kwin/autotests/fakeeffectplugin.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

38 lines
1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include <kwineffects.h>
namespace KWin
{
class FakeEffect : public Effect
{
Q_OBJECT
public:
FakeEffect() {}
~FakeEffect() override {}
static bool supported() {
return effects->isOpenGLCompositing();
}
static bool enabledByDefault() {
return effects->property("testEnabledByDefault").toBool();
}
};
} // namespace
KWIN_EFFECT_FACTORY_SUPPORTED_ENABLED( FakeEffectPluginFactory,
KWin::FakeEffect,
"fakeeffectplugin.json",
return KWin::FakeEffect::supported();,
return KWin::FakeEffect::enabledByDefault();)
#include "fakeeffectplugin.moc"