1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
152 lines
6.3 KiB
JavaScript
152 lines
6.3 KiB
JavaScript
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Thomas Lübking <thomas.luebking@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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/*global effect, effects, animate, animationTime, Effect, QEasingCurve */
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"use strict";
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var eyeOnScreenEffect = {
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duration: animationTime(250),
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loadConfig: function () {
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eyeOnScreenEffect.duration = animationTime(250);
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},
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delevateWindow: function(window) {
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if (window.desktopWindow) {
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if (window.eyeOnScreenShowsDesktop) {
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window.eyeOnScreenShowsDesktop = false;
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var stackingOrder = effects.stackingOrder;
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for (var i = 0; i < stackingOrder.length; ++i) {
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var w = stackingOrder[i];
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if (w.eyeOnScreenOpacityKeeper === undefined)
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continue;
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cancel(w.eyeOnScreenOpacityKeeper);
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delete w.eyeOnScreenOpacityKeeper;
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}
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}
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} else if (window.elevatedByEyeOnScreen) {
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effects.setElevatedWindow(window, false);
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window.elevatedByEyeOnScreen = false;
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}
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},
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slurp: function (showing) {
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var stackingOrder = effects.stackingOrder;
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var screenGeo = effects.virtualScreenGeometry;
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var center = { value1: screenGeo.x + screenGeo.width/2,
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value2: screenGeo.y + screenGeo.height/2 };
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for (var i = 0; i < stackingOrder.length; ++i) {
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var w = stackingOrder[i];
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if (!w.visible || !(showing || w.slurpedByEyeOnScreen)) {
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continue;
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}
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w.slurpedByEyeOnScreen = showing;
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if (w.desktopWindow) {
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// causes "seizures" because of opposing movements
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// var zoom = showing ? 0.8 : 1.2;
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var zoom = 0.8;
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w.eyeOnScreenShowsDesktop = showing;
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animate({
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window: w,
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duration: 2*eyeOnScreenEffect.duration, // "*2 for "bumper" transition
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animations: [{
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type: Effect.Scale,
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curve: Effect.GaussianCurve,
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to: zoom
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}, {
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type: Effect.Opacity,
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curve: Effect.GaussianCurve,
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to: 0.0
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}]
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});
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if (showing) // (when not showing, pretty much everything would be above)
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break; // ignore windows above the desktop
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} else {
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effects.setElevatedWindow(w, showing);
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if (showing) {
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w.elevatedByEyeOnScreen = true;
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if (w.dock) {
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animate({
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// this is a HACK - we need to trigger an animationEnded to delevate the dock in time, or it'll flicker :-(
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// TODO? "var timer = new QTimer;" causes an error in effect scripts
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window: w,
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animations: [{
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type: Effect.Opacity,
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curve: QEasingCurve.Linear,
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duration: eyeOnScreenEffect.duration,
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to: 0.9
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}]
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});
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} else {
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animate({
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window: w,
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animations: [{
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type: Effect.Scale,
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curve: QEasingCurve.InCubic,
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duration: eyeOnScreenEffect.duration,
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to: 0.0
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}, {
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type: Effect.Position,
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curve: QEasingCurve.InCubic,
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duration: eyeOnScreenEffect.duration,
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to: center
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}]
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});
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}
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w.eyeOnScreenOpacityKeeper = set({
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window: w,
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animations: [{
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type: Effect.Opacity,
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curve: QEasingCurve.InCubic,
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duration: eyeOnScreenEffect.duration,
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to: 0.0
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}]
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});
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} else {
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w.elevatedByEyeOnScreen = false;
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if (!w.dock) {
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animate({
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window: w,
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duration: eyeOnScreenEffect.duration,
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delay: eyeOnScreenEffect.duration,
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animations: [{
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type: Effect.Scale,
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curve: QEasingCurve.OutCubic,
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from: 0.0
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}, {
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type: Effect.Position,
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curve: QEasingCurve.OutCubic,
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from: center
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}]
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});
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}
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if (w.eyeOnScreenOpacityKeeper !== undefined) {
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cancel(w.eyeOnScreenOpacityKeeper);
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delete w.eyeOnScreenOpacityKeeper;
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}
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animate({
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window: w,
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duration: eyeOnScreenEffect.duration,
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delay: eyeOnScreenEffect.duration,
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animations: [{
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type: Effect.Opacity,
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curve: QEasingCurve.OutCubic,
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duration: eyeOnScreenEffect.duration,
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from: 0.0
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}]
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});
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}
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}
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}
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},
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init: function () {
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eyeOnScreenEffect.loadConfig();
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effects.showingDesktopChanged.connect(eyeOnScreenEffect.slurp);
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effect.animationEnded.connect(eyeOnScreenEffect.delevateWindow);
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}
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};
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eyeOnScreenEffect.init();
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