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1c45f2a2d8
kwin
/
effects
/
cube
/
data
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Martin Gräßlin
3e56e98281
Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity.
...
svn path=/trunk/KDE/kdebase/workspace/; revision=956595
2009-04-20 11:07:47 +00:00
..
cubecap.png
cylinder.frag
Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity.
2009-04-20 11:07:47 +00:00
cylinder.vert
Fill empty areas in multi screen setups in cylinder and sphere as well.
2009-02-22 10:58:26 +00:00
sphere.vert
Fill empty areas in multi screen setups in cylinder and sphere as well.
2009-02-22 10:58:26 +00:00