kwin/src/renderloop.cpp
Xaver Hugl 724f9a5db0 Correct check for when VRR should be active
The old calculation ignored the render time and safety margin of the
frame scheduling algorithm, which makes VRR activate properly only when
the refresh rate is much lower than the maximum refresh rate.
2021-08-12 20:38:45 +00:00

254 lines
6.5 KiB
C++

/*
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "renderloop.h"
#include "options.h"
#include "renderloop_p.h"
#include "utils.h"
#include "surfaceitem.h"
namespace KWin
{
template <typename T>
T alignTimestamp(const T &timestamp, const T &alignment)
{
return timestamp + ((alignment - (timestamp % alignment)) % alignment);
}
RenderLoopPrivate *RenderLoopPrivate::get(RenderLoop *loop)
{
return loop->d.data();
}
RenderLoopPrivate::RenderLoopPrivate(RenderLoop *q)
: q(q)
{
compositeTimer.setSingleShot(true);
QObject::connect(&compositeTimer, &QTimer::timeout, q, [this]() { dispatch(); });
}
void RenderLoopPrivate::scheduleRepaint()
{
if (kwinApp()->isTerminating() || compositeTimer.isActive()) {
return;
}
if (vrrPolicy == RenderLoop::VrrPolicy::Always || (vrrPolicy == RenderLoop::VrrPolicy::Automatic && hasFullscreenSurface)) {
presentMode = SyncMode::Adaptive;
} else {
presentMode = SyncMode::Fixed;
}
const std::chrono::nanoseconds vblankInterval(1'000'000'000'000ull / refreshRate);
const std::chrono::nanoseconds currentTime(std::chrono::steady_clock::now().time_since_epoch());
// Estimate when the next presentation will occur. Note that this is a prediction.
nextPresentationTimestamp = lastPresentationTimestamp + vblankInterval;
if (nextPresentationTimestamp < currentTime && presentMode == SyncMode::Fixed) {
nextPresentationTimestamp = lastPresentationTimestamp
+ alignTimestamp(currentTime - lastPresentationTimestamp, vblankInterval);
}
// Estimate when it's a good time to perform the next compositing cycle.
const std::chrono::nanoseconds safetyMargin = std::chrono::milliseconds(3);
std::chrono::nanoseconds renderTime;
switch (options->latencyPolicy()) {
case LatencyExteremelyLow:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.1));
break;
case LatencyLow:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.25));
break;
case LatencyMedium:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.5));
break;
case LatencyHigh:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.75));
break;
case LatencyExtremelyHigh:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.9));
break;
}
switch (options->renderTimeEstimator()) {
case RenderTimeEstimatorMinimum:
renderTime = std::max(renderTime, renderJournal.minimum());
break;
case RenderTimeEstimatorMaximum:
renderTime = std::max(renderTime, renderJournal.maximum());
break;
case RenderTimeEstimatorAverage:
renderTime = std::max(renderTime, renderJournal.average());
break;
}
std::chrono::nanoseconds nextRenderTimestamp = nextPresentationTimestamp - renderTime - safetyMargin;
// If we can't render the frame before the deadline, start compositing immediately.
if (nextRenderTimestamp < currentTime) {
nextRenderTimestamp = currentTime;
}
const std::chrono::nanoseconds waitInterval = nextRenderTimestamp - currentTime;
compositeTimer.start(std::chrono::duration_cast<std::chrono::milliseconds>(waitInterval));
}
void RenderLoopPrivate::delayScheduleRepaint()
{
pendingReschedule = true;
}
void RenderLoopPrivate::maybeScheduleRepaint()
{
if (pendingReschedule) {
scheduleRepaint();
pendingReschedule = false;
}
}
void RenderLoopPrivate::notifyFrameFailed()
{
Q_ASSERT(pendingFrameCount > 0);
pendingFrameCount--;
if (!inhibitCount) {
maybeScheduleRepaint();
}
}
void RenderLoopPrivate::notifyFrameCompleted(std::chrono::nanoseconds timestamp)
{
Q_ASSERT(pendingFrameCount > 0);
pendingFrameCount--;
if (lastPresentationTimestamp <= timestamp) {
lastPresentationTimestamp = timestamp;
} else {
qCWarning(KWIN_CORE, "Got invalid presentation timestamp: %ld (current %ld)",
timestamp.count(), lastPresentationTimestamp.count());
lastPresentationTimestamp = std::chrono::steady_clock::now().time_since_epoch();
}
if (!inhibitCount) {
maybeScheduleRepaint();
}
Q_EMIT q->framePresented(q, timestamp);
}
void RenderLoopPrivate::dispatch()
{
// On X11, we want to ignore repaints that are scheduled by windows right before
// the Compositor starts repainting.
pendingRepaint = true;
Q_EMIT q->frameRequested(q);
// The Compositor may decide to not repaint when the frameRequested() signal is
// emitted, in which case the pending repaint flag has to be reset manually.
pendingRepaint = false;
}
void RenderLoopPrivate::invalidate()
{
pendingReschedule = false;
pendingFrameCount = 0;
compositeTimer.stop();
}
RenderLoop::RenderLoop(QObject *parent)
: QObject(parent)
, d(new RenderLoopPrivate(this))
{
}
RenderLoop::~RenderLoop()
{
}
void RenderLoop::inhibit()
{
d->inhibitCount++;
if (d->inhibitCount == 1) {
d->compositeTimer.stop();
}
}
void RenderLoop::uninhibit()
{
Q_ASSERT(d->inhibitCount > 0);
d->inhibitCount--;
if (d->inhibitCount == 0) {
d->maybeScheduleRepaint();
}
}
void RenderLoop::beginFrame()
{
d->pendingRepaint = false;
d->pendingFrameCount++;
d->renderJournal.beginFrame();
}
void RenderLoop::endFrame()
{
d->renderJournal.endFrame();
}
int RenderLoop::refreshRate() const
{
return d->refreshRate;
}
void RenderLoop::setRefreshRate(int refreshRate)
{
if (d->refreshRate == refreshRate) {
return;
}
d->refreshRate = refreshRate;
Q_EMIT refreshRateChanged();
}
void RenderLoop::scheduleRepaint()
{
if (d->pendingRepaint) {
return;
}
if (!d->pendingFrameCount && !d->inhibitCount) {
d->scheduleRepaint();
} else {
d->delayScheduleRepaint();
}
}
std::chrono::nanoseconds RenderLoop::lastPresentationTimestamp() const
{
return d->lastPresentationTimestamp;
}
std::chrono::nanoseconds RenderLoop::nextPresentationTimestamp() const
{
return d->nextPresentationTimestamp;
}
void RenderLoop::setFullscreenSurface(SurfaceItem *surfaceItem)
{
d->hasFullscreenSurface = surfaceItem != nullptr;
}
RenderLoop::VrrPolicy RenderLoop::vrrPolicy() const
{
return d->vrrPolicy;
}
void RenderLoop::setVrrPolicy(VrrPolicy policy)
{
d->vrrPolicy = policy;
}
} // namespace KWin