1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
994 lines
41 KiB
C++
994 lines
41 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2008 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#include "coverswitch.h"
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// KConfigSkeleton
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#include "coverswitchconfig.h"
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#include <kwinconfig.h>
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#include <QFile>
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#include <QFont>
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#include <QIcon>
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#include <QMatrix4x4>
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#include <QMouseEvent>
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#include <QFontMetrics>
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#include <KLocalizedString>
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#include <kcolorscheme.h>
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#include <kwinglutils.h>
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#include <kwinglplatform.h>
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#include <cmath>
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namespace KWin
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{
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CoverSwitchEffect::CoverSwitchEffect()
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: mActivated(0)
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, angle(60.0)
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, animation(false)
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, start(false)
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, stop(false)
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, stopRequested(false)
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, startRequested(false)
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, zPosition(900.0)
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, scaleFactor(0.0)
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, direction(Left)
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, selected_window(nullptr)
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, captionFrame(nullptr)
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, primaryTabBox(false)
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, secondaryTabBox(false)
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{
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initConfig<CoverSwitchConfig>();
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reconfigure(ReconfigureAll);
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// Caption frame
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captionFont.setBold(true);
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captionFont.setPointSize(captionFont.pointSize() * 2);
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if (effects->compositingType() == OpenGL2Compositing) {
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m_reflectionShader = ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("coverswitch-reflection.glsl"));
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} else {
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m_reflectionShader = nullptr;
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}
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connect(effects, &EffectsHandler::windowClosed, this, &CoverSwitchEffect::slotWindowClosed);
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connect(effects, &EffectsHandler::tabBoxAdded, this, &CoverSwitchEffect::slotTabBoxAdded);
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connect(effects, &EffectsHandler::tabBoxClosed, this, &CoverSwitchEffect::slotTabBoxClosed);
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connect(effects, &EffectsHandler::tabBoxUpdated, this, &CoverSwitchEffect::slotTabBoxUpdated);
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connect(effects, &EffectsHandler::tabBoxKeyEvent, this, &CoverSwitchEffect::slotTabBoxKeyEvent);
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}
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CoverSwitchEffect::~CoverSwitchEffect()
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{
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delete captionFrame;
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delete m_reflectionShader;
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}
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bool CoverSwitchEffect::supported()
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{
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return effects->isOpenGLCompositing() && effects->animationsSupported();
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}
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void CoverSwitchEffect::reconfigure(ReconfigureFlags)
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{
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CoverSwitchConfig::self()->read();
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animationDuration = std::chrono::milliseconds(
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animationTime<CoverSwitchConfig>(200));
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animateSwitch = CoverSwitchConfig::animateSwitch();
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animateStart = CoverSwitchConfig::animateStart();
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animateStop = CoverSwitchConfig::animateStop();
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reflection = CoverSwitchConfig::reflection();
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windowTitle = CoverSwitchConfig::windowTitle();
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zPosition = CoverSwitchConfig::zPosition();
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timeLine.setEasingCurve(QEasingCurve::InOutSine);
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timeLine.setDuration(animationDuration);
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// Defined outside the ui
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primaryTabBox = CoverSwitchConfig::tabBox();
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secondaryTabBox = CoverSwitchConfig::tabBoxAlternative();
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QColor tmp = CoverSwitchConfig::mirrorFrontColor();
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mirrorColor[0][0] = tmp.redF();
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mirrorColor[0][1] = tmp.greenF();
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mirrorColor[0][2] = tmp.blueF();
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mirrorColor[0][3] = 1.0;
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tmp = CoverSwitchConfig::mirrorRearColor();
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mirrorColor[1][0] = tmp.redF();
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mirrorColor[1][1] = tmp.greenF();
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mirrorColor[1][2] = tmp.blueF();
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mirrorColor[1][3] = -1.0;
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}
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void CoverSwitchEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (mActivated || stop || stopRequested) {
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data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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if (animation || start || stop) {
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timeLine.update(std::chrono::milliseconds(time));
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}
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if (selected_window == nullptr)
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abort();
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}
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effects->prePaintScreen(data, time);
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}
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void CoverSwitchEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data)
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{
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effects->paintScreen(mask, region, data);
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if (mActivated || stop || stopRequested) {
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QList< EffectWindow* > tempList = currentWindowList;
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int index = tempList.indexOf(selected_window);
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if (animation || start || stop) {
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if (!start && !stop) {
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if (direction == Right)
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index++;
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else
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index--;
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if (index < 0)
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index = tempList.count() + index;
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if (index >= tempList.count())
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index = index % tempList.count();
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}
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foreach (Direction direction, scheduled_directions) {
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if (direction == Right)
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index++;
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else
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index--;
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if (index < 0)
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index = tempList.count() + index;
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if (index >= tempList.count())
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index = index % tempList.count();
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}
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}
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int leftIndex = index - 1;
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if (leftIndex < 0)
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leftIndex = tempList.count() - 1;
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int rightIndex = index + 1;
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if (rightIndex == tempList.count())
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rightIndex = 0;
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EffectWindow* frontWindow = tempList[ index ];
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leftWindows.clear();
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rightWindows.clear();
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bool evenWindows = (tempList.count() % 2 == 0) ? true : false;
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int leftWindowCount = 0;
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if (evenWindows)
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leftWindowCount = tempList.count() / 2 - 1;
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else
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leftWindowCount = (tempList.count() - 1) / 2;
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for (int i = 0; i < leftWindowCount; i++) {
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int tempIndex = (leftIndex - i);
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if (tempIndex < 0)
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tempIndex = tempList.count() + tempIndex;
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leftWindows.prepend(tempList[ tempIndex ]);
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}
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int rightWindowCount = 0;
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if (evenWindows)
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rightWindowCount = tempList.count() / 2;
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else
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rightWindowCount = (tempList.count() - 1) / 2;
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for (int i = 0; i < rightWindowCount; i++) {
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int tempIndex = (rightIndex + i) % tempList.count();
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rightWindows.prepend(tempList[ tempIndex ]);
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}
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if (reflection) {
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// no reflections during start and stop animation
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// except when using a shader
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if ((!start && !stop) || effects->compositingType() == OpenGL2Compositing)
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paintScene(frontWindow, leftWindows, rightWindows, true);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// we can use a huge scale factor (needed to calculate the rearground vertices)
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// as we restrict with a PaintClipper painting on the current screen
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float reflectionScaleFactor = 100000 * tan(60.0 * M_PI / 360.0f) / area.width();
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const float width = area.width();
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const float height = area.height();
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float vertices[] = {
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-width * 0.5f, height, 0.0,
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width * 0.5f, height, 0.0,
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width*reflectionScaleFactor, height, -5000,
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-width*reflectionScaleFactor, height, -5000
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};
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// foreground
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if (start) {
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mirrorColor[0][3] = timeLine.value();
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} else if (stop) {
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mirrorColor[0][3] = 1.0 - timeLine.value();
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} else {
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mirrorColor[0][3] = 1.0;
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}
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int y = 0;
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// have to adjust the y values to fit OpenGL
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// in OpenGL y==0 is at bottom, in Qt at top
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if (effects->numScreens() > 1) {
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QRect fullArea = effects->clientArea(FullArea, 0, 1);
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if (fullArea.height() != area.height()) {
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if (area.y() == 0)
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y = fullArea.height() - area.height();
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else
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y = fullArea.height() - area.y() - area.height();
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}
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}
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// use scissor to restrict painting of the reflection plane to current screen
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glScissor(area.x(), y, area.width(), area.height());
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glEnable(GL_SCISSOR_TEST);
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if (m_reflectionShader && m_reflectionShader->isValid()) {
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ShaderManager::instance()->pushShader(m_reflectionShader);
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QMatrix4x4 windowTransformation = data.projectionMatrix();
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windowTransformation.translate(area.x() + area.width() * 0.5f, 0.0, 0.0);
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m_reflectionShader->setUniform(GLShader::ModelViewProjectionMatrix, windowTransformation);
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m_reflectionShader->setUniform("u_frontColor", QVector4D(mirrorColor[0][0], mirrorColor[0][1], mirrorColor[0][2], mirrorColor[0][3]));
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m_reflectionShader->setUniform("u_backColor", QVector4D(mirrorColor[1][0], mirrorColor[1][1], mirrorColor[1][2], mirrorColor[1][3]));
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// TODO: make this one properly
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QVector<float> verts;
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QVector<float> texcoords;
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verts.reserve(18);
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texcoords.reserve(12);
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texcoords << 1.0 << 0.0;
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verts << vertices[6] << vertices[7] << vertices[8];
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texcoords << 1.0 << 0.0;
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verts << vertices[9] << vertices[10] << vertices[11];
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texcoords << 0.0 << 0.0;
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verts << vertices[0] << vertices[1] << vertices[2];
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texcoords << 0.0 << 0.0;
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verts << vertices[0] << vertices[1] << vertices[2];
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texcoords << 0.0 << 0.0;
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verts << vertices[3] << vertices[4] << vertices[5];
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texcoords << 1.0 << 0.0;
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verts << vertices[6] << vertices[7] << vertices[8];
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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vbo->reset();
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vbo->setData(6, 3, verts.data(), texcoords.data());
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vbo->render(GL_TRIANGLES);
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ShaderManager::instance()->popShader();
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}
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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}
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paintScene(frontWindow, leftWindows, rightWindows);
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// Render the caption frame
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if (windowTitle) {
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double opacity = 1.0;
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if (start)
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opacity = timeLine.value();
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else if (stop)
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opacity = 1.0 - timeLine.value();
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if (animation)
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captionFrame->setCrossFadeProgress(timeLine.value());
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captionFrame->render(region, opacity);
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}
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}
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}
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void CoverSwitchEffect::postPaintScreen()
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{
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if ((mActivated && (animation || start)) || stop || stopRequested) {
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if (timeLine.done()) {
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timeLine.reset();
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if (stop) {
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stop = false;
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effects->setActiveFullScreenEffect(nullptr);
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foreach (EffectWindow * window, referrencedWindows) {
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window->unrefWindow();
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}
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referrencedWindows.clear();
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currentWindowList.clear();
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if (startRequested) {
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startRequested = false;
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mActivated = true;
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effects->refTabBox();
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currentWindowList = effects->currentTabBoxWindowList();
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if (animateStart) {
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start = true;
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}
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}
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} else if (!scheduled_directions.isEmpty()) {
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direction = scheduled_directions.dequeue();
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if (start) {
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animation = true;
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start = false;
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}
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} else {
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animation = false;
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start = false;
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if (stopRequested) {
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stopRequested = false;
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stop = true;
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}
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}
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}
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effects->addRepaintFull();
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}
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effects->postPaintScreen();
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}
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void CoverSwitchEffect::paintScene(EffectWindow* frontWindow, const EffectWindowList& leftWindows,
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const EffectWindowList& rightWindows, bool reflectedWindows)
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{
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// LAYOUT
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// one window in the front. Other windows left and right rotated
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// for odd number of windows: left: (n-1)/2; front: 1; right: (n-1)/2
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// for even number of windows: left: n/2; front: 1; right: n/2 -1
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//
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// ANIMATION
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// forward (alt+tab)
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// all left windows are moved to next position
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// top most left window is rotated and moved to front window position
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// front window is rotated and moved to next right window position
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// right windows are moved to next position
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// last right window becomes totally transparent in half the time
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// appears transparent on left side and becomes totally opaque again
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// backward (alt+shift+tab) same as forward but opposite direction
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int width = area.width();
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int leftWindowCount = leftWindows.count();
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int rightWindowCount = rightWindows.count();
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// Problem during animation: a window which is painted after another window
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// appears in front of the other
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// so during animation the painting order has to be rearreanged
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// paint sequence no animation: left, right, front
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// paint sequence forward animation: right, front, left
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if (!animation) {
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paintWindows(leftWindows, true, reflectedWindows);
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paintWindows(rightWindows, false, reflectedWindows);
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paintFrontWindow(frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows);
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} else {
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if (direction == Right) {
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if (timeLine.value() < 0.5) {
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// paint in normal way
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paintWindows(leftWindows, true, reflectedWindows);
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paintWindows(rightWindows, false, reflectedWindows);
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paintFrontWindow(frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows);
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} else {
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paintWindows(rightWindows, false, reflectedWindows);
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paintFrontWindow(frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows);
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paintWindows(leftWindows, true, reflectedWindows, rightWindows.at(0));
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}
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} else {
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paintWindows(leftWindows, true, reflectedWindows);
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if (timeLine.value() < 0.5) {
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paintWindows(rightWindows, false, reflectedWindows);
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paintFrontWindow(frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows);
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} else {
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EffectWindow* leftWindow;
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if (leftWindowCount > 0) {
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leftWindow = leftWindows.at(0);
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paintFrontWindow(frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows);
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} else
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leftWindow = frontWindow;
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paintWindows(rightWindows, false, reflectedWindows, leftWindow);
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}
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}
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}
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}
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void CoverSwitchEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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if (mActivated || stop || stopRequested) {
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if (!(mask & PAINT_WINDOW_TRANSFORMED) && !w->isDesktop()) {
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if ((start || stop) && w->isDock()) {
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data.setOpacity(1.0 - timeLine.value());
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if (stop)
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data.setOpacity(timeLine.value());
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} else
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return;
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}
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}
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if ((start || stop) && (!w->isOnCurrentDesktop() || w->isMinimized())) {
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if (stop) // Fade out windows not on the current desktop
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data.setOpacity(1.0 - timeLine.value());
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else // Fade in Windows from other desktops when animation is started
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data.setOpacity(timeLine.value());
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}
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effects->paintWindow(w, mask, region, data);
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}
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void CoverSwitchEffect::slotTabBoxAdded(int mode)
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{
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if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
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return;
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if (!mActivated) {
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effects->setShowingDesktop(false);
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// only for windows mode
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if (((mode == TabBoxWindowsMode && primaryTabBox) ||
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(mode == TabBoxWindowsAlternativeMode && secondaryTabBox) ||
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(mode == TabBoxCurrentAppWindowsMode && primaryTabBox) ||
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(mode == TabBoxCurrentAppWindowsAlternativeMode && secondaryTabBox))
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&& effects->currentTabBoxWindowList().count() > 0) {
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effects->startMouseInterception(this, Qt::ArrowCursor);
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activeScreen = effects->activeScreen();
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if (!stop && !stopRequested) {
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effects->refTabBox();
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effects->setActiveFullScreenEffect(this);
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scheduled_directions.clear();
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selected_window = effects->currentTabBoxWindow();
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currentWindowList = effects->currentTabBoxWindowList();
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direction = Left;
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mActivated = true;
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if (animateStart) {
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start = true;
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}
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// Calculation of correct area
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area = effects->clientArea(FullScreenArea, activeScreen, effects->currentDesktop());
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const QSize screenSize = effects->virtualScreenSize();
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scaleFactor = (zPosition + 1100) * 2.0 * tan(60.0 * M_PI / 360.0f) / screenSize.width();
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if (screenSize.width() - area.width() != 0) {
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// one of the screens is smaller than the other (horizontal)
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if (area.width() < screenSize.width() - area.width())
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scaleFactor *= (float)area.width() / (float)(screenSize.width() - area.width());
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else if (area.width() != screenSize.width() - area.width()) {
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// vertical layout with different width
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// but we don't want to catch screens with same width and different height
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if (screenSize.height() != area.height())
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scaleFactor *= (float)area.width() / (float)(screenSize.width());
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}
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}
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if (effects->numScreens() > 1) {
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// unfortunatelly we have to change the projection matrix in dual screen mode
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// code is adapted from SceneOpenGL2::createProjectionMatrix()
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QRect fullRect = effects->clientArea(FullArea, activeScreen, effects->currentDesktop());
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float fovy = 60.0f;
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float aspect = 1.0f;
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float zNear = 0.1f;
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float zFar = 100.0f;
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float ymax = zNear * std::tan(fovy * M_PI / 360.0f);
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float ymin = -ymax;
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float xmin = ymin * aspect;
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float xmax = ymax * aspect;
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if (area.width() != fullRect.width()) {
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if (area.x() == 0) {
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// horizontal layout: left screen
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xmin *= (float)area.width() / (float)fullRect.width();
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xmax *= (fullRect.width() - 0.5f * area.width()) / (0.5f * fullRect.width());
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} else {
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// horizontal layout: right screen
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xmin *= (fullRect.width() - 0.5f * area.width()) / (0.5f * fullRect.width());
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xmax *= (float)area.width() / (float)fullRect.width();
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}
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}
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if (area.height() != fullRect.height()) {
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if (area.y() == 0) {
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// vertical layout: top screen
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ymin *= (fullRect.height() - 0.5f * area.height()) / (0.5f * fullRect.height());
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ymax *= (float)area.height() / (float)fullRect.height();
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} else {
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// vertical layout: bottom screen
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ymin *= (float)area.height() / (float)fullRect.height();
|
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ymax *= (fullRect.height() - 0.5f * area.height()) / (0.5f * fullRect.height());
|
|
}
|
|
}
|
|
|
|
m_projectionMatrix = QMatrix4x4();
|
|
m_projectionMatrix.frustum(xmin, xmax, ymin, ymax, zNear, zFar);
|
|
|
|
const float scaleFactor = 1.1f / zNear;
|
|
|
|
// Create a second matrix that transforms screen coordinates
|
|
// to world coordinates.
|
|
QMatrix4x4 matrix;
|
|
matrix.translate(xmin * scaleFactor, ymax * scaleFactor, -1.1);
|
|
matrix.scale( (xmax - xmin) * scaleFactor / fullRect.width(),
|
|
-(ymax - ymin) * scaleFactor / fullRect.height(),
|
|
0.001);
|
|
// Combine the matrices
|
|
m_projectionMatrix *= matrix;
|
|
|
|
m_modelviewMatrix = QMatrix4x4();
|
|
m_modelviewMatrix.translate(area.x(), area.y(), 0.0);
|
|
}
|
|
|
|
// Setup caption frame geometry
|
|
if (windowTitle) {
|
|
QRect frameRect = QRect(area.width() * 0.25f + area.x(),
|
|
area.height() * 0.9f + area.y(),
|
|
area.width() * 0.5f,
|
|
QFontMetrics(captionFont).height());
|
|
if (!captionFrame) {
|
|
captionFrame = effects->effectFrame(EffectFrameStyled);
|
|
captionFrame->setFont(captionFont);
|
|
captionFrame->enableCrossFade(true);
|
|
}
|
|
captionFrame->setGeometry(frameRect);
|
|
captionFrame->setIconSize(QSize(frameRect.height(), frameRect.height()));
|
|
// And initial contents
|
|
updateCaption();
|
|
}
|
|
|
|
effects->addRepaintFull();
|
|
} else {
|
|
startRequested = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::slotTabBoxClosed()
|
|
{
|
|
if (mActivated) {
|
|
if (animateStop) {
|
|
if (!animation && !start) {
|
|
stop = true;
|
|
} else if (start && scheduled_directions.isEmpty()) {
|
|
start = false;
|
|
stop = true;
|
|
timeLine.setElapsed(timeLine.duration() - timeLine.elapsed());
|
|
} else {
|
|
stopRequested = true;
|
|
}
|
|
} else {
|
|
effects->setActiveFullScreenEffect(nullptr);
|
|
start = false;
|
|
animation = false;
|
|
timeLine.reset();
|
|
}
|
|
mActivated = false;
|
|
effects->unrefTabBox();
|
|
effects->stopMouseInterception(this);
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::slotTabBoxUpdated()
|
|
{
|
|
if (mActivated) {
|
|
if (animateSwitch && currentWindowList.count() > 1) {
|
|
// determine the switch direction
|
|
if (selected_window != effects->currentTabBoxWindow()) {
|
|
if (selected_window != nullptr) {
|
|
int old_index = currentWindowList.indexOf(selected_window);
|
|
int new_index = effects->currentTabBoxWindowList().indexOf(effects->currentTabBoxWindow());
|
|
Direction new_direction;
|
|
int distance = new_index - old_index;
|
|
if (distance > 0)
|
|
new_direction = Left;
|
|
if (distance < 0)
|
|
new_direction = Right;
|
|
if (effects->currentTabBoxWindowList().count() == 2) {
|
|
new_direction = Left;
|
|
distance = 1;
|
|
}
|
|
if (distance != 0) {
|
|
distance = abs(distance);
|
|
int tempDistance = effects->currentTabBoxWindowList().count() - distance;
|
|
if (tempDistance < abs(distance)) {
|
|
distance = tempDistance;
|
|
if (new_direction == Left)
|
|
new_direction = Right;
|
|
else
|
|
new_direction = Left;
|
|
}
|
|
if (!animation && !start) {
|
|
animation = true;
|
|
direction = new_direction;
|
|
distance--;
|
|
}
|
|
for (int i = 0; i < distance; i++) {
|
|
if (!scheduled_directions.isEmpty() && scheduled_directions.last() != new_direction)
|
|
scheduled_directions.pop_back();
|
|
else
|
|
scheduled_directions.enqueue(new_direction);
|
|
if (scheduled_directions.count() == effects->currentTabBoxWindowList().count())
|
|
scheduled_directions.clear();
|
|
}
|
|
}
|
|
}
|
|
selected_window = effects->currentTabBoxWindow();
|
|
currentWindowList = effects->currentTabBoxWindowList();
|
|
updateCaption();
|
|
}
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::paintWindowCover(EffectWindow* w, bool reflectedWindow, WindowPaintData& data)
|
|
{
|
|
QRect windowRect = w->geometry();
|
|
data.setYTranslation(area.height() - windowRect.y() - windowRect.height());
|
|
data.setZTranslation(-zPosition);
|
|
if (start) {
|
|
if (w->isMinimized()) {
|
|
data.multiplyOpacity(timeLine.value());
|
|
} else {
|
|
const QVector3D translation = data.translation() * timeLine.value();
|
|
data.setXTranslation(translation.x());
|
|
data.setYTranslation(translation.y());
|
|
data.setZTranslation(translation.z());
|
|
if (effects->numScreens() > 1) {
|
|
QRect clientRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
|
|
QRect fullRect = effects->clientArea(FullArea, activeScreen, effects->currentDesktop());
|
|
if (w->screen() == activeScreen) {
|
|
if (clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x()) {
|
|
data.translate(- clientRect.x() * (1.0f - timeLine.value()));
|
|
}
|
|
if (clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y()) {
|
|
data.translate(0.0, - clientRect.y() * (1.0f - timeLine.value()));
|
|
}
|
|
} else {
|
|
if (clientRect.width() != fullRect.width() && clientRect.x() < area.x()) {
|
|
data.translate(- clientRect.width() * (1.0f - timeLine.value()));
|
|
}
|
|
if (clientRect.height() != fullRect.height() && clientRect.y() < area.y()) {
|
|
data.translate(0.0, - clientRect.height() * (1.0f - timeLine.value()));
|
|
}
|
|
}
|
|
}
|
|
data.setRotationAngle(data.rotationAngle() * timeLine.value());
|
|
}
|
|
}
|
|
if (stop) {
|
|
if (w->isMinimized() && w != effects->activeWindow()) {
|
|
data.multiplyOpacity(1.0 - timeLine.value());
|
|
} else {
|
|
const QVector3D translation = data.translation() * (1.0 - timeLine.value());
|
|
data.setXTranslation(translation.x());
|
|
data.setYTranslation(translation.y());
|
|
data.setZTranslation(translation.z());
|
|
if (effects->numScreens() > 1) {
|
|
QRect clientRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
|
|
QRect rect = effects->clientArea(FullScreenArea, activeScreen, effects->currentDesktop());
|
|
QRect fullRect = effects->clientArea(FullArea, activeScreen, effects->currentDesktop());
|
|
if (w->screen() == activeScreen) {
|
|
if (clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x()) {
|
|
data.translate(- clientRect.x() * timeLine.value());
|
|
}
|
|
if (clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y()) {
|
|
data.translate(0.0, - clientRect.y() * timeLine.value());
|
|
}
|
|
} else {
|
|
if (clientRect.width() != fullRect.width() && clientRect.x() < rect.x()) {
|
|
data.translate(- clientRect.width() * timeLine.value());
|
|
}
|
|
if (clientRect.height() != fullRect.height() && clientRect.y() < area.y()) {
|
|
data.translate(0.0, - clientRect.height() * timeLine.value());
|
|
}
|
|
}
|
|
}
|
|
data.setRotationAngle(data.rotationAngle() * (1.0 - timeLine.value()));
|
|
}
|
|
}
|
|
|
|
if (reflectedWindow) {
|
|
QMatrix4x4 reflectionMatrix;
|
|
reflectionMatrix.scale(1.0, -1.0, 1.0);
|
|
data.setModelViewMatrix(reflectionMatrix*data.modelViewMatrix());
|
|
data.setYTranslation(- area.height() - windowRect.y() - windowRect.height());
|
|
if (start) {
|
|
data.multiplyOpacity(timeLine.value());
|
|
} else if (stop) {
|
|
data.multiplyOpacity(1.0 - timeLine.value());
|
|
}
|
|
effects->drawWindow(w,
|
|
PAINT_WINDOW_TRANSFORMED,
|
|
infiniteRegion(), data);
|
|
} else {
|
|
effects->paintWindow(w,
|
|
PAINT_WINDOW_TRANSFORMED,
|
|
infiniteRegion(), data);
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::paintFrontWindow(EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow)
|
|
{
|
|
if (frontWindow == nullptr)
|
|
return;
|
|
bool specialHandlingForward = false;
|
|
WindowPaintData data(frontWindow);
|
|
if (effects->numScreens() > 1) {
|
|
data.setProjectionMatrix(m_projectionMatrix);
|
|
data.setModelViewMatrix(m_modelviewMatrix);
|
|
}
|
|
data.setXTranslation(area.width() * 0.5 - frontWindow->geometry().x() - frontWindow->geometry().width() * 0.5);
|
|
if (leftWindows == 0) {
|
|
leftWindows = 1;
|
|
if (!start && !stop)
|
|
specialHandlingForward = true;
|
|
}
|
|
if (rightWindows == 0) {
|
|
rightWindows = 1;
|
|
}
|
|
if (animation) {
|
|
float distance = 0.0;
|
|
const QSize screenSize = effects->virtualScreenSize();
|
|
if (direction == Right) {
|
|
// move to right
|
|
distance = -frontWindow->geometry().width() * 0.5f + area.width() * 0.5f +
|
|
(((float)screenSize.width() * 0.5 * scaleFactor) - (float)area.width() * 0.5f) / rightWindows;
|
|
data.translate(distance * timeLine.value());
|
|
data.setRotationAxis(Qt::YAxis);
|
|
data.setRotationAngle(-angle * timeLine.value());
|
|
data.setRotationOrigin(QVector3D(frontWindow->geometry().width(), 0.0, 0.0));
|
|
} else {
|
|
// move to left
|
|
distance = frontWindow->geometry().width() * 0.5f - area.width() * 0.5f +
|
|
((float)width * 0.5f - ((float)screenSize.width() * 0.5 * scaleFactor)) / leftWindows;
|
|
float factor = 1.0;
|
|
if (specialHandlingForward)
|
|
factor = 2.0;
|
|
data.translate(distance * timeLine.value() * factor);
|
|
data.setRotationAxis(Qt::YAxis);
|
|
data.setRotationAngle(angle * timeLine.value());
|
|
}
|
|
}
|
|
if (specialHandlingForward && timeLine.value() < 0.5) {
|
|
data.multiplyOpacity(1.0 - timeLine.value() * 2.0);
|
|
}
|
|
paintWindowCover(frontWindow, reflectedWindow, data);
|
|
}
|
|
|
|
void CoverSwitchEffect::paintWindows(const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow)
|
|
{
|
|
int width = area.width();
|
|
int windowCount = windows.count();
|
|
EffectWindow* window;
|
|
|
|
int rotateFactor = 1;
|
|
if (!left) {
|
|
rotateFactor = -1;
|
|
}
|
|
|
|
const QSize screenSize = effects->virtualScreenSize();
|
|
float xTranslate = -((float)(width) * 0.5f - ((float)screenSize.width() * 0.5 * scaleFactor));
|
|
if (!left)
|
|
xTranslate = ((float)screenSize.width() * 0.5 * scaleFactor) - (float)width * 0.5f;
|
|
// handling for additional window from other side
|
|
// has to appear on this side after half of the time
|
|
if (animation && timeLine.value() >= 0.5 && additionalWindow != nullptr) {
|
|
WindowPaintData data(additionalWindow);
|
|
if (effects->numScreens() > 1) {
|
|
data.setProjectionMatrix(m_projectionMatrix);
|
|
data.setModelViewMatrix(m_modelviewMatrix);
|
|
}
|
|
data.setRotationAxis(Qt::YAxis);
|
|
data.setRotationAngle(angle * rotateFactor);
|
|
if (left) {
|
|
data.translate(-xTranslate - additionalWindow->geometry().x());
|
|
}
|
|
else {
|
|
data.translate(xTranslate + area.width() -
|
|
additionalWindow->geometry().x() - additionalWindow->geometry().width());
|
|
data.setRotationOrigin(QVector3D(additionalWindow->geometry().width(), 0.0, 0.0));
|
|
}
|
|
data.multiplyOpacity((timeLine.value() - 0.5) * 2.0);
|
|
paintWindowCover(additionalWindow, reflectedWindows, data);
|
|
}
|
|
// normal behaviour
|
|
for (int i = 0; i < windows.count(); i++) {
|
|
window = windows.at(i);
|
|
if (window == nullptr || window->isDeleted()) {
|
|
continue;
|
|
}
|
|
WindowPaintData data(window);
|
|
if (effects->numScreens() > 1) {
|
|
data.setProjectionMatrix(m_projectionMatrix);
|
|
data.setModelViewMatrix(m_modelviewMatrix);
|
|
}
|
|
data.setRotationAxis(Qt::YAxis);
|
|
data.setRotationAngle(angle);
|
|
if (left)
|
|
data.translate(-xTranslate + xTranslate * i / windowCount - window->geometry().x());
|
|
else
|
|
data.translate(xTranslate + width - xTranslate * i / windowCount - window->geometry().x() - window->geometry().width());
|
|
if (animation) {
|
|
if (direction == Right) {
|
|
if ((i == windowCount - 1) && left) {
|
|
// right most window on left side -> move to front
|
|
// have to move one window distance plus half the difference between the window and the desktop size
|
|
data.translate((xTranslate / windowCount + (width - window->geometry().width()) * 0.5f) * timeLine.value());
|
|
data.setRotationAngle(angle - angle * timeLine.value());
|
|
}
|
|
// right most window does not have to be moved
|
|
else if (!left && (i == 0)); // do nothing
|
|
else {
|
|
// all other windows - move to next position
|
|
data.translate(xTranslate / windowCount * timeLine.value());
|
|
}
|
|
} else {
|
|
if ((i == windowCount - 1) && !left) {
|
|
// left most window on right side -> move to front
|
|
data.translate(- (xTranslate / windowCount + (width - window->geometry().width()) * 0.5f) * timeLine.value());
|
|
data.setRotationAngle(angle - angle * timeLine.value());
|
|
}
|
|
// left most window does not have to be moved
|
|
else if (i == 0 && left); // do nothing
|
|
else {
|
|
// all other windows - move to next position
|
|
data.translate(- xTranslate / windowCount * timeLine.value());
|
|
}
|
|
}
|
|
}
|
|
if (!left)
|
|
data.setRotationOrigin(QVector3D(window->geometry().width(), 0.0, 0.0));
|
|
data.setRotationAngle(data.rotationAngle() * rotateFactor);
|
|
// make window most to edge transparent if animation
|
|
if (animation && i == 0 && ((direction == Left && left) || (direction == Right && !left))) {
|
|
// only for the first half of the animation
|
|
if (timeLine.value() < 0.5) {
|
|
data.multiplyOpacity((1.0 - timeLine.value() * 2.0));
|
|
paintWindowCover(window, reflectedWindows, data);
|
|
}
|
|
} else {
|
|
paintWindowCover(window, reflectedWindows, data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::windowInputMouseEvent(QEvent* e)
|
|
{
|
|
if (e->type() != QEvent::MouseButtonPress)
|
|
return;
|
|
// we don't want click events during animations
|
|
if (animation)
|
|
return;
|
|
QMouseEvent* event = static_cast< QMouseEvent* >(e);
|
|
|
|
switch (event->button()) {
|
|
case Qt::XButton1: // wheel up
|
|
selectPreviousWindow();
|
|
break;
|
|
case Qt::XButton2: // wheel down
|
|
selectNextWindow();
|
|
break;
|
|
case Qt::LeftButton:
|
|
case Qt::RightButton:
|
|
case Qt::MidButton:
|
|
default:
|
|
QPoint pos = event->pos();
|
|
|
|
// determine if a window has been clicked
|
|
// not interested in events above a fullscreen window (ignoring panel size)
|
|
if (pos.y() < (area.height()*scaleFactor - area.height()) * 0.5f *(1.0f / scaleFactor))
|
|
return;
|
|
|
|
// if there is no selected window (that is no window at all) we cannot click it
|
|
if (!selected_window)
|
|
return;
|
|
|
|
if (pos.x() < (area.width()*scaleFactor - selected_window->width()) * 0.5f *(1.0f / scaleFactor)) {
|
|
float availableSize = (area.width() * scaleFactor - area.width()) * 0.5f * (1.0f / scaleFactor);
|
|
for (int i = 0; i < leftWindows.count(); i++) {
|
|
int windowPos = availableSize / leftWindows.count() * i;
|
|
if (pos.x() < windowPos)
|
|
continue;
|
|
if (i + 1 < leftWindows.count()) {
|
|
if (pos.x() > availableSize / leftWindows.count()*(i + 1))
|
|
continue;
|
|
}
|
|
|
|
effects->setTabBoxWindow(leftWindows[i]);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (pos.x() > area.width() - (area.width()*scaleFactor - selected_window->width()) * 0.5f *(1.0f / scaleFactor)) {
|
|
float availableSize = (area.width() * scaleFactor - area.width()) * 0.5f * (1.0f / scaleFactor);
|
|
for (int i = 0; i < rightWindows.count(); i++) {
|
|
int windowPos = area.width() - availableSize / rightWindows.count() * i;
|
|
if (pos.x() > windowPos)
|
|
continue;
|
|
if (i + 1 < rightWindows.count()) {
|
|
if (pos.x() < area.width() - availableSize / rightWindows.count()*(i + 1))
|
|
continue;
|
|
}
|
|
|
|
effects->setTabBoxWindow(rightWindows[i]);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::abort()
|
|
{
|
|
// it's possible that abort is called after tabbox has been closed
|
|
// in this case the cleanup is already done (see bug 207554)
|
|
if (mActivated) {
|
|
effects->unrefTabBox();
|
|
effects->stopMouseInterception(this);
|
|
}
|
|
effects->setActiveFullScreenEffect(nullptr);
|
|
timeLine.reset();
|
|
mActivated = false;
|
|
stop = false;
|
|
stopRequested = false;
|
|
effects->addRepaintFull();
|
|
captionFrame->free();
|
|
}
|
|
|
|
void CoverSwitchEffect::slotWindowClosed(EffectWindow* c)
|
|
{
|
|
if (c == selected_window)
|
|
selected_window = nullptr;
|
|
// if the list is not empty, the effect is active
|
|
if (!currentWindowList.isEmpty()) {
|
|
c->refWindow();
|
|
referrencedWindows.append(c);
|
|
currentWindowList.removeAll(c);
|
|
leftWindows.removeAll(c);
|
|
rightWindows.removeAll(c);
|
|
}
|
|
}
|
|
|
|
bool CoverSwitchEffect::isActive() const
|
|
{
|
|
return (mActivated || stop || stopRequested) && !effects->isScreenLocked();
|
|
}
|
|
|
|
void CoverSwitchEffect::updateCaption()
|
|
{
|
|
if (!selected_window || !windowTitle) {
|
|
return;
|
|
}
|
|
if (selected_window->isDesktop()) {
|
|
captionFrame->setText(i18nc("Special entry in alt+tab list for minimizing all windows",
|
|
"Show Desktop"));
|
|
static QPixmap pix = QIcon::fromTheme(QStringLiteral("user-desktop")).pixmap(captionFrame->iconSize());
|
|
captionFrame->setIcon(pix);
|
|
} else {
|
|
captionFrame->setText(selected_window->caption());
|
|
captionFrame->setIcon(selected_window->icon());
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::slotTabBoxKeyEvent(QKeyEvent *event)
|
|
{
|
|
if (event->type() == QEvent::KeyPress) {
|
|
switch (event->key()) {
|
|
case Qt::Key_Left:
|
|
selectPreviousWindow();
|
|
break;
|
|
case Qt::Key_Right:
|
|
selectNextWindow();
|
|
break;
|
|
default:
|
|
// nothing
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::selectNextOrPreviousWindow(bool forward)
|
|
{
|
|
if (!mActivated || !selected_window) {
|
|
return;
|
|
}
|
|
const int index = effects->currentTabBoxWindowList().indexOf(selected_window);
|
|
int newIndex = index;
|
|
if (forward) {
|
|
++newIndex;
|
|
} else {
|
|
--newIndex;
|
|
}
|
|
if (newIndex == effects->currentTabBoxWindowList().size()) {
|
|
newIndex = 0;
|
|
} else if (newIndex < 0) {
|
|
newIndex = effects->currentTabBoxWindowList().size() -1;
|
|
}
|
|
if (index == newIndex) {
|
|
return;
|
|
}
|
|
effects->setTabBoxWindow(effects->currentTabBoxWindowList().at(newIndex));
|
|
}
|
|
|
|
} // namespace
|