kwin/input.h
Martin Gräßlin 01ac0abfd7 [wayland] Change keyboard focus window when active window changes
We used to change it only on keypresses. This resulted in the strange
situation that e.g. the input method virtual keyboard doesn't show up
until one presses a real key, because e.g. maliit only activates the
keyboard if there is an active focus object in the Qt application.
2015-06-13 17:54:08 +02:00

305 lines
9.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_INPUT_H
#define KWIN_INPUT_H
#include <kwinglobals.h>
#include <QAction>
#include <QHash>
#include <QObject>
#include <QPoint>
#include <QPointer>
#include <QEvent>
#include <QWeakPointer>
#include <config-kwin.h>
class QKeySequence;
struct xkb_context;
struct xkb_keymap;
struct xkb_state;
typedef uint32_t xkb_mod_index_t;
typedef uint32_t xkb_keysym_t;
namespace KWin
{
class GlobalShortcutsManager;
class Toplevel;
class Xkb;
namespace Decoration
{
class DecoratedClientImpl;
}
namespace LibInput
{
class Connection;
}
/**
* @brief This class is responsible for redirecting incoming input to the surface which currently
* has input or send enter/leave events.
*
* In addition input is intercepted before passed to the surfaces to have KWin internal areas
* getting input first (e.g. screen edges) and filter the input event out if we currently have
* a full input grab.
*
*/
class InputRedirection : public QObject
{
Q_OBJECT
public:
enum PointerButtonState {
PointerButtonReleased,
PointerButtonPressed
};
enum PointerAxis {
PointerAxisVertical,
PointerAxisHorizontal
};
enum KeyboardKeyState {
KeyboardKeyReleased,
KeyboardKeyPressed
};
virtual ~InputRedirection();
/**
* @return const QPointF& The current global pointer position
*/
const QPointF &globalPointer() const;
/**
* @brief The last known state of the @p button. If @p button is still unknown the state is
* @c PointerButtonReleased.
*
* @param button The button for which the last known state should be queried.
* @return KWin::InputRedirection::PointerButtonState
*/
PointerButtonState pointerButtonState(uint32_t button) const;
Qt::MouseButtons qtButtonStates() const;
Qt::KeyboardModifiers keyboardModifiers() const;
void registerShortcut(const QKeySequence &shortcut, QAction *action);
/**
* @overload
*
* Like registerShortcut, but also connects QAction::triggered to the @p slot on @p receiver.
* It's recommended to use this method as it ensures that the X11 timestamp is updated prior
* to the @p slot being invoked. If not using this overload it's required to ensure that
* registerShortcut is called before connecting to QAction's triggered signal.
**/
template <typename T>
void registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, void (T::*slot)());
void registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action);
void registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action);
/**
* @internal
*/
void processPointerMotion(const QPointF &pos, uint32_t time);
/**
* @internal
*/
void processPointerButton(uint32_t button, PointerButtonState state, uint32_t time);
/**
* @internal
*/
void processPointerAxis(PointerAxis axis, qreal delta, uint32_t time);
/**
* @internal
*/
void processKeyboardKey(uint32_t key, KeyboardKeyState state, uint32_t time);
/**
* @internal
*/
void processKeyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
/**
* @internal
**/
void processKeymapChange(int fd, uint32_t size);
void processTouchDown(qint32 id, const QPointF &pos, quint32 time);
void processTouchUp(qint32 id, quint32 time);
void processTouchMotion(qint32 id, const QPointF &pos, quint32 time);
void cancelTouch();
void touchFrame();
bool supportsPointerWarping() const;
void warpPointer(const QPointF &pos);
static uint8_t toXPointerButton(uint32_t button);
static uint8_t toXPointerButton(PointerAxis axis, qreal delta);
public Q_SLOTS:
void updatePointerWindow();
Q_SIGNALS:
/**
* @brief Emitted when the global pointer position changed
*
* @param pos The new global pointer position.
*/
void globalPointerChanged(const QPointF &pos);
/**
* @brief Emitted when the state of a pointer button changed.
*
* @param button The button which changed
* @param state The new button state
*/
void pointerButtonStateChanged(uint32_t button, InputRedirection::PointerButtonState state);
/**
* @brief Emitted when a pointer axis changed
*
* @param axis The axis on which the even occurred
* @param delta The delta of the event.
*/
void pointerAxisChanged(InputRedirection::PointerAxis axis, qreal delta);
/**
* @brief Emitted when the modifiers changes.
*
* Only emitted for the mask which is provided by Qt::KeyboardModifiers, if other modifiers
* change signal is not emitted
*
* @param newMods The new modifiers state
* @param oldMods The previous modifiers state
*/
void keyboardModifiersChanged(Qt::KeyboardModifiers newMods, Qt::KeyboardModifiers oldMods);
private:
static QEvent::Type buttonStateToEvent(PointerButtonState state);
static Qt::MouseButton buttonToQtMouseButton(uint32_t button);
Toplevel *findToplevel(const QPoint &pos);
void setupLibInput();
void setupLibInputWithScreens();
void updatePointerPosition(const QPointF &pos);
void updatePointerAfterScreenChange();
void registerShortcutForGlobalAccelTimestamp(QAction *action);
void updateFocusedPointerPosition();
void updateFocusedTouchPosition();
void updateTouchWindow(const QPointF &pos);
void updatePointerDecoration(Toplevel *t);
void updatePointerInternalWindow();
void pointerInternalWindowVisibilityChanged(bool visible);
void installCursorFromDecoration();
bool areButtonsPressed() const;
void updateKeyboardWindow();
void setupWorkspace();
QPointF m_globalPointer;
QHash<uint32_t, PointerButtonState> m_pointerButtons;
#if HAVE_XKB
QScopedPointer<Xkb> m_xkb;
#endif
/**
* @brief The Toplevel which currently receives pointer events
*/
QWeakPointer<Toplevel> m_pointerWindow;
/**
* @brief The Decoration which currently receives pointer events.
* Decoration belongs to the pointerWindow
**/
QPointer<Decoration::DecoratedClientImpl> m_pointerDecoration;
QPointer<QWindow> m_pointerInternalWindow;
/**
* @brief The Toplevel which currently receives touch events
*/
QWeakPointer<Toplevel> m_touchWindow;
/**
* external/kwayland
**/
QHash<qint32, qint32> m_touchIdMapper;
GlobalShortcutsManager *m_shortcuts;
LibInput::Connection *m_libInput = nullptr;
bool m_pointerWarping = false;
KWIN_SINGLETON(InputRedirection)
friend InputRedirection *input();
};
#if HAVE_XKB
class Xkb
{
public:
Xkb(InputRedirection *input);
~Xkb();
void installKeymap(int fd, uint32_t size);
void updateModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
void updateKey(uint32_t key, InputRedirection::KeyboardKeyState state);
xkb_keysym_t toKeysym(uint32_t key);
QString toString(xkb_keysym_t keysym);
Qt::Key toQtKey(xkb_keysym_t keysym);
Qt::KeyboardModifiers modifiers() const;
private:
void updateKeymap(xkb_keymap *keymap);
void createKeymapFile();
void updateModifiers();
InputRedirection *m_input;
xkb_context *m_context;
xkb_keymap *m_keymap;
xkb_state *m_state;
xkb_mod_index_t m_shiftModifier;
xkb_mod_index_t m_controlModifier;
xkb_mod_index_t m_altModifier;
xkb_mod_index_t m_metaModifier;
Qt::KeyboardModifiers m_modifiers;
};
#endif
inline
InputRedirection *input()
{
return InputRedirection::s_self;
}
inline
const QPointF &InputRedirection::globalPointer() const
{
return m_globalPointer;
}
inline
InputRedirection::PointerButtonState InputRedirection::pointerButtonState(uint32_t button) const
{
auto it = m_pointerButtons.constFind(button);
if (it != m_pointerButtons.constEnd()) {
return it.value();
} else {
return KWin::InputRedirection::PointerButtonReleased;
}
}
template <typename T>
inline
void InputRedirection::registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, void (T::*slot)()) {
registerShortcut(shortcut, action);
connect(action, &QAction::triggered, receiver, slot);
}
#if HAVE_XKB
inline
Qt::KeyboardModifiers Xkb::modifiers() const
{
return m_modifiers;
}
#endif
} // namespace KWin
#endif // KWIN_INPUT_H