456cbb9bf7
Summary: Ideally KWin would not depend on private headers... but at least we can remove unused ones. Test Plan: still builds, I don't see anything requiring the header. Reviewers: zzag Reviewed By: zzag Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D16655
293 lines
8.9 KiB
C++
293 lines
8.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#define WL_EGL_PLATFORM 1
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#include "integration.h"
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#include "platform.h"
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#include "backingstore.h"
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#include "nativeinterface.h"
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#include "platformcontextwayland.h"
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#include "screen.h"
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#include "sharingplatformcontext.h"
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#include "window.h"
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#include "../../virtualkeyboard.h"
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#include "../../main.h"
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#include "../../screens.h"
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#include "../../wayland_server.h"
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#include <KWayland/Client/compositor.h>
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#include <KWayland/Client/connection_thread.h>
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#include <KWayland/Client/registry.h>
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#include <KWayland/Client/shell.h>
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#include <KWayland/Client/surface.h>
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#include <KWayland/Server/clientconnection.h>
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#include <QCoreApplication>
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#include <QtConcurrentRun>
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#include <qpa/qplatformwindow.h>
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#include <qpa/qplatforminputcontext.h>
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#include <qpa/qplatforminputcontextfactory_p.h>
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#include <qpa/qwindowsysteminterface.h>
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#include <QtFontDatabaseSupport/private/qgenericunixfontdatabase_p.h>
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#include <QtThemeSupport/private/qgenericunixthemes_p.h>
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#include <QtEventDispatcherSupport/private/qunixeventdispatcher_qpa_p.h>
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namespace KWin
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{
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namespace QPA
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{
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Integration::Integration()
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: QObject()
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, QPlatformIntegration()
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, m_fontDb(new QGenericUnixFontDatabase())
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, m_nativeInterface(new NativeInterface(this))
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, m_inputContext()
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{
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}
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Integration::~Integration() = default;
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bool Integration::hasCapability(Capability cap) const
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{
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switch (cap) {
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case ThreadedPixmaps:
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return true;
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case OpenGL:
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return true;
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case ThreadedOpenGL:
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return false;
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case BufferQueueingOpenGL:
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return false;
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case MultipleWindows:
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case NonFullScreenWindows:
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return true;
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case RasterGLSurface:
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return false;
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default:
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return QPlatformIntegration::hasCapability(cap);
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}
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}
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void Integration::initialize()
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{
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connect(kwinApp(), &Application::screensCreated, this,
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[this] {
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connect(screens(), &Screens::changed, this, &Integration::initScreens);
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initScreens();
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}
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);
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QPlatformIntegration::initialize();
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auto dummyScreen = new Screen(-1);
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screenAdded(dummyScreen);
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m_screens << dummyScreen;
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m_inputContext.reset(QPlatformInputContextFactory::create(QStringLiteral("qtvirtualkeyboard")));
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qunsetenv("QT_IM_MODULE");
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if (!m_inputContext.isNull()) {
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connect(qApp, &QGuiApplication::focusObjectChanged, this,
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[this] {
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if (VirtualKeyboard::self() && qApp->focusObject() != VirtualKeyboard::self()) {
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m_inputContext->setFocusObject(VirtualKeyboard::self());
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}
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}
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);
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connect(kwinApp(), &Application::workspaceCreated, this,
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[this] {
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if (VirtualKeyboard::self()) {
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m_inputContext->setFocusObject(VirtualKeyboard::self());
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}
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}
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);
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connect(qApp->inputMethod(), &QInputMethod::visibleChanged, this,
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[this] {
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if (qApp->inputMethod()->isVisible()) {
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if (QWindow *w = VirtualKeyboard::self()->inputPanel()) {
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QWindowSystemInterface::handleWindowActivated(w, Qt::ActiveWindowFocusReason);
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}
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}
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}
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);
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}
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}
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QAbstractEventDispatcher *Integration::createEventDispatcher() const
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{
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return new QUnixEventDispatcherQPA;
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}
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QPlatformBackingStore *Integration::createPlatformBackingStore(QWindow *window) const
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{
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auto registry = waylandServer()->internalClientRegistry();
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const auto shm = registry->interface(KWayland::Client::Registry::Interface::Shm);
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if (shm.name == 0u) {
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return nullptr;
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}
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return new BackingStore(window, registry->createShmPool(shm.name, shm.version, window));
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}
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QPlatformWindow *Integration::createPlatformWindow(QWindow *window) const
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{
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auto c = compositor();
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auto s = shell();
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if (!s || !c) {
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return new QPlatformWindow(window);
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} else {
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// don't set window as parent, cause infinite recursion in PlasmaQuick::Dialog
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auto surface = c->createSurface(c);
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return new Window(window, surface, s->createSurface(surface, surface), this);
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}
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}
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QPlatformFontDatabase *Integration::fontDatabase() const
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{
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return m_fontDb;
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}
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QPlatformTheme *Integration::createPlatformTheme(const QString &name) const
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{
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return QGenericUnixTheme::createUnixTheme(name);
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}
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QStringList Integration::themeNames() const
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{
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if (qEnvironmentVariableIsSet("KDE_FULL_SESSION")) {
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return QStringList({QStringLiteral("kde")});
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}
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return QStringList({QLatin1String(QGenericUnixTheme::name)});
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}
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QPlatformNativeInterface *Integration::nativeInterface() const
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{
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return m_nativeInterface;
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}
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QPlatformOpenGLContext *Integration::createPlatformOpenGLContext(QOpenGLContext *context) const
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{
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if (kwinApp()->platform()->supportsQpaContext()) {
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return new SharingPlatformContext(context);
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}
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if (kwinApp()->platform()->sceneEglDisplay() != EGL_NO_DISPLAY) {
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auto s = kwinApp()->platform()->sceneEglSurface();
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if (s != EGL_NO_SURFACE) {
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// try a SharingPlatformContext with a created surface
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return new SharingPlatformContext(context, s, kwinApp()->platform()->sceneEglConfig());
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}
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}
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if (m_eglDisplay == EGL_NO_DISPLAY) {
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const_cast<Integration*>(this)->initEgl();
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}
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if (m_eglDisplay == EGL_NO_DISPLAY) {
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return nullptr;
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}
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return new PlatformContextWayland(context, const_cast<Integration*>(this));
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}
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void Integration::initScreens()
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{
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QVector<Screen*> newScreens;
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newScreens.reserve(qMax(screens()->count(), 1));
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for (int i = 0; i < screens()->count(); i++) {
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auto screen = new Screen(i);
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screenAdded(screen);
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newScreens << screen;
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}
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if (newScreens.isEmpty()) {
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auto dummyScreen = new Screen(-1);
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screenAdded(dummyScreen);
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newScreens << dummyScreen;
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}
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while (!m_screens.isEmpty()) {
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destroyScreen(m_screens.takeLast());
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}
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m_screens = newScreens;
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}
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KWayland::Client::Compositor *Integration::compositor() const
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{
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if (!m_compositor) {
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using namespace KWayland::Client;
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auto registry = waylandServer()->internalClientRegistry();
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const auto c = registry->interface(Registry::Interface::Compositor);
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if (c.name != 0u) {
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const_cast<Integration*>(this)->m_compositor = registry->createCompositor(c.name, c.version, registry);
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}
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}
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return m_compositor;
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}
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KWayland::Client::Shell *Integration::shell() const
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{
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if (!m_shell) {
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using namespace KWayland::Client;
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auto registry = waylandServer()->internalClientRegistry();
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const auto s = registry->interface(Registry::Interface::Shell);
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if (s.name != 0u) {
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const_cast<Integration*>(this)->m_shell = registry->createShell(s.name, s.version, registry);
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}
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}
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return m_shell;
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}
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EGLDisplay Integration::eglDisplay() const
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{
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return m_eglDisplay;
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}
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void Integration::initEgl()
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{
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Q_ASSERT(m_eglDisplay == EGL_NO_DISPLAY);
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// This variant uses Wayland as the EGL platform
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qputenv("EGL_PLATFORM", "wayland");
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m_eglDisplay = eglGetDisplay(waylandServer()->internalClientConection()->display());
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if (m_eglDisplay == EGL_NO_DISPLAY) {
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return;
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}
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// call eglInitialize in a thread to not block
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QFuture<bool> future = QtConcurrent::run([this] () -> bool {
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EGLint major, minor;
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if (eglInitialize(m_eglDisplay, &major, &minor) == EGL_FALSE) {
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return false;
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}
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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return false;
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}
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return true;
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});
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// TODO: make this better
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while (!future.isFinished()) {
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waylandServer()->internalClientConection()->flush();
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QCoreApplication::processEvents(QEventLoop::WaitForMoreEvents);
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}
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if (!future.result()) {
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eglTerminate(m_eglDisplay);
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m_eglDisplay = EGL_NO_DISPLAY;
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}
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}
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QPlatformInputContext *Integration::inputContext() const
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{
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return m_inputContext.data();
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}
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}
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}
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