kwin/autotests/integration/effects/windowgeometry_test.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

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C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2017 Martin Flöser <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include "kwin_wayland_test.h"
#include "abstract_client.h"
#include "composite.h"
#include "effects.h"
#include "effectloader.h"
#include "cursor.h"
#include "platform.h"
#include "wayland_server.h"
#include "workspace.h"
#include "effect_builtins.h"
#include <KConfigGroup>
#include <KWayland/Client/buffer.h>
#include <KWayland/Client/surface.h>
using namespace KWin;
using namespace KWayland::Client;
static const QString s_socketName = QStringLiteral("wayland_test_effects_windowgeometry-0");
class WindowGeometryTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testStartup();
};
void WindowGeometryTest::initTestCase()
{
qRegisterMetaType<KWin::AbstractClient*>();
qRegisterMetaType<KWin::Effect*>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(applicationStartedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
ScriptedEffectLoader loader;
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
plugins.writeEntry(BuiltInEffects::nameForEffect(BuiltInEffect::WindowGeometry) + QStringLiteral("Enabled"), true);
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
QVERIFY(KWin::Compositor::self());
}
void WindowGeometryTest::init()
{
QVERIFY(Test::setupWaylandConnection());
}
void WindowGeometryTest::cleanup()
{
Test::destroyWaylandConnection();
}
void WindowGeometryTest::testStartup()
{
// just a test to load the effect to verify it doesn't crash
EffectsHandlerImpl *e = static_cast<EffectsHandlerImpl*>(effects);
QVERIFY(e->isEffectLoaded(BuiltInEffects::nameForEffect(BuiltInEffect::WindowGeometry)));
}
WAYLANDTEST_MAIN(WindowGeometryTest)
#include "windowgeometry_test.moc"