1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2008 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#ifndef KWIN_COVERSWITCH_H
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#define KWIN_COVERSWITCH_H
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#include <QHash>
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#include <QRect>
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#include <QRegion>
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#include <QSize>
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#include <QFont>
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#include <QQueue>
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#include <kwineffects.h>
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#include <kwinglutils.h>
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namespace KWin
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{
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class CoverSwitchEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int animationDuration READ configuredAnimationDuration)
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Q_PROPERTY(bool animateSwitch READ isAnimateSwitch)
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Q_PROPERTY(bool animateStart READ isAnimateStart)
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Q_PROPERTY(bool animateStop READ isAnimateStop)
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Q_PROPERTY(bool reflection READ isReflection)
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Q_PROPERTY(bool windowTitle READ isWindowTitle)
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Q_PROPERTY(qreal zPosition READ windowZPosition)
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Q_PROPERTY(bool primaryTabBox READ isPrimaryTabBox)
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Q_PROPERTY(bool secondaryTabBox READ isSecondaryTabBox)
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// TODO: mirror colors
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public:
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CoverSwitchEffect();
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~CoverSwitchEffect() override;
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData &data, int time) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) override;
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void postPaintScreen() override;
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void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
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void windowInputMouseEvent(QEvent *e) override;
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bool isActive() const override;
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static bool supported();
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// for properties
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int configuredAnimationDuration() const {
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return animationDuration.count();
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}
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bool isAnimateSwitch() const {
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return animateSwitch;
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}
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bool isAnimateStart() const {
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return animateStart;
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}
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bool isAnimateStop() const {
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return animateStop;
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}
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bool isReflection() const {
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return reflection;
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}
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bool isWindowTitle() const {
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return windowTitle;
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}
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qreal windowZPosition() const {
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return zPosition;
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}
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bool isPrimaryTabBox() const {
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return primaryTabBox;
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}
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bool isSecondaryTabBox() const {
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return secondaryTabBox;
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}
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int requestedEffectChainPosition() const override {
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return 50;
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}
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public Q_SLOTS:
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void slotWindowClosed(KWin::EffectWindow *c);
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void slotTabBoxAdded(int mode);
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void slotTabBoxClosed();
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void slotTabBoxUpdated();
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void slotTabBoxKeyEvent(QKeyEvent* event);
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private:
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void paintScene(EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
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bool reflectedWindows = false);
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void paintWindowCover(EffectWindow* w, bool reflectedWindow, WindowPaintData& data);
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void paintFrontWindow(EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow);
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void paintWindows(const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = nullptr);
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void selectNextOrPreviousWindow(bool forward);
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inline void selectNextWindow() { selectNextOrPreviousWindow(true); }
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inline void selectPreviousWindow() { selectNextOrPreviousWindow(false); }
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void abort();
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/**
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* Updates the caption of the caption frame.
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* Taking care of rewording the desktop client.
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* As well sets the icon for the caption frame.
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*/
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void updateCaption();
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bool mActivated;
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float angle;
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bool animateSwitch;
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bool animateStart;
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bool animateStop;
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bool animation;
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bool start;
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bool stop;
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bool reflection;
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float mirrorColor[2][4];
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bool windowTitle;
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std::chrono::milliseconds animationDuration;
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bool stopRequested;
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bool startRequested;
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TimeLine timeLine;
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QRect area;
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float zPosition;
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float scaleFactor;
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enum Direction {
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Left,
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Right
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};
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Direction direction;
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QQueue<Direction> scheduled_directions;
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EffectWindow* selected_window;
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int activeScreen;
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QList< EffectWindow* > leftWindows;
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QList< EffectWindow* > rightWindows;
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EffectWindowList currentWindowList;
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EffectWindowList referrencedWindows;
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EffectFrame* captionFrame;
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QFont captionFont;
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bool primaryTabBox;
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bool secondaryTabBox;
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GLShader *m_reflectionShader;
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QMatrix4x4 m_projectionMatrix;
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QMatrix4x4 m_modelviewMatrix;
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};
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} // namespace
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#endif
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