kwin/effects/glide/glide.h
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

145 lines
3.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2007 Philip Falkner <philip.falkner@gmail.com>
SPDX-FileCopyrightText: 2009 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2010 Alexandre Pereira <pereira.alex@gmail.com>
SPDX-FileCopyrightText: 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#ifndef KWIN_GLIDE_H
#define KWIN_GLIDE_H
// kwineffects
#include <kwineffects.h>
namespace KWin
{
class GlideEffect : public Effect
{
Q_OBJECT
Q_PROPERTY(int duration READ duration)
Q_PROPERTY(RotationEdge inRotationEdge READ inRotationEdge)
Q_PROPERTY(qreal inRotationAngle READ inRotationAngle)
Q_PROPERTY(qreal inDistance READ inDistance)
Q_PROPERTY(qreal inOpacity READ inOpacity)
Q_PROPERTY(RotationEdge outRotationEdge READ outRotationEdge)
Q_PROPERTY(qreal outRotationAngle READ outRotationAngle)
Q_PROPERTY(qreal outDistance READ outDistance)
Q_PROPERTY(qreal outOpacity READ outOpacity)
public:
GlideEffect();
~GlideEffect() override;
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
void postPaintScreen() override;
bool isActive() const override;
int requestedEffectChainPosition() const override;
static bool supported();
enum RotationEdge {
Top = 0,
Right = 1,
Bottom = 2,
Left = 3
};
Q_ENUM(RotationEdge)
int duration() const;
RotationEdge inRotationEdge() const;
qreal inRotationAngle() const;
qreal inDistance() const;
qreal inOpacity() const;
RotationEdge outRotationEdge() const;
qreal outRotationAngle() const;
qreal outDistance() const;
qreal outOpacity() const;
private Q_SLOTS:
void windowAdded(EffectWindow *w);
void windowClosed(EffectWindow *w);
void windowDeleted(EffectWindow *w);
void windowDataChanged(EffectWindow *w, int role);
private:
bool isGlideWindow(EffectWindow *w) const;
std::chrono::milliseconds m_duration;
QHash<EffectWindow*, TimeLine> m_animations;
struct GlideParams {
RotationEdge edge;
struct {
qreal from;
qreal to;
} angle, distance, opacity;
};
GlideParams m_inParams;
GlideParams m_outParams;
};
inline int GlideEffect::requestedEffectChainPosition() const
{
return 50;
}
inline int GlideEffect::duration() const
{
return m_duration.count();
}
inline GlideEffect::RotationEdge GlideEffect::inRotationEdge() const
{
return m_inParams.edge;
}
inline qreal GlideEffect::inRotationAngle() const
{
return m_inParams.angle.from;
}
inline qreal GlideEffect::inDistance() const
{
return m_inParams.distance.from;
}
inline qreal GlideEffect::inOpacity() const
{
return m_inParams.opacity.from;
}
inline GlideEffect::RotationEdge GlideEffect::outRotationEdge() const
{
return m_outParams.edge;
}
inline qreal GlideEffect::outRotationAngle() const
{
return m_outParams.angle.to;
}
inline qreal GlideEffect::outDistance() const
{
return m_outParams.distance.to;
}
inline qreal GlideEffect::outOpacity() const
{
return m_outParams.opacity.to;
}
} // namespace KWin
#endif