kwin/scripting/scriptedeffect.h
David Edmundson 99b33e7428 [libkwineffects] Expose getting/setting activeFullScript to scripted effects
Summary:
Getter is exposed as a property on scripted effect in a way that hides
pointers from the scripting side.

Setter is implicitly handled as a property of newly created animations
and holds the activeFullScreenEffect whilst any of them are active. Like
existing effects it remains up to the effect author to avoid the
problems of multiple full screen effects. The RAII lock pattern is
somewhat overkill currently, but it's the direction I hope we can take
EffectsHandler in next API break.

BUG: 396790

--

This patch is against the QJSEngine port, though it's not conceptually a
requirement.

Test Plan: Unit test

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14688
2018-10-04 00:57:44 +03:00

142 lines
5.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCRIPTEDEFFECT_H
#define KWIN_SCRIPTEDEFFECT_H
#include <kwinanimationeffect.h>
class KConfigLoader;
class KPluginMetaData;
class QScriptEngine;
class QScriptValue;
namespace KWin
{
class KWIN_EXPORT ScriptedEffect : public KWin::AnimationEffect
{
Q_OBJECT
Q_ENUMS(DataRole)
Q_ENUMS(Qt::Axis)
Q_ENUMS(Anchor)
Q_ENUMS(MetaType)
Q_ENUMS(EasingCurve)
/**
* True if we are the active fullscreen effect
*/
Q_PROPERTY(bool isActiveFullScreenEffect READ isActiveFullScreenEffect NOTIFY isActiveFullScreenEffectChanged)
public:
// copied from kwineffects.h
enum DataRole {
// Grab roles are used to force all other animations to ignore the window.
// The value of the data is set to the Effect's `this` value.
WindowAddedGrabRole = 1,
WindowClosedGrabRole,
WindowMinimizedGrabRole,
WindowUnminimizedGrabRole,
WindowForceBlurRole, ///< For fullscreen effects to enforce blurring of windows,
WindowBlurBehindRole, ///< For single windows to blur behind
WindowForceBackgroundContrastRole, ///< For fullscreen effects to enforce the background contrast,
WindowBackgroundContrastRole, ///< For single windows to enable Background contrast
LanczosCacheRole
};
enum EasingCurve {
GaussianCurve = 128
};
const QString &scriptFile() const {
return m_scriptFile;
}
virtual void reconfigure(ReconfigureFlags flags);
int requestedEffectChainPosition() const override {
return m_chainPosition;
}
QString activeConfig() const;
void setActiveConfig(const QString &name);
static ScriptedEffect *create(const QString &effectName, const QString &pathToScript, int chainPosition);
static ScriptedEffect *create(const KPluginMetaData &effect);
static bool supported();
virtual ~ScriptedEffect();
/**
* Whether another effect has grabbed the @p w with the given @p grabRole.
* @param w The window to check
* @param grabRole The grab role to check
* @returns @c true if another window has grabbed the effect, @c false otherwise
**/
Q_SCRIPTABLE bool isGrabbed(KWin::EffectWindow *w, DataRole grabRole);
/**
* Reads the value from the configuration data for the given key.
* @param key The key to search for
* @param defaultValue The value to return if the key is not found
* @returns The config value if present
**/
Q_SCRIPTABLE QVariant readConfig(const QString &key, const QVariant defaultValue = QVariant());
void registerShortcut(QAction *a, QScriptValue callback);
const QHash<QAction*, QScriptValue> &shortcutCallbacks() const {
return m_shortcutCallbacks;
}
QHash<int, QList<QScriptValue > > &screenEdgeCallbacks() {
return m_screenEdgeCallbacks;
}
bool isActiveFullScreenEffect() const;
bool registerTouchScreenCallback(int edge, QScriptValue callback);
bool unregisterTouchScreenCallback(int edge);
public Q_SLOTS:
//curve should be of type QEasingCurve::type or ScriptedEffect::EasingCurve
quint64 animate(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, int curve = QEasingCurve::Linear, int delay = 0, bool fullScreen = false);
quint64 set(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, int curve = QEasingCurve::Linear, int delay = 0, bool fullScreen = false);
bool retarget(quint64 animationId, KWin::FPx2 newTarget, int newRemainingTime = -1);
bool cancel(quint64 animationId) { return AnimationEffect::cancel(animationId); }
virtual bool borderActivated(ElectricBorder border);
Q_SIGNALS:
/**
* Signal emitted whenever the effect's config changed.
**/
void configChanged();
void animationEnded(KWin::EffectWindow *w, quint64 animationId);
void isActiveFullScreenEffectChanged();
protected:
ScriptedEffect();
QScriptEngine *engine() const;
bool init(const QString &effectName, const QString &pathToScript);
void animationEnded(KWin::EffectWindow *w, Attribute a, uint meta);
private Q_SLOTS:
void signalHandlerException(const QScriptValue &value);
void globalShortcutTriggered();
private:
QScriptEngine *m_engine;
QString m_effectName;
QString m_scriptFile;
QHash<QAction*, QScriptValue> m_shortcutCallbacks;
QHash<int, QList<QScriptValue> > m_screenEdgeCallbacks;
KConfigLoader *m_config;
int m_chainPosition;
QHash<int, QAction*> m_touchScreenEdgeCallbacks;
Effect *m_activeFullScreenEffect = nullptr;
};
}
#endif // KWIN_SCRIPTEDEFFECT_H