1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
210 lines
9 KiB
C++
210 lines
9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#include <kwineffects.h>
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#include <QTest>
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Q_DECLARE_METATYPE(KWin::WindowQuadList)
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class WindowQuadListTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void testMakeGrid_data();
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void testMakeGrid();
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void testMakeRegularGrid_data();
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void testMakeRegularGrid();
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private:
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KWin::WindowQuad makeQuad(const QRectF &rect);
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};
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KWin::WindowQuad WindowQuadListTest::makeQuad(const QRectF &r)
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{
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KWin::WindowQuad quad(KWin::WindowQuadContents);
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quad[ 0 ] = KWin::WindowVertex(r.x(), r.y(), r.x(), r.y());
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quad[ 1 ] = KWin::WindowVertex(r.x() + r.width(), r.y(), r.x() + r.width(), r.y());
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quad[ 2 ] = KWin::WindowVertex(r.x() + r.width(), r.y() + r.height(), r.x() + r.width(), r.y() + r.height());
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quad[ 3 ] = KWin::WindowVertex(r.x(), r.y() + r.height(), r.x(), r.y() + r.height());
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return quad;
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}
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void WindowQuadListTest::testMakeGrid_data()
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{
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QTest::addColumn<KWin::WindowQuadList>("orig");
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QTest::addColumn<int>("quadSize");
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QTest::addColumn<int>("expectedCount");
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QTest::addColumn<KWin::WindowQuadList>("expected");
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KWin::WindowQuadList orig;
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KWin::WindowQuadList expected;
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QTest::newRow("empty") << orig << 10 << 0 << expected;
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orig.append(makeQuad(QRectF(0, 0, 10, 10)));
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expected.append(makeQuad(QRectF(0, 0, 10, 10)));
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QTest::newRow("quadSizeTooLarge") << orig << 10 << 1 << expected;
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expected.clear();
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expected.append(makeQuad(QRectF(0, 0, 5, 5)));
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expected.append(makeQuad(QRectF(0, 5, 5, 5)));
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expected.append(makeQuad(QRectF(5, 0, 5, 5)));
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expected.append(makeQuad(QRectF(5, 5, 5, 5)));
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QTest::newRow("regularGrid") << orig << 5 << 4 << expected;
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expected.clear();
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expected.append(makeQuad(QRectF(0, 0, 9, 9)));
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expected.append(makeQuad(QRectF(0, 9, 9, 1)));
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expected.append(makeQuad(QRectF(9, 0, 1, 9)));
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expected.append(makeQuad(QRectF(9, 9, 1, 1)));
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QTest::newRow("irregularGrid") << orig << 9 << 4 << expected;
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orig.append(makeQuad(QRectF(0, 10, 4, 3)));
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expected.clear();
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expected.append(makeQuad(QRectF(0, 0, 4, 4)));
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expected.append(makeQuad(QRectF(0, 4, 4, 4)));
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expected.append(makeQuad(QRectF(0, 8, 4, 2)));
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expected.append(makeQuad(QRectF(0, 10, 4, 2)));
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expected.append(makeQuad(QRectF(0, 12, 4, 1)));
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expected.append(makeQuad(QRectF(4, 0, 4, 4)));
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expected.append(makeQuad(QRectF(4, 4, 4, 4)));
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expected.append(makeQuad(QRectF(4, 8, 4, 2)));
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expected.append(makeQuad(QRectF(8, 0, 2, 4)));
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expected.append(makeQuad(QRectF(8, 4, 2, 4)));
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expected.append(makeQuad(QRectF(8, 8, 2, 2)));
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QTest::newRow("irregularGrid2") << orig << 4 << 11 << expected;
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}
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void WindowQuadListTest::testMakeGrid()
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{
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QFETCH(KWin::WindowQuadList, orig);
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QFETCH(int, quadSize);
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KWin::WindowQuadList actual = orig.makeGrid(quadSize);
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QTEST(actual.count(), "expectedCount");
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QFETCH(KWin::WindowQuadList, expected);
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for (auto it = actual.constBegin(); it != actual.constEnd(); ++it) {
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bool found = false;
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const KWin::WindowQuad &actualQuad = (*it);
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for (auto it2 = expected.constBegin(); it2 != expected.constEnd(); ++it2) {
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const KWin::WindowQuad &expectedQuad = (*it2);
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auto vertexTest = [actualQuad, expectedQuad](int index) {
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const KWin::WindowVertex &actualVertex = actualQuad[index];
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const KWin::WindowVertex &expectedVertex = expectedQuad[index];
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if (actualVertex.x() != expectedVertex.x()) return false;
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if (actualVertex.y() != expectedVertex.y()) return false;
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if (actualVertex.u() != expectedVertex.u()) return false;
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if (actualVertex.v() != expectedVertex.v()) return false;
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if (actualVertex.originalX() != expectedVertex.originalX()) return false;
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if (actualVertex.originalY() != expectedVertex.originalY()) return false;
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if (actualVertex.textureX() != expectedVertex.textureX()) return false;
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if (actualVertex.textureY() != expectedVertex.textureY()) return false;
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return true;
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};
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found = vertexTest(0) && vertexTest(1) && vertexTest(2) && vertexTest(3);
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if (found) {
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break;
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}
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}
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QVERIFY2(found, qPrintable(QStringLiteral("%0, %1 / %2, %3").arg(QString::number(actualQuad.left()),
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QString::number(actualQuad.top()),
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QString::number(actualQuad.right()),
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QString::number(actualQuad.bottom()))));
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}
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}
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void WindowQuadListTest::testMakeRegularGrid_data()
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{
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QTest::addColumn<KWin::WindowQuadList>("orig");
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QTest::addColumn<int>("xSubdivisions");
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QTest::addColumn<int>("ySubdivisions");
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QTest::addColumn<int>("expectedCount");
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QTest::addColumn<KWin::WindowQuadList>("expected");
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KWin::WindowQuadList orig;
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KWin::WindowQuadList expected;
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QTest::newRow("empty") << orig << 1 << 1 << 0 << expected;
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orig.append(makeQuad(QRectF(0, 0, 10, 10)));
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expected.append(makeQuad(QRectF(0, 0, 10, 10)));
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QTest::newRow("noSplit") << orig << 1 << 1 << 1 << expected;
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expected.clear();
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expected.append(makeQuad(QRectF(0, 0, 5, 10)));
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expected.append(makeQuad(QRectF(5, 0, 5, 10)));
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QTest::newRow("xSplit") << orig << 2 << 1 << 2 << expected;
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expected.clear();
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expected.append(makeQuad(QRectF(0, 0, 10, 5)));
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expected.append(makeQuad(QRectF(0, 5, 10, 5)));
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QTest::newRow("ySplit") << orig << 1 << 2 << 2 << expected;
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expected.clear();
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expected.append(makeQuad(QRectF(0, 0, 5, 5)));
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expected.append(makeQuad(QRectF(5, 0, 5, 5)));
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expected.append(makeQuad(QRectF(0, 5, 5, 5)));
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expected.append(makeQuad(QRectF(5, 5, 5, 5)));
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QTest::newRow("xySplit") << orig << 2 << 2 << 4 << expected;
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orig.append(makeQuad(QRectF(0, 10, 4, 2)));
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expected.clear();
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expected.append(makeQuad(QRectF(0, 0, 5, 3)));
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expected.append(makeQuad(QRectF(5, 0, 5, 3)));
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expected.append(makeQuad(QRectF(0, 3, 5, 3)));
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expected.append(makeQuad(QRectF(5, 3, 5, 3)));
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expected.append(makeQuad(QRectF(0, 6, 5, 3)));
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expected.append(makeQuad(QRectF(5, 6, 5, 3)));
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expected.append(makeQuad(QRectF(0, 9, 5, 1)));
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expected.append(makeQuad(QRectF(0, 10, 4, 2)));
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expected.append(makeQuad(QRectF(5, 9, 5, 1)));
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QTest::newRow("multipleQuads") << orig << 2 << 4 << 9 << expected;
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}
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void WindowQuadListTest::testMakeRegularGrid()
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{
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QFETCH(KWin::WindowQuadList, orig);
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QFETCH(int, xSubdivisions);
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QFETCH(int, ySubdivisions);
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KWin::WindowQuadList actual = orig.makeRegularGrid(xSubdivisions, ySubdivisions);
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QTEST(actual.count(), "expectedCount");
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QFETCH(KWin::WindowQuadList, expected);
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for (auto it = actual.constBegin(); it != actual.constEnd(); ++it) {
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bool found = false;
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const KWin::WindowQuad &actualQuad = (*it);
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for (auto it2 = expected.constBegin(); it2 != expected.constEnd(); ++it2) {
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const KWin::WindowQuad &expectedQuad = (*it2);
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auto vertexTest = [actualQuad, expectedQuad](int index) {
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const KWin::WindowVertex &actualVertex = actualQuad[index];
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const KWin::WindowVertex &expectedVertex = expectedQuad[index];
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if (actualVertex.x() != expectedVertex.x()) return false;
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if (actualVertex.y() != expectedVertex.y()) return false;
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if (actualVertex.u() != expectedVertex.u()) return false;
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if (actualVertex.v() != expectedVertex.v()) return false;
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if (actualVertex.originalX() != expectedVertex.originalX()) return false;
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if (actualVertex.originalY() != expectedVertex.originalY()) return false;
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if (actualVertex.textureX() != expectedVertex.textureX()) return false;
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if (actualVertex.textureY() != expectedVertex.textureY()) return false;
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return true;
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};
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found = vertexTest(0) && vertexTest(1) && vertexTest(2) && vertexTest(3);
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if (found) {
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break;
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}
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}
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QVERIFY2(found, qPrintable(QStringLiteral("%0, %1 / %2, %3").arg(QString::number(actualQuad.left()),
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QString::number(actualQuad.top()),
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QString::number(actualQuad.right()),
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QString::number(actualQuad.bottom()))));
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}
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}
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QTEST_MAIN(WindowQuadListTest)
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#include "windowquadlisttest.moc"
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