31 lines
615 B
C++
31 lines
615 B
C++
/*
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SPDX-FileCopyrightText: 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
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SPDX-License-Identifier: LGPL-2.0-or-later
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*/
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#pragma once
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#include "kwin_export.h"
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#include <QScopedPointer>
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namespace KWin
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{
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class GLRenderTarget;
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class GLTexture;
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class KWIN_EXPORT DmaBufTexture
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{
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public:
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explicit DmaBufTexture(KWin::GLTexture* texture);
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virtual ~DmaBufTexture();
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virtual quint32 stride() const = 0;
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virtual int fd() const = 0;
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KWin::GLRenderTarget* framebuffer() const;
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protected:
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QScopedPointer<KWin::GLTexture> m_texture;
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QScopedPointer<KWin::GLRenderTarget> m_framebuffer;
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};
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}
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