kwin/scene_opengl.h
Luboš Luňák 1c7e7bb2b7 Keeping scene-related data in opengl scene.
svn path=/branches/work/kwin_composite/; revision=590319
2006-09-29 19:05:36 +00:00

78 lines
1.9 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_SCENE_OPENGL_H
#define KWIN_SCENE_OPENGL_H
#include "scene.h"
#include <GL/gl.h>
#include <GL/glx.h>
namespace KWinInternal
{
class SceneOpenGL
: public Scene
{
public:
SceneOpenGL( Workspace* ws );
virtual ~SceneOpenGL();
virtual void paint( XserverRegion damage, ToplevelList windows );
virtual void windowAdded( Toplevel* );
virtual void windowDeleted( Toplevel* );
private:
typedef GLuint Texture;
GC gcroot;
Pixmap buffer;
GLXFBConfig fbcroot;
static GLXFBConfig fbcdrawable;
GLXPixmap glxroot;
GLXContext context;
class Window;
QMap< Toplevel*, Window > windows;
};
class SceneOpenGL::Window
{
public:
Window( Toplevel* c );
~Window();
void free(); // is often copied by value, use manually instead of dtor
GLXPixmap glxPixmap() const;
Texture texture() const;
Window() {} // QMap sucks even in Qt4
private:
void discardPixmap();
void discardTexture();
Toplevel* toplevel;
mutable GLXPixmap glxpixmap;
mutable Texture gltexture;
};
inline
void SceneOpenGL::Window::discardPixmap()
{
if( glxpixmap != None )
glXDestroyPixmap( display(), glxpixmap );
glxpixmap = None;
}
inline
void SceneOpenGL::Window::discardTexture()
{
if( gltexture != None )
glDeleteTextures( 1, &gltexture );
gltexture = None;
}
} // namespace
#endif