kwin/effects/colorpicker/colorpicker.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

120 lines
3.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include "colorpicker.h"
#include <kwinglutils.h>
#include <kwinglutils_funcs.h>
#include <QDBusConnection>
#include <KLocalizedString>
#include <QDBusMetaType>
Q_DECLARE_METATYPE(QColor)
QDBusArgument &operator<< (QDBusArgument &argument, const QColor &color)
{
argument.beginStructure();
argument << color.rgba();
argument.endStructure();
return argument;
}
const QDBusArgument &operator>>(const QDBusArgument &argument, QColor &color)
{
argument.beginStructure();
QRgb rgba;
argument >> rgba;
argument.endStructure();
color = QColor::fromRgba(rgba);
return argument;
}
namespace KWin
{
bool ColorPickerEffect::supported()
{
return effects->isOpenGLCompositing();
}
ColorPickerEffect::ColorPickerEffect()
: m_scheduledPosition(QPoint(-1, -1))
{
qDBusRegisterMetaType<QColor>();
QDBusConnection::sessionBus().registerObject(QStringLiteral("/ColorPicker"), this, QDBusConnection::ExportScriptableContents);
}
ColorPickerEffect::~ColorPickerEffect() = default;
void ColorPickerEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData &data)
{
m_cachedOutputGeometry = data.outputGeometry();
effects->paintScreen(mask, region, data);
}
void ColorPickerEffect::postPaintScreen()
{
effects->postPaintScreen();
if (m_scheduledPosition != QPoint(-1, -1) && (m_cachedOutputGeometry.isEmpty() || m_cachedOutputGeometry.contains(m_scheduledPosition))) {
uint8_t data[3];
const QRect geo = GLRenderTarget::virtualScreenGeometry();
const QPoint screenPosition(m_scheduledPosition.x() - geo.x(), m_scheduledPosition.y() - geo.y());
const QPoint texturePosition(screenPosition.x() * GLRenderTarget::virtualScreenScale(), (geo.height() - screenPosition.y()) * GLRenderTarget::virtualScreenScale());
glReadnPixels(texturePosition.x(), texturePosition.y(), 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 3, data);
QDBusConnection::sessionBus().send(m_replyMessage.createReply(QColor(data[0], data[1], data[2])));
m_picking = false;
m_scheduledPosition = QPoint(-1, -1);
}
}
QColor ColorPickerEffect::pick()
{
if (!calledFromDBus()) {
return QColor();
}
if (m_picking) {
sendErrorReply(QDBusError::Failed, "Color picking is already in progress");
return QColor();
}
m_picking = true;
m_replyMessage = message();
setDelayedReply(true);
showInfoMessage();
effects->startInteractivePositionSelection(
[this] (const QPoint &p) {
hideInfoMessage();
if (p == QPoint(-1, -1)) {
// error condition
QDBusConnection::sessionBus().send(m_replyMessage.createErrorReply(QStringLiteral("org.kde.kwin.ColorPicker.Error.Cancelled"), "Color picking got cancelled"));
m_picking = false;
} else {
m_scheduledPosition = p;
effects->addRepaintFull();
}
}
);
return QColor();
}
void ColorPickerEffect::showInfoMessage()
{
effects->showOnScreenMessage(i18n("Select a position for color picking with left click or enter.\nEscape or right click to cancel."), QStringLiteral("color-picker"));
}
void ColorPickerEffect::hideInfoMessage()
{
effects->hideOnScreenMessage();
}
bool ColorPickerEffect::isActive() const
{
return m_picking && ((m_scheduledPosition != QPoint(-1, -1))) && !effects->isScreenLocked();
}
} // namespace