1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
46 lines
976 B
C++
46 lines
976 B
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2008 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#ifndef KWIN_CUBE_CONFIG_H
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#define KWIN_CUBE_CONFIG_H
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#include <kcmodule.h>
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#include "ui_cube_config.h"
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namespace KWin
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{
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class CubeEffectConfigForm : public QWidget, public Ui::CubeEffectConfigForm
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{
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Q_OBJECT
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public:
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explicit CubeEffectConfigForm(QWidget* parent);
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};
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class CubeEffectConfig : public KCModule
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{
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Q_OBJECT
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public:
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explicit CubeEffectConfig(QWidget* parent = nullptr, const QVariantList& args = QVariantList());
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public Q_SLOTS:
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void save() override;
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private Q_SLOTS:
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void capsSelectionChanged();
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private:
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CubeEffectConfigForm* m_ui;
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KActionCollection* m_actionCollection;
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};
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} // namespace
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#endif
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