kwin/dmabuftexture.h
2020-08-07 19:57:56 +00:00

31 lines
615 B
C++

/*
SPDX-FileCopyrightText: 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
SPDX-License-Identifier: LGPL-2.0-or-later
*/
#pragma once
#include "kwin_export.h"
#include <QScopedPointer>
namespace KWin
{
class GLRenderTarget;
class GLTexture;
class KWIN_EXPORT DmaBufTexture
{
public:
explicit DmaBufTexture(KWin::GLTexture* texture);
virtual ~DmaBufTexture();
virtual quint32 stride() const = 0;
virtual int fd() const = 0;
KWin::GLRenderTarget* framebuffer() const;
protected:
QScopedPointer<KWin::GLTexture> m_texture;
QScopedPointer<KWin::GLRenderTarget> m_framebuffer;
};
}