1fb4baf365
Summary: Some old themes have the flag set and also a style which expects the borders to be stretched. Given that the documentation on techbase describes widgets/glowbar still as "a frame without a prefix", one also would assume that all the optional hints (which make sense) still apply. Even more, the Air & Oxygen themes have the hint also set, though for their rendering it makes no difference. The small code needed seems worth the unbreaking of old themes as well as giving theme creators another variable of freedom for their styles. Test Plan: Glow bar still works on all corners and edges with all themes as before, though rendering now as expected for themes which have the "hint-stretch-borders" set. Reviewers: #kwin, zzag, davidedmundson Reviewed By: #kwin, zzag, davidedmundson Subscribers: davidedmundson, zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D20621
373 lines
13 KiB
C++
373 lines
13 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "screenedgeeffect.h"
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// KWin
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#include <kwinglutils.h>
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#include <kwingltexture.h>
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#include <kwinxrenderutils.h>
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// KDE
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#include <Plasma/Svg>
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// Qt
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#include <QTimer>
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#include <QPainter>
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#include <QVector4D>
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// xcb
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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#include <xcb/render.h>
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#endif
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namespace KWin {
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ScreenEdgeEffect::ScreenEdgeEffect()
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: Effect()
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, m_cleanupTimer(new QTimer(this))
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{
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connect(effects, &EffectsHandler::screenEdgeApproaching, this, &ScreenEdgeEffect::edgeApproaching);
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m_cleanupTimer->setInterval(5000);
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m_cleanupTimer->setSingleShot(true);
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connect(m_cleanupTimer, &QTimer::timeout, this, &ScreenEdgeEffect::cleanup);
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connect(effects, &EffectsHandler::screenLockingChanged, this,
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[this] (bool locked) {
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if (locked) {
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cleanup();
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}
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}
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);
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}
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ScreenEdgeEffect::~ScreenEdgeEffect()
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{
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cleanup();
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}
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void ScreenEdgeEffect::ensureGlowSvg()
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{
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if (!m_glow) {
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m_glow = new Plasma::Svg(this);
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m_glow->setImagePath(QStringLiteral("widgets/glowbar"));
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}
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}
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void ScreenEdgeEffect::cleanup()
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{
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for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
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it != m_borders.end();
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++it) {
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effects->addRepaint((*it)->geometry);
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}
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qDeleteAll(m_borders);
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m_borders.clear();
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}
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void ScreenEdgeEffect::prePaintScreen(ScreenPrePaintData &data, int time)
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{
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effects->prePaintScreen(data, time);
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for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
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it != m_borders.end();
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++it) {
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if ((*it)->strength == 0.0) {
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continue;
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}
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data.paint += (*it)->geometry;
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}
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}
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void ScreenEdgeEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
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{
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effects->paintScreen(mask, region, data);
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for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
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it != m_borders.end();
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++it) {
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const qreal opacity = (*it)->strength;
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if (opacity == 0.0) {
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continue;
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}
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if (effects->isOpenGLCompositing()) {
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GLTexture *texture = (*it)->texture.data();
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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texture->bind();
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ShaderBinder binder(ShaderTrait::MapTexture | ShaderTrait::Modulate);
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const QVector4D constant(opacity, opacity, opacity, opacity);
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binder.shader()->setUniform(GLShader::ModulationConstant, constant);
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QMatrix4x4 mvp = data.projectionMatrix();
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mvp.translate((*it)->geometry.x(), (*it)->geometry.y());
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binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
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texture->render(infiniteRegion(), (*it)->geometry);
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texture->unbind();
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glDisable(GL_BLEND);
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} else if (effects->compositingType() == XRenderCompositing) {
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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const QRect &rect = (*it)->geometry;
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const QSize &size = (*it)->pictureSize;
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int x = rect.x();
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int y = rect.y();
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int width = rect.width();
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int height = rect.height();
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switch ((*it)->border) {
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case ElectricTopRight:
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x = rect.x() + rect.width() - size.width();
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break;
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case ElectricBottomRight:
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x = rect.x() + rect.width() - size.width();
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y = rect.y() + rect.height() - size.height();
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break;
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case ElectricBottomLeft:
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y = rect.y() + rect.height() - size.height();
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break;
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default:
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// nothing
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break;
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}
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xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_OVER, *(*it)->picture.data(),
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xRenderBlendPicture(opacity), effects->xrenderBufferPicture(),
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0, 0, 0, 0, x, y, width, height);
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#endif
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} else if (effects->compositingType() == QPainterCompositing) {
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QImage tmp((*it)->image->size(), QImage::Format_ARGB32_Premultiplied);
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tmp.fill(Qt::transparent);
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QPainter p(&tmp);
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p.drawImage(0, 0, *(*it)->image.data());
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QColor color(Qt::transparent);
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color.setAlphaF(opacity);
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p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
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p.fillRect(QRect(QPoint(0, 0), tmp.size()), color);
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p.end();
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QPainter *painter = effects->scenePainter();
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const QRect &rect = (*it)->geometry;
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const QSize &size = (*it)->pictureSize;
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int x = rect.x();
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int y = rect.y();
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switch ((*it)->border) {
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case ElectricTopRight:
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x = rect.x() + rect.width() - size.width();
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break;
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case ElectricBottomRight:
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x = rect.x() + rect.width() - size.width();
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y = rect.y() + rect.height() - size.height();
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break;
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case ElectricBottomLeft:
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y = rect.y() + rect.height() - size.height();
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break;
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default:
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// nothing
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break;
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}
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painter->drawImage(QPoint(x, y), tmp);
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}
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}
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}
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void ScreenEdgeEffect::edgeApproaching(ElectricBorder border, qreal factor, const QRect &geometry)
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{
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QHash<ElectricBorder, Glow*>::iterator it = m_borders.find(border);
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if (it != m_borders.end()) {
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// need to update
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effects->addRepaint((*it)->geometry);
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(*it)->strength = factor;
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if ((*it)->geometry != geometry) {
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(*it)->geometry = geometry;
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effects->addRepaint((*it)->geometry);
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if (border == ElectricLeft || border == ElectricRight || border == ElectricTop || border == ElectricBottom) {
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if (effects->isOpenGLCompositing()) {
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(*it)->texture.reset(createEdgeGlow<GLTexture>(border, geometry.size()));
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} else if (effects->compositingType() == XRenderCompositing) {
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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(*it)->picture.reset(createEdgeGlow<XRenderPicture>(border, geometry.size()));
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#endif
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} else if (effects->compositingType() == QPainterCompositing) {
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(*it)->image.reset(createEdgeGlow<QImage>(border, geometry.size()));
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}
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}
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}
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if (factor == 0.0) {
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m_cleanupTimer->start();
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} else {
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m_cleanupTimer->stop();
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}
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} else if (factor != 0.0) {
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// need to generate new Glow
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Glow *glow = createGlow(border, factor, geometry);
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if (glow) {
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m_borders.insert(border, glow);
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effects->addRepaint(glow->geometry);
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}
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}
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}
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Glow *ScreenEdgeEffect::createGlow(ElectricBorder border, qreal factor, const QRect &geometry)
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{
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Glow *glow = new Glow();
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glow->border = border;
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glow->strength = factor;
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glow->geometry = geometry;
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// render the glow image
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if (effects->isOpenGLCompositing()) {
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effects->makeOpenGLContextCurrent();
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if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
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glow->texture.reset(createCornerGlow<GLTexture>(border));
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} else {
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glow->texture.reset(createEdgeGlow<GLTexture>(border, geometry.size()));
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}
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if (!glow->texture.isNull()) {
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glow->texture->setWrapMode(GL_CLAMP_TO_EDGE);
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}
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if (glow->texture.isNull()) {
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delete glow;
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return NULL;
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}
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} else if (effects->compositingType() == XRenderCompositing) {
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
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glow->pictureSize = cornerGlowSize(border);
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glow->picture.reset(createCornerGlow<XRenderPicture>(border));
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} else {
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glow->pictureSize = geometry.size();
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glow->picture.reset(createEdgeGlow<XRenderPicture>(border, geometry.size()));
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}
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if (glow->picture.isNull()) {
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delete glow;
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return NULL;
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}
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#endif
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} else if (effects->compositingType() == QPainterCompositing) {
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if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
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glow->image.reset(createCornerGlow<QImage>(border));
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glow->pictureSize = cornerGlowSize(border);
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} else {
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glow->image.reset(createEdgeGlow<QImage>(border, geometry.size()));
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glow->pictureSize = geometry.size();
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}
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if (glow->image.isNull()) {
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delete glow;
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return NULL;
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}
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}
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return glow;
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}
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template <typename T>
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T *ScreenEdgeEffect::createCornerGlow(ElectricBorder border)
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{
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ensureGlowSvg();
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switch (border) {
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case ElectricTopLeft:
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return new T(m_glow->pixmap(QStringLiteral("bottomright")).toImage());
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case ElectricTopRight:
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return new T(m_glow->pixmap(QStringLiteral("bottomleft")).toImage());
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case ElectricBottomRight:
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return new T(m_glow->pixmap(QStringLiteral("topleft")).toImage());
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case ElectricBottomLeft:
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return new T(m_glow->pixmap(QStringLiteral("topright")).toImage());
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default:
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return NULL;
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}
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}
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QSize ScreenEdgeEffect::cornerGlowSize(ElectricBorder border)
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{
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ensureGlowSvg();
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switch (border) {
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case ElectricTopLeft:
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return m_glow->elementSize(QStringLiteral("bottomright"));
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case ElectricTopRight:
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return m_glow->elementSize(QStringLiteral("bottomleft"));
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case ElectricBottomRight:
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return m_glow->elementSize(QStringLiteral("topleft"));
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case ElectricBottomLeft:
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return m_glow->elementSize(QStringLiteral("topright"));
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default:
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return QSize();
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}
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}
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template <typename T>
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T *ScreenEdgeEffect::createEdgeGlow(ElectricBorder border, const QSize &size)
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{
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ensureGlowSvg();
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const bool stretchBorder = m_glow->hasElement(QStringLiteral("hint-stretch-borders"));
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QPoint pixmapPosition(0, 0);
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QPixmap l, r, c;
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switch (border) {
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case ElectricTop:
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l = m_glow->pixmap(QStringLiteral("bottomleft"));
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r = m_glow->pixmap(QStringLiteral("bottomright"));
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c = m_glow->pixmap(QStringLiteral("bottom"));
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break;
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case ElectricBottom:
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l = m_glow->pixmap(QStringLiteral("topleft"));
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r = m_glow->pixmap(QStringLiteral("topright"));
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c = m_glow->pixmap(QStringLiteral("top"));
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pixmapPosition = QPoint(0, size.height() - c.height());
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break;
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case ElectricLeft:
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l = m_glow->pixmap(QStringLiteral("topright"));
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r = m_glow->pixmap(QStringLiteral("bottomright"));
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c = m_glow->pixmap(QStringLiteral("right"));
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break;
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case ElectricRight:
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l = m_glow->pixmap(QStringLiteral("topleft"));
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r = m_glow->pixmap(QStringLiteral("bottomleft"));
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c = m_glow->pixmap(QStringLiteral("left"));
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pixmapPosition = QPoint(size.width() - c.width(), 0);
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break;
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default:
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return NULL;
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}
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QPixmap image(size);
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image.fill(Qt::transparent);
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QPainter p;
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p.begin(&image);
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if (border == ElectricBottom || border == ElectricTop) {
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p.drawPixmap(pixmapPosition, l);
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const QRect cRect(l.width(), pixmapPosition.y(), size.width() - l.width() - r.width(), c.height());
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if (stretchBorder) {
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p.drawPixmap(cRect, c);
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} else {
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p.drawTiledPixmap(cRect, c);
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}
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p.drawPixmap(QPoint(size.width() - r.width(), pixmapPosition.y()), r);
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} else {
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p.drawPixmap(pixmapPosition, l);
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const QRect cRect(pixmapPosition.x(), l.height(), c.width(), size.height() - l.height() - r.height());
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if (stretchBorder) {
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p.drawPixmap(cRect, c);
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} else {
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p.drawTiledPixmap(cRect, c);
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}
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p.drawPixmap(QPoint(pixmapPosition.x(), size.height() - r.height()), r);
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}
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p.end();
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return new T(image.toImage());
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}
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bool ScreenEdgeEffect::isActive() const
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{
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return !m_borders.isEmpty() && !effects->isScreenLocked();
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}
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} // namespace
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