kwin/scene_qpainter.cpp
Martin Gräßlin 0bb1f2e7bf Make WindowPixmap::isValid virtual and override in concrete implementation
Summary:
If a buffer gets destroyed the texture created from it is still valid.
In such a situation the OpenGLWindowPixmap should return true for isValid
and not false as it did. Similar in QPainter compositor the pixmap is
valid if there is an image copied from the buffer.

This change ensures that for example minimizing an XWayland window
still has a texture during the minimize animation.

BUG: 368440

Test Plan:
Minimize animation plays for X windows and minimized windows
are shown in present windows.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2724
2016-09-14 10:23:35 +02:00

679 lines
22 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scene_qpainter.h"
// KWin
#include "client.h"
#include "composite.h"
#include "cursor.h"
#include "deleted.h"
#include "effects.h"
#include "main.h"
#include "screens.h"
#include "toplevel.h"
#include "platform.h"
#include "wayland_server.h"
#include <KWayland/Server/buffer_interface.h>
#include <KWayland/Server/subcompositor_interface.h>
#include <KWayland/Server/surface_interface.h>
#include "decorations/decoratedclient.h"
// Qt
#include <QDebug>
#include <QPainter>
#include <KDecoration2/Decoration>
namespace KWin
{
//****************************************
// QPainterBackend
//****************************************
QPainterBackend::QPainterBackend()
: m_failed(false)
{
}
QPainterBackend::~QPainterBackend()
{
}
OverlayWindow* QPainterBackend::overlayWindow()
{
return NULL;
}
void QPainterBackend::showOverlay()
{
}
void QPainterBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
}
void QPainterBackend::setFailed(const QString &reason)
{
qCWarning(KWIN_CORE) << "Creating the XRender backend failed: " << reason;
m_failed = true;
}
bool QPainterBackend::perScreenRendering() const
{
return false;
}
QImage *QPainterBackend::bufferForScreen(int screenId)
{
Q_UNUSED(screenId)
return buffer();
}
//****************************************
// SceneQPainter
//****************************************
SceneQPainter *SceneQPainter::createScene(QObject *parent)
{
QScopedPointer<QPainterBackend> backend(kwinApp()->platform()->createQPainterBackend());
if (backend.isNull()) {
return nullptr;
}
if (backend->isFailed()) {
return NULL;
}
return new SceneQPainter(backend.take(), parent);
}
SceneQPainter::SceneQPainter(QPainterBackend *backend, QObject *parent)
: Scene(parent)
, m_backend(backend)
, m_painter(new QPainter())
{
}
SceneQPainter::~SceneQPainter()
{
}
CompositingType SceneQPainter::compositingType() const
{
return QPainterCompositing;
}
bool SceneQPainter::initFailed() const
{
return false;
}
void SceneQPainter::paintGenericScreen(int mask, ScreenPaintData data)
{
m_painter->save();
m_painter->translate(data.xTranslation(), data.yTranslation());
m_painter->scale(data.xScale(), data.yScale());
Scene::paintGenericScreen(mask, data);
m_painter->restore();
}
qint64 SceneQPainter::paint(QRegion damage, ToplevelList toplevels)
{
QElapsedTimer renderTimer;
renderTimer.start();
createStackingOrder(toplevels);
int mask = 0;
m_backend->prepareRenderingFrame();
if (m_backend->perScreenRendering()) {
const bool needsFullRepaint = m_backend->needsFullRepaint();
if (needsFullRepaint) {
mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
damage = screens()->geometry();
}
QRegion overallUpdate;
for (int i = 0; i < screens()->count(); ++i) {
const QRect geometry = screens()->geometry(i);
QImage *buffer = m_backend->bufferForScreen(i);
if (!buffer || buffer->isNull()) {
continue;
}
m_painter->begin(buffer);
m_painter->save();
m_painter->setWindow(geometry);
QRegion updateRegion, validRegion;
paintScreen(&mask, damage.intersected(geometry), QRegion(), &updateRegion, &validRegion);
overallUpdate = overallUpdate.united(updateRegion);
paintCursor();
m_painter->restore();
m_painter->end();
}
m_backend->showOverlay();
m_backend->present(mask, overallUpdate);
} else {
m_painter->begin(m_backend->buffer());
m_painter->setClipping(true);
m_painter->setClipRegion(damage);
if (m_backend->needsFullRepaint()) {
mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
damage = screens()->geometry();
}
QRegion updateRegion, validRegion;
paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
paintCursor();
m_backend->showOverlay();
m_painter->end();
m_backend->present(mask, updateRegion);
}
// do cleanup
clearStackingOrder();
emit frameRendered();
return renderTimer.nsecsElapsed();
}
void SceneQPainter::paintBackground(QRegion region)
{
m_painter->setBrush(Qt::black);
m_painter->drawRects(region.rects());
}
void SceneQPainter::paintCursor()
{
if (!kwinApp()->platform()->usesSoftwareCursor()) {
return;
}
const QImage img = kwinApp()->platform()->softwareCursor();
if (img.isNull()) {
return;
}
const QPoint cursorPos = Cursor::pos();
const QPoint hotspot = kwinApp()->platform()->softwareCursorHotspot();
m_painter->drawImage(cursorPos - hotspot, img);
kwinApp()->platform()->markCursorAsRendered();
}
Scene::Window *SceneQPainter::createWindow(Toplevel *toplevel)
{
return new SceneQPainter::Window(this, toplevel);
}
Scene::EffectFrame *SceneQPainter::createEffectFrame(EffectFrameImpl *frame)
{
return new QPainterEffectFrame(frame, this);
}
Shadow *SceneQPainter::createShadow(Toplevel *toplevel)
{
return new SceneQPainterShadow(toplevel);
}
void SceneQPainter::screenGeometryChanged(const QSize &size)
{
Scene::screenGeometryChanged(size);
m_backend->screenGeometryChanged(size);
}
//****************************************
// SceneQPainter::Window
//****************************************
SceneQPainter::Window::Window(SceneQPainter *scene, Toplevel *c)
: Scene::Window(c)
, m_scene(scene)
{
}
SceneQPainter::Window::~Window()
{
discardShape();
}
static void paintSubSurface(QPainter *painter, const QPoint &pos, QPainterWindowPixmap *pixmap)
{
QPoint p = pos;
if (!pixmap->subSurface().isNull()) {
p += pixmap->subSurface()->position();
}
painter->drawImage(p, pixmap->image());
const auto &children = pixmap->children();
for (auto it = children.begin(); it != children.end(); ++it) {
auto pixmap = static_cast<QPainterWindowPixmap*>(*it);
if (pixmap->subSurface().isNull() || pixmap->subSurface()->surface().isNull() || !pixmap->subSurface()->surface()->isMapped()) {
continue;
}
paintSubSurface(painter, p, pixmap);
}
}
void SceneQPainter::Window::performPaint(int mask, QRegion region, WindowPaintData data)
{
if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
region &= toplevel->visibleRect();
if (region.isEmpty())
return;
QPainterWindowPixmap *pixmap = windowPixmap<QPainterWindowPixmap>();
if (!pixmap || !pixmap->isValid()) {
return;
}
if (!toplevel->damage().isEmpty()) {
pixmap->updateBuffer();
toplevel->resetDamage();
}
QPainter *scenePainter = m_scene->painter();
QPainter *painter = scenePainter;
painter->save();
painter->setClipRegion(region);
painter->setClipping(true);
painter->translate(x(), y());
if (mask & PAINT_WINDOW_TRANSFORMED) {
painter->translate(data.xTranslation(), data.yTranslation());
painter->scale(data.xScale(), data.yScale());
}
const bool opaque = qFuzzyCompare(1.0, data.opacity());
QImage tempImage;
QPainter tempPainter;
if (!opaque) {
// need a temp render target which we later on blit to the screen
tempImage = QImage(toplevel->visibleRect().size(), QImage::Format_ARGB32_Premultiplied);
tempImage.fill(Qt::transparent);
tempPainter.begin(&tempImage);
tempPainter.save();
tempPainter.translate(toplevel->geometry().topLeft() - toplevel->visibleRect().topLeft());
painter = &tempPainter;
}
renderShadow(painter);
renderWindowDecorations(painter);
// render content
const QRect src = QRect(toplevel->clientPos() + toplevel->clientContentPos(), toplevel->clientSize());
painter->drawImage(toplevel->clientPos(), pixmap->image(), src);
// render subsurfaces
const auto &children = pixmap->children();
for (auto pixmap : children) {
if (pixmap->subSurface().isNull() || pixmap->subSurface()->surface().isNull() || !pixmap->subSurface()->surface()->isMapped()) {
continue;
}
paintSubSurface(painter, toplevel->clientPos(), static_cast<QPainterWindowPixmap*>(pixmap));
}
if (!opaque) {
tempPainter.restore();
tempPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
QColor translucent(Qt::transparent);
translucent.setAlphaF(data.opacity());
tempPainter.fillRect(QRect(QPoint(0, 0), toplevel->visibleRect().size()), translucent);
tempPainter.end();
painter = scenePainter;
painter->drawImage(toplevel->visibleRect().topLeft() - toplevel->geometry().topLeft(), tempImage);
}
painter->restore();
}
void SceneQPainter::Window::renderShadow(QPainter* painter)
{
if (!toplevel->shadow()) {
return;
}
SceneQPainterShadow *shadow = static_cast<SceneQPainterShadow *>(toplevel->shadow());
const QPixmap &topLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopLeft);
const QPixmap &top = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTop);
const QPixmap &topRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopRight);
const QPixmap &bottomLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomLeft);
const QPixmap &bottom = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottom);
const QPixmap &bottomRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomRight);
const QPixmap &left = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementLeft);
const QPixmap &right = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementRight);
const int leftOffset = shadow->leftOffset();
const int topOffset = shadow->topOffset();
const int rightOffset = shadow->rightOffset();
const int bottomOffset = shadow->bottomOffset();
// top left
painter->drawPixmap(-leftOffset, -topOffset, topLeft);
// top right
painter->drawPixmap(toplevel->width() - topRight.width() + rightOffset, -topOffset, topRight);
// bottom left
painter->drawPixmap(-leftOffset, toplevel->height() - bottomLeft.height() + bottomOffset, bottomLeft);
// bottom right
painter->drawPixmap(toplevel->width() - bottomRight.width() + rightOffset,
toplevel->height() - bottomRight.height() + bottomOffset,
bottomRight);
// top
painter->drawPixmap(topLeft.width() - leftOffset, -topOffset,
toplevel->width() - topLeft.width() - topRight.width() + leftOffset + rightOffset,
top.height(),
top);
// left
painter->drawPixmap(-leftOffset, topLeft.height() - topOffset, left.width(),
toplevel->height() - topLeft.height() - bottomLeft.height() + topOffset + bottomOffset,
left);
// right
painter->drawPixmap(toplevel->width() - right.width() + rightOffset,
topRight.height() - topOffset,
right.width(),
toplevel->height() - topRight.height() - bottomRight.height() + topOffset + bottomOffset,
right);
// bottom
painter->drawPixmap(bottomLeft.width() - leftOffset,
toplevel->height() - bottom.height() + bottomOffset,
toplevel->width() - bottomLeft.width() - bottomRight.width() + leftOffset + rightOffset,
bottom.height(),
bottom);
}
void SceneQPainter::Window::renderWindowDecorations(QPainter *painter)
{
// TODO: custom decoration opacity
AbstractClient *client = dynamic_cast<AbstractClient*>(toplevel);
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
if (!client && !deleted) {
return;
}
bool noBorder = true;
const SceneQPainterDecorationRenderer *renderer = nullptr;
QRect dtr, dlr, drr, dbr;
if (client && !client->noBorder()) {
if (client->isDecorated()) {
if (SceneQPainterDecorationRenderer *r = static_cast<SceneQPainterDecorationRenderer *>(client->decoratedClient()->renderer())) {
r->render();
renderer = r;
}
}
client->layoutDecorationRects(dlr, dtr, drr, dbr);
noBorder = false;
} else if (deleted && !deleted->noBorder()) {
noBorder = false;
deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
renderer = static_cast<const SceneQPainterDecorationRenderer *>(deleted->decorationRenderer());
}
if (noBorder || !renderer) {
return;
}
painter->drawImage(dtr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Top));
painter->drawImage(dlr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Left));
painter->drawImage(drr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Right));
painter->drawImage(dbr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Bottom));
}
WindowPixmap *SceneQPainter::Window::createWindowPixmap()
{
return new QPainterWindowPixmap(this);
}
Decoration::Renderer *SceneQPainter::createDecorationRenderer(Decoration::DecoratedClientImpl *impl)
{
return new SceneQPainterDecorationRenderer(impl);
}
//****************************************
// QPainterWindowPixmap
//****************************************
QPainterWindowPixmap::QPainterWindowPixmap(Scene::Window *window)
: WindowPixmap(window)
{
}
QPainterWindowPixmap::QPainterWindowPixmap(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface, WindowPixmap *parent)
: WindowPixmap(subSurface, parent)
{
}
QPainterWindowPixmap::~QPainterWindowPixmap()
{
}
void QPainterWindowPixmap::create()
{
if (isValid()) {
return;
}
KWin::WindowPixmap::create();
if (!isValid()) {
return;
}
// performing deep copy, this could probably be improved
m_image = buffer()->data().copy();
if (auto s = surface()) {
s->resetTrackedDamage();
}
}
WindowPixmap *QPainterWindowPixmap::createChild(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface)
{
return new QPainterWindowPixmap(subSurface, this);
}
void QPainterWindowPixmap::updateBuffer()
{
const auto oldBuffer = buffer();
WindowPixmap::updateBuffer();
const auto &b = buffer();
if (b.isNull()) {
m_image = QImage();
return;
}
if (b == oldBuffer) {
return;
}
// perform deep copy
m_image = b->data().copy();
if (auto s = surface()) {
s->resetTrackedDamage();
}
}
bool QPainterWindowPixmap::isValid() const
{
if (!m_image.isNull()) {
return true;
}
return WindowPixmap::isValid();
}
QPainterEffectFrame::QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene)
: Scene::EffectFrame(frame)
, m_scene(scene)
{
}
QPainterEffectFrame::~QPainterEffectFrame()
{
}
void QPainterEffectFrame::render(QRegion region, double opacity, double frameOpacity)
{
Q_UNUSED(region)
Q_UNUSED(opacity)
// TODO: adjust opacity
if (m_effectFrame->geometry().isEmpty()) {
return; // Nothing to display
}
QPainter *painter = m_scene->painter();
// Render the actual frame
if (m_effectFrame->style() == EffectFrameUnstyled) {
painter->save();
painter->setPen(Qt::NoPen);
QColor color(Qt::black);
color.setAlphaF(frameOpacity);
painter->setBrush(color);
painter->setRenderHint(QPainter::Antialiasing);
painter->drawRoundedRect(m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5.0, 5.0);
painter->restore();
} else if (m_effectFrame->style() == EffectFrameStyled) {
qreal left, top, right, bottom;
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
painter->drawPixmap(geom, m_effectFrame->frame().framePixmap());
}
if (!m_effectFrame->selection().isNull()) {
painter->drawPixmap(m_effectFrame->selection(), m_effectFrame->selectionFrame().framePixmap());
}
// Render icon
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
const QPoint topLeft(m_effectFrame->geometry().x(),
m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
const QRect geom = QRect(topLeft, m_effectFrame->iconSize());
painter->drawPixmap(geom, m_effectFrame->icon().pixmap(m_effectFrame->iconSize()));
}
// Render text
if (!m_effectFrame->text().isEmpty()) {
// Determine position on texture to paint text
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
rect.setLeft(m_effectFrame->iconSize().width());
}
// If static size elide text as required
QString text = m_effectFrame->text();
if (m_effectFrame->isStatic()) {
QFontMetrics metrics(m_effectFrame->text());
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
}
painter->save();
painter->setFont(m_effectFrame->font());
if (m_effectFrame->style() == EffectFrameStyled) {
painter->setPen(m_effectFrame->styledTextColor());
} else {
// TODO: What about no frame? Custom color setting required
painter->setPen(Qt::white);
}
painter->drawText(rect.translated(m_effectFrame->geometry().topLeft()), m_effectFrame->alignment(), text);
painter->restore();
}
}
//****************************************
// QPainterShadow
//****************************************
SceneQPainterShadow::SceneQPainterShadow(Toplevel* toplevel)
: Shadow(toplevel)
{
}
SceneQPainterShadow::~SceneQPainterShadow()
{
}
bool SceneQPainterShadow::prepareBackend()
{
if (hasDecorationShadow()) {
// TODO: implement for QPainter
return false;
}
return true;
}
//****************************************
// QPainterDecorationRenderer
//****************************************
SceneQPainterDecorationRenderer::SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client)
: Renderer(client)
{
connect(this, &Renderer::renderScheduled, client->client(), static_cast<void (AbstractClient::*)(const QRect&)>(&AbstractClient::addRepaint));
}
SceneQPainterDecorationRenderer::~SceneQPainterDecorationRenderer() = default;
QImage SceneQPainterDecorationRenderer::image(SceneQPainterDecorationRenderer::DecorationPart part) const
{
Q_ASSERT(part != DecorationPart::Count);
return m_images[int(part)];
}
void SceneQPainterDecorationRenderer::render()
{
const QRegion scheduled = getScheduled();
if (scheduled.isEmpty()) {
return;
}
if (areImageSizesDirty()) {
resizeImages();
resetImageSizesDirty();
}
const QRect top(QPoint(0, 0), m_images[int(DecorationPart::Top)].size());
const QRect left(QPoint(0, top.height()), m_images[int(DecorationPart::Left)].size());
const QRect right(QPoint(top.width() - m_images[int(DecorationPart::Right)].size().width(), top.height()), m_images[int(DecorationPart::Right)].size());
const QRect bottom(QPoint(0, left.y() + left.height()), m_images[int(DecorationPart::Bottom)].size());
const QRect geometry = scheduled.boundingRect();
auto renderPart = [this](const QRect &rect, const QRect &partRect, int index) {
if (rect.isEmpty()) {
return;
}
QPainter painter(&m_images[index]);
painter.setRenderHint(QPainter::Antialiasing);
painter.setWindow(partRect);
painter.setClipRect(rect);
painter.save();
// clear existing part
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.fillRect(rect, Qt::transparent);
painter.restore();
client()->decoration()->paint(&painter, rect);
};
renderPart(left.intersected(geometry), left, int(DecorationPart::Left));
renderPart(top.intersected(geometry), top, int(DecorationPart::Top));
renderPart(right.intersected(geometry), right, int(DecorationPart::Right));
renderPart(bottom.intersected(geometry), bottom, int(DecorationPart::Bottom));
}
void SceneQPainterDecorationRenderer::resizeImages()
{
QRect left, top, right, bottom;
client()->client()->layoutDecorationRects(left, top, right, bottom);
auto checkAndCreate = [this](int index, const QSize &size) {
if (m_images[index].size() != size) {
m_images[index] = QImage(size, QImage::Format_ARGB32_Premultiplied);
m_images[index].fill(Qt::transparent);
}
};
checkAndCreate(int(DecorationPart::Left), left.size());
checkAndCreate(int(DecorationPart::Right), right.size());
checkAndCreate(int(DecorationPart::Top), top.size());
checkAndCreate(int(DecorationPart::Bottom), bottom.size());
}
void SceneQPainterDecorationRenderer::reparent(Deleted *deleted)
{
render();
Renderer::reparent(deleted);
}
} // KWin