ "Do you want to keep the new settings?\n"
#~ "They will be automatically reverted in 10 seconds."
#~ msgstr ""
#~ "ការ​កំណត់​បែបផែន​ផ្ទៃតុ​ត្រូវបាន​ផ្លាស់ប្ដូរ ។\n"
#~ "តើ​អ្នក​ចង់​ទុក​ការ​កំណត់​ថ្មី​ឬ ?\n"
#~ "វា​នឹង​ត្រឡប់​ដោយស្វ័យប្រវត្តិ​ក្នុង​ពេល ១០ វិនាទី ។"
#~ msgctxt ""
#~ "Action to open a dialog showing detailed information why an effect could "
#~ "not be loaded"
#~ msgid "Details"
#~ msgstr "សេចក្ដីលម្អិត"
#~ msgid "Use GLSL shaders"
#~ msgstr "Use GLSL shaders"
#~ msgid "kcmkwincompositing"
#~ msgstr "kcmkwincompositing"
#~ msgid "KWin Desktop Effects Configuration Module"
#~ msgstr "ម៉ូឌុល​កំណត់រចនាសម្ព័ន្ធ​បែបផែន​ផ្ទៃតុ KWin"
#~ msgid "(c) 2007 Rivo Laks"
#~ msgstr "រក្សាសិទ្ធិ​ឆ្នាំ ២០០៧ ដោយ Rivo Laks"
#~ msgid "Rivo Laks"
#~ msgstr "Rivo Laks"
#~ msgid "No effect"
#~ msgstr "គ្មាន​បែបផែន"
#~ msgid ""
#~ "Failed to activate desktop effects using the given configuration options. "
#~ "Settings will be reverted to their previous values.\n"
#~ "\n"
#~ "Check your X configuration. You may also consider changing advanced "
#~ "options, especially changing the compositing type."
#~ msgstr ""
#~ "បាន​បរាជ័យ​ក្នុងការ​ធ្វើ​ឲ្យ​បែបផែន​ផ្ទៃតុ​សកម្ម ដោយ​ប្រើ​ប្រើ​ជម្រើស​កំណត់​រចនាសម្ព័ន្ធ​ដែល​បាន​ផ្ដល់​ឲ្យ ។ "
#~ "កា​រកំណត់​នឹង​ត្រូវ​បាន​បម្លែង​ទៅ​តម្លៃ​មុន​របស់​ពួកវា ។\n"
#~ "\n"
#~ "ពិនិត្យ​មើល​ការ​កំណត់​រចនាសម្ព័ន្ធ X របស់​អ្នក ។ អ្នក​ក៏​អាច​ពិចារណា​អំពី​កា​រផ្លាស់ប្ដូរ​ជម្រើស​កម្រិត​ខ្ពស់ ជា​"
#~ "ពិសេស​ការ​​ផ្លាស់ប្ដូរ​ប្រភទ​តែង ។"
#~ msgid "Demos"
#~ msgstr "សាកល្បង"
#~ msgid "Tests"
#~ msgstr "សាកល្បង"
#~ msgid ""
#~ "Desktop effects are not available on this system due to the following "
#~ "technical issues:"
#~ msgstr ""
#~ "បែបផែន​ផ្ទៃតុ​មិនអាច​ប្រើបាន​នៅ​ក្នុង​ប្រព័ន្ធ​នេះ​ទេ ដោយ​សារ​តែ​បញ្ហា​បច្ចេកទេស​ដូច​ខាង​ក្រោម ៖"
#~ msgctxt ""
#~ "Reason shown when trying to activate desktop effects and KWin (most "
#~ "likely) crashes"
#~ msgid "Window Manager seems not to be running"
#~ msgstr "កម្មវិធី​គ្រប់គ្រង​បង្អួច ហាក់​បី​ដូច​ជា​មិន​កំពុង​ដំណើរការ"
#~ msgid ""
#~ "Your settings have been saved but as KDE is currently running in failsafe "
#~ "mode desktop effects cannot be enabled at this time.\n"
#~ "\n"
#~ "Please exit failsafe mode to enable desktop effects."
#~ msgstr ""
#~ "កា​រកំណត់​របស់​អ្នក​ត្រូវ​បាន​រក្សាទុក​ ប៉ុន្តែ KDE បច្ចុប្បន្ន​កំពុង​រត់​ក្នុង​របៀប failsafemode បែប​ផែន​"
#~ "ផ្ទៃតុ​មិនអាច​ត្រូវ​បានបើក​នៅពេល​តែ​មួយ​បានទេ ។\n"
#~ "\n"
#~ "សូម​ចេញ​ពី​របៀប failsafe ដើម្បី​បើក​បែបផែន​ផ្ទៃតុ ។"
#~ msgctxt "Error Message shown when a desktop effect could not be loaded"
#~ msgid "One desktop effect could not be loaded."
#~ msgid_plural "%1 desktop effects could not be loaded."
#~ msgstr[0] "មិន​អាច​ផ្ទុក​បែបផែន​ផ្ទៃតុ %1 បាន​ទេ ។"
#~ msgctxt ""
#~ "Effect with given name could not be activated due to unknown reason"
#~ msgid "%1 effect failed to load due to unknown reason."
#~ msgstr "បែបផែន %1 បាន​បរាជ័យ​ក្នុងការ​ផ្ទុក ដោយ​សារ​តែ​មាន​កំហុសដែល​មិន​ស្គាល់ ។"
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires hardware "
#~ "shaders"
#~ msgid "%1 effect requires hardware support."
#~ msgstr "បែបផែន %1 ទាមទារ​ការ​គាំទ្រ​ផ្នែក​រឹង ។"
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires OpenGL"
#~ msgid "%1 effect requires OpenGL."
#~ msgstr "បែបផែន %1 ទាមទារ OpenGL ។"
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires OpenGL 2"
#~ msgid "%1 effect requires OpenGL 2."
#~ msgstr "បែបផែន %1 ទាមទារ OpenGL 2 ។"
#~ msgctxt "Window title"
#~ msgid "List of effects which could not be loaded"
#~ msgstr "បញ្ជីបែបផែន​ដែល​មិន​អាច​ត្រូវ​បានផ្ទុក"
#~ msgid ""
#~ "For technical reasons it is not possible to determine all possible error "
#~ "causes."
#~ msgstr "ចំពោះ​បញ្ហា​ប​ច្ចេកទេស​ មិន​អាច​ប្រើបាន​ទេ ដើម្បី​កំណត់​កំហុស​ដែល​អាច​ប្រើបាន​ទាំងអស់ ។"
#~ msgctxt ""
#~ "Error Message shown when compositing is not active after tried activation"
#~ msgid "Desktop effect system is not running."
#~ msgstr "ប្រព័ន្ធ​បែបផែន​ផ្ទៃតុ​មិន​កំពុង​ដំណើរការ​ទេ ។"
#~ msgid "<h1>Desktop Effects</h1>"
#~ msgstr "<h1>បែបផែន​ផ្ទៃតុ</h1>"
#~ msgid "General"
#~ msgstr "ទូទៅ"
#~ msgid "Pressing this button can crash the desktop."
#~ msgstr "ចុច​ប៊ូតុង​នេះ​អាច​ធ្វើ​ឲ្យ​ផ្ទៃតុ​គាំង ។"
#~ msgid "I have saved my data."
#~ msgstr "ខ្ញុំ​បាន​រក្សា​ទុក​ទិន្នន័យ​របស់​ខ្ញុំ​ហើយ ។"
#~ msgid "Activation"
#~ msgstr "ការ​ធ្វើ​ឲ្យ​សកម្ម​"
#~ msgid "Desktop effects can be toggled anytime using this shortcut:"
#~ msgstr "បែបផែន​ផ្ទៃតុ​អាច​ត្រូវ​បាន​បិទ/បើក​ពេល​ណា​ក៏បាន​ដោយ​ប្រើ​ផ្លូវ​កាត់​នេះ ៖​"
#~ msgctxt "@title:group a few general options to set up desktop effects"
#~ msgid "Simple effect setup"
#~ msgstr "ការ​រៀបចំ​បែបផែន​ធម្មតា​"
#~ msgid "Improved window management"
#~ msgstr "បាន​ធ្វើ​ឲ្យ​ការ​គ្រប់គ្រង​បង្អួច​ប្រសើរ"
#~ msgid "Effect for desktop switching:"
#~ msgstr "បែបផែន​សម្រាប់​​ការ​ប្ដូរ​ផ្ទៃតុ​ ៖"
#~ msgid "Very Fast"
#~ msgstr "លឿនណាស់"
#~ msgid "Fast"
#~ msgstr "លឿន"
#~ msgid "Normal"
#~ msgstr "ធម្មតា"
#~ msgid "Slow"
#~ msgstr "យឺត"
#~ msgid "Extremely Slow"
#~ msgstr "យឺត​មែនទែន"
#~ msgid ""
#~ "You can find more effects, as well as effect-specific settings, in the "
#~ "\"All Effects\" tab above."
#~ msgstr ""
#~ "អ្នក​អាច​រក​បែបផែន​បន្ថែម​ ព្រម​ទាំង​ការ​កំណត់​​បែបផែន​ជាក់លាក់​នៅ​ក្នុង​ផ្ទាំង \"បែបផែន​ទាំងអស់\" ខាង​"
#~ "លើ ។"
#~ msgid "All Effects"
#~ msgstr "បែបផែន​ទាំងអស់"
#~ msgid "Advanced"
#~ msgstr "​កម្រិត​ខ្ពស់"
#~ msgid "OpenGL Options"
#~ msgstr "ជម្រើស OpenGL"
#~ msgid "General Options"
#~ msgstr "ជម្រើស​ទូទៅ"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
#~ "on all GPUs but looks bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
#~ "blending.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
#~ "body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
#~ "on all GPUs but looks bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
#~ "blending.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
#~ "body></html>"
#, fuzzy
#~| msgid ""
#~| "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/"
#~| "TR/REC-html40/strict.dtd\">\n"
#~| "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~| "css\">\n"
#~| "p, li { white-space: pre-wrap; }\n"
#~| "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~| "weight:400; font-style:normal;\">\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "weight:600;\">Crisp:</span></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
#~| "bricky</p>\n"
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~| "\"></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "weight:600;\">Smooth:</span></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little "
#~| "blurry</p>\n"
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~| "\"></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "weight:600;\">Accurate:</span></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
#~| "requires shader support (glsl or arb).</p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on "
#~| "weaker GPUs and even cause various troubles with broken drivers (from "
#~| "overbrightening to segfaults.)</p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth"
#~| "\" if you have problems.</p></body></html>"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
#~ "bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
#~ "p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Accurate:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
#~ "requires glsl shader support.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
#~ "GPUs and even cause various troubles with broken drivers (from "
#~ "overbrightening to segfaults).</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
#~ "if you have problems.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
#~ "bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
#~ "p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Accurate:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
#~ "requires shader support (glsl or arb).</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
#~ "GPUs and even cause various troubles with broken drivers (from "
#~ "overbrightening to segfaults.)</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
#~ "if you have problems.</p></body></html>"
#, fuzzy
#~| msgid "OpenGL"
#~ msgid "OpenGL 1.2"
#~ msgstr "OpenGL"
#~ msgid "Qt graphics system:"
#~ msgstr "ប្រព័ន្ធ​ក្រាហ្វិក Qt ៖"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
#~ "decorations perform better with the <span style=\" font-weight:600;"
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
#~ "depending on the GPU and driver)</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
#~ "decorations perform better with the <span style=\" font-weight:600;"
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
#~ "depending on the GPU and driver)</p></body></html>"
#~ msgid "Native"
#~ msgstr "ដើម"
#~ msgid "Raster"
#~ msgstr "រ៉ាស្ទ័រ"
#~ msgid ""
#~ "If enabled all rendering will be performed with Shaders written in the "
#~ "OpenGL Shading Language.\n"
#~ "On legacy hardware disabling Shaders can improve the performance."
#~ msgstr ""
#~ "ប្រសិន​បើ​បាន​បើក ការ​បង្ហាញ​ទាំងអស់​នឹង​ត្រូវបាន​អនុវត្ត​ជា​មួយ Shaders ដែល​បាន​សរសេរ​ក្នុងភាសា "
#~ "OpenGL Shading ។\n"
#~ "ផ្នែក​ចាស់ៗ​បិទ Shaders អាច​បង្កើត​ការ​បង្ហាញ​ ។"
#~ msgid "Use OpenGL 2 Shaders"
#~ msgstr "ប្រើ OpenGL 2 Shaders"
#~ msgid "Use VSync"
#~ msgstr "ប្រើ VSync"