1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
105 lines
3 KiB
C++
105 lines
3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2009 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#ifndef KWIN_CUBESLIDE_H
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#define KWIN_CUBESLIDE_H
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#include <kwineffects.h>
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#include <kwinglutils.h>
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#include <QQueue>
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#include <QSet>
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#include <QTimeLine>
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namespace KWin
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{
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class CubeSlideEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int rotationDuration READ configuredRotationDuration)
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Q_PROPERTY(bool dontSlidePanels READ isDontSlidePanels)
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Q_PROPERTY(bool dontSlideStickyWindows READ isDontSlideStickyWindows)
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Q_PROPERTY(bool usePagerLayout READ isUsePagerLayout)
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Q_PROPERTY(bool useWindowMoving READ isUseWindowMoving)
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public:
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CubeSlideEffect();
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~CubeSlideEffect() override;
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData& data, int time) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) override;
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void postPaintScreen() override;
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void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override {
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return 50;
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}
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static bool supported();
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// for properties
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int configuredRotationDuration() const {
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return rotationDuration;
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}
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bool isDontSlidePanels() const {
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return dontSlidePanels;
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}
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bool isDontSlideStickyWindows() const {
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return dontSlideStickyWindows;
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}
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bool isUsePagerLayout() const {
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return usePagerLayout;
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}
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bool isUseWindowMoving() const {
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return useWindowMoving;
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}
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private Q_SLOTS:
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void slotWindowAdded(EffectWindow* w);
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void slotWindowDeleted(EffectWindow* w);
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void slotDesktopChanged(int old, int current, EffectWindow* w);
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void slotWindowStepUserMovedResized(KWin::EffectWindow *w);
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void slotWindowFinishUserMovedResized(KWin::EffectWindow *w);
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void slotNumberDesktopsChanged();
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private:
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enum RotationDirection {
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Left,
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Right,
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Upwards,
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Downwards
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};
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void paintSlideCube(int mask, QRegion region, ScreenPaintData& data);
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void windowMovingChanged(float progress, RotationDirection direction);
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bool shouldAnimate(const EffectWindow* w) const;
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void startAnimation();
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bool cube_painting;
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int front_desktop;
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int painting_desktop;
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int other_desktop;
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bool firstDesktop;
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bool stickyPainting;
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QSet<EffectWindow*> staticWindows;
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QTimeLine timeLine;
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QQueue<RotationDirection> slideRotations;
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bool dontSlidePanels;
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bool dontSlideStickyWindows;
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bool usePagerLayout;
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int rotationDuration;
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bool useWindowMoving;
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bool windowMoving;
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bool desktopChangedWhileMoving;
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double progressRestriction;
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};
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}
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#endif
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