kwin/placement.cpp
Luboš Luňák f87b67394a Fix placement policies - the recent change of semantics of Client::desk
broke it.

svn path=/trunk/kdebase/kwin/; revision=197165
2003-01-03 12:53:26 +00:00

378 lines
11 KiB
C++

/*****************************************************************
kwin - the KDE window manager
Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
Placement algorithms
Copyright (C) 1997 to 2002 Cristian Tibirna <tibirna@kde.org>
******************************************************************/
#include "workspace.h"
#include "client.h"
#include "options.h"
#include "placement.h"
#include <qrect.h>
using namespace KWinInternal;
namespace KWinInternal {
class PlacementPrivate
{
public:
//CT needed for cascading+
struct DesktopCascadingInfo {
QPoint pos;
int col;
int row;
};
QValueList<DesktopCascadingInfo> cci;
Workspace* m_WorkspacePtr;
};
};
Placement::Placement(Workspace* w)
{
d = new PlacementPrivate;
d->m_WorkspacePtr = w;
//CT initialize the cascading info
for( int i = 0; i < d->m_WorkspacePtr->numberOfDesktops(); i++) {
PlacementPrivate::DesktopCascadingInfo inf;
inf.pos = QPoint(0,0);
inf.col = 0;
inf.row = 0;
d->cci.append(inf);
}
}
Placement::~Placement()
{
delete d;
}
/*!
Places the client \a c according to the workspace's layout policy
*/
void Placement::place(Client* c)
{
if (options->placement == Options::Random) placeAtRandom(c);
else if (options->placement == Options::Cascade) placeCascaded(c);
else if (options->placement == Options::Centered) placeCentered(c);
else if (options->placement == Options::ZeroCornered) placeZeroCornered(c);
else placeSmart(c);
}
/*!
Place the client \a c according to a simply "random" placement algorithm.
*/
void Placement::placeAtRandom(Client* c)
{
const int step = 24;
static int px = step;
static int py = 2 * step;
int tx,ty;
const QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
if (px < maxRect.x())
px = maxRect.x();
if (py < maxRect.y())
py = maxRect.y();
px += step;
py += 2*step;
if (px > maxRect.width()/2)
px = maxRect.x() + step;
if (py > maxRect.height()/2)
py = maxRect.y() + step;
tx = px;
ty = py;
if (tx + c->width() > maxRect.right()){
tx = maxRect.right() - c->width();
if (tx < 0)
tx = 0;
px = maxRect.x();
}
if (ty + c->height() > maxRect.bottom()){
ty = maxRect.bottom() - c->height();
if (ty < 0)
ty = 0;
py = maxRect.y();
}
c->move(tx, ty);
}
/*!
Place the client \a c according to a really smart placement algorithm :-)
*/
void Placement::placeSmart(Client* c)
{
/*
* SmartPlacement by Cristian Tibirna (tibirna@kde.org)
* adapted for kwm (16-19jan98) and for kwin (16Nov1999) using (with
* permission) ideas from fvwm, authored by
* Anthony Martin (amartin@engr.csulb.edu).
* Xinerama supported added by Balaji Ramani (balaji@yablibli.com)
* with ideas from xfce.
*/
const int none = 0, h_wrong = -1, w_wrong = -2; // overlap types
long int overlap, min_overlap = 0;
int x_optimal, y_optimal;
int possible;
int desktop = c->desktop() == 0 || c->isSticky() ? d->m_WorkspacePtr->currentDesktop() : c->desktop();
int cxl, cxr, cyt, cyb; //temp coords
int xl, xr, yt, yb; //temp coords
int basket; //temp holder
// get the maximum allowed windows space
const QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
int x = maxRect.left(), y = maxRect.top();
x_optimal = x; y_optimal = y;
//client gabarit
int ch = c->height() - 1;
int cw = c->width() - 1;
bool first_pass = true; //CT lame flag. Don't like it. What else would do?
//loop over possible positions
do {
//test if enough room in x and y directions
if (y + ch > maxRect.bottom() && ch < maxRect.height())
overlap = h_wrong; // this throws the algorithm to an exit
else if(x + cw > maxRect.right())
overlap = w_wrong;
else {
overlap = none; //initialize
cxl = x; cxr = x + cw;
cyt = y; cyb = y + ch;
ClientList::ConstIterator l;
for(l = d->m_WorkspacePtr->stackingOrder().begin(); l != d->m_WorkspacePtr->stackingOrder().end() ; ++l) {
if((*l)->isOnDesktop(desktop) &&
!(*l)->isIconified() && (*l) != c) {
xl = (*l)->x(); yt = (*l)->y();
xr = xl + (*l)->width(); yb = yt + (*l)->height();
//if windows overlap, calc the overall overlapping
if((cxl < xr) && (cxr > xl) &&
(cyt < yb) && (cyb > yt)) {
xl = QMAX(cxl, xl); xr = QMIN(cxr, xr);
yt = QMAX(cyt, yt); yb = QMIN(cyb, yb);
if((*l)->staysOnTop())
overlap += 16 * (xr - xl) * (yb - yt);
else
overlap += (xr - xl) * (yb - yt);
}
}
}
}
//CT first time we get no overlap we stop.
if (overlap == none) {
x_optimal = x;
y_optimal = y;
break;
}
if (first_pass) {
first_pass = false;
min_overlap = overlap;
}
//CT save the best position and the minimum overlap up to now
else if (overlap >= none && overlap < min_overlap) {
min_overlap = overlap;
x_optimal = x;
y_optimal = y;
}
// really need to loop? test if there's any overlap
if (overlap > none) {
possible = maxRect.right();
if (possible - cw > x) possible -= cw;
// compare to the position of each client on the same desk
ClientList::ConstIterator l;
for(l = d->m_WorkspacePtr->stackingOrder().begin(); l != d->m_WorkspacePtr->stackingOrder().end() ; ++l) {
if ((*l)->isOnDesktop(desktop) &&
!(*l)->isIconified() && (*l) != c) {
xl = (*l)->x(); yt = (*l)->y();
xr = xl + (*l)->width(); yb = yt + (*l)->height();
// if not enough room above or under the current tested client
// determine the first non-overlapped x position
if((y < yb) && (yt < ch + y)) {
if((xr > x) && (possible > xr)) possible = xr;
basket = xl - cw;
if((basket > x) && (possible > basket)) possible = basket;
}
}
}
x = possible;
}
// ... else ==> not enough x dimension (overlap was wrong on horizontal)
else if (overlap == w_wrong) {
x = maxRect.left();
possible = maxRect.bottom();
if (possible - ch > y) possible -= ch;
//test the position of each window on the desk
ClientList::ConstIterator l;
for(l = d->m_WorkspacePtr->stackingOrder().begin(); l != d->m_WorkspacePtr->stackingOrder().end() ; ++l) {
if((*l)->isOnDesktop(desktop) &&
(*l) != c && !c->isIconified()) {
xl = (*l)->x(); yt = (*l)->y();
xr = xl + (*l)->width(); yb = yt + (*l)->height();
// if not enough room to the left or right of the current tested client
// determine the first non-overlapped y position
if((yb > y) && (possible > yb)) possible = yb;
basket = yt - ch;
if((basket > y) && (possible > basket)) possible = basket;
}
}
y = possible;
}
}
while((overlap != none) && (overlap != h_wrong) && (y < maxRect.bottom()));
if(ch>= maxRect.height())
y_optimal=maxRect.top();
// place the window
c->move(x_optimal, y_optimal);
}
/*!
Place windows in a cascading order, remembering positions for each desktop
*/
void Placement::placeCascaded (Client* c, bool re_init)
{
/* cascadePlacement by Cristian Tibirna (tibirna@kde.org) (30Jan98)
*/
// work coords
int xp, yp;
//CT how do I get from the 'Client' class the size that NW squarish "handle"
const int delta_x = 24;
const int delta_y = 24;
const int dn = c->desktop() == 0 || c->isSticky() ? (d->m_WorkspacePtr->currentDesktop() - 1) : (c->desktop() - 1);
// get the maximum allowed windows space and desk's origin
// (CT 20Nov1999 - is this common to all desktops?)
QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
// initialize often used vars: width and height of c; we gain speed
const int ch = c->height();
const int cw = c->width();
const int X = maxRect.left();
const int Y = maxRect.top();
const int H = maxRect.height();
const int W = maxRect.width();
//initialize if needed
if (re_init || d->cci[dn].pos.x() < X || d->cci[dn].pos.y() < Y ) {
d->cci[dn].pos = QPoint(X, Y);
d->cci[dn].col = d->cci[dn].row = 0;
}
xp = d->cci[dn].pos.x();
yp = d->cci[dn].pos.y();
//here to touch in case people vote for resize on placement
if ((yp + ch) > H) yp = Y;
if ((xp + cw) > W)
if (!yp) {
placeSmart(c);
return;
}
else xp = X;
//if this isn't the first window
if (d->cci[dn].pos.x() != X && d->cci[dn].pos.y() != Y) {
/* The following statements cause an internal compiler error with
* egcs-2.91.66 on SuSE Linux 6.3. The equivalent forms compile fine.
* 22-Dec-1999 CS
*
* if (xp != X && yp == Y) xp = delta_x * (++(d->cci[dn].col));
* if (yp != Y && xp == X) yp = delta_y * (++(d->cci[dn].row));
*/
if (xp != X && yp == Y)
{
++(d->cci[dn].col);
xp = delta_x * d->cci[dn].col;
}
if (yp != Y && xp == X)
{
++(d->cci[dn].row);
yp = delta_y * d->cci[dn].row;
}
// last resort: if still doesn't fit, smart place it
if (((xp + cw) > W - X) || ((yp + ch) > H - Y)) {
placeSmart(c);
return;
}
}
// place the window
c->move(QPoint(xp, yp));
// new position
d->cci[dn].pos = QPoint(xp + delta_x, yp + delta_y);
}
/*!
Place windows centered, on top of all others
*/
void Placement::placeCentered (Client* c){
// get the maximum allowed windows space and desk's origin
// (CT 20Nov1999 - is this common to all desktops?)
const QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
const int xp = maxRect.left() + (maxRect.width() - c->width()) / 2;
const int yp = maxRect.top() + (maxRect.height() - c->height()) / 2;
// place the window
c->move(QPoint(xp, yp));
}
/*!
Place windows in the (0,0) corner, on top of all others
*/
void Placement::placeZeroCornered(Client* c)
{
// get the maximum allowed windows space and desk's origin
// (CT 20Nov1999 - is this common to all desktops?)
const QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
// place the window
c->move(QPoint(maxRect.left(), maxRect.top()));
}