1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
108 lines
3.6 KiB
C++
108 lines
3.6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#include "lookingglass_config.h"
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// KConfigSkeleton
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#include "lookingglassconfig.h"
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#include <config-kwin.h>
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#include <kwineffects_interface.h>
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#include <QAction>
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#include <KGlobalAccel>
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#include <KLocalizedString>
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#include <kconfiggroup.h>
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#include <KActionCollection>
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#include <KAboutData>
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#include <KPluginFactory>
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#include <QDebug>
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#include <QWidget>
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#include <QVBoxLayout>
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K_PLUGIN_FACTORY_WITH_JSON(LookingGlassEffectConfigFactory,
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"lookingglass_config.json",
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registerPlugin<KWin::LookingGlassEffectConfig>();)
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namespace KWin
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{
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LookingGlassEffectConfigForm::LookingGlassEffectConfigForm(QWidget* parent) : QWidget(parent)
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{
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setupUi(this);
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}
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LookingGlassEffectConfig::LookingGlassEffectConfig(QWidget* parent, const QVariantList& args) :
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KCModule(KAboutData::pluginData(QStringLiteral("lookingglass")), parent, args)
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{
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m_ui = new LookingGlassEffectConfigForm(this);
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QVBoxLayout* layout = new QVBoxLayout(this);
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layout->addWidget(m_ui);
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LookingGlassConfig::instance(KWIN_CONFIG);
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addConfig(LookingGlassConfig::self(), m_ui);
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connect(m_ui->editor, &KShortcutsEditor::keyChange, this, &LookingGlassEffectConfig::markAsChanged);
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// Shortcut config. The shortcut belongs to the component "kwin"!
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m_actionCollection = new KActionCollection(this, QStringLiteral("kwin"));
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m_actionCollection->setComponentDisplayName(i18n("KWin"));
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m_actionCollection->setConfigGroup(QStringLiteral("LookingGlass"));
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m_actionCollection->setConfigGlobal(true);
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QAction* a;
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a = m_actionCollection->addAction(KStandardAction::ZoomIn);
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a->setProperty("isConfigurationAction", true);
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KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Equal);
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KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Equal);
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a = m_actionCollection->addAction(KStandardAction::ZoomOut);
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a->setProperty("isConfigurationAction", true);
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KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Minus);
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KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Minus);
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a = m_actionCollection->addAction(KStandardAction::ActualSize);
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a->setProperty("isConfigurationAction", true);
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KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_0);
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KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_0);
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m_ui->editor->addCollection(m_actionCollection);
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}
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LookingGlassEffectConfig::~LookingGlassEffectConfig()
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{
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// Undo (only) unsaved changes to global key shortcuts
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m_ui->editor->undoChanges();
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}
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void LookingGlassEffectConfig::save()
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{
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qDebug() << "Saving config of LookingGlass" ;
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KCModule::save();
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m_ui->editor->save(); // undo() will restore to this state from now on
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OrgKdeKwinEffectsInterface interface(QStringLiteral("org.kde.KWin"),
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QStringLiteral("/Effects"),
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QDBusConnection::sessionBus());
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interface.reconfigureEffect(QStringLiteral("lookingglass"));
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}
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void LookingGlassEffectConfig::defaults()
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{
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m_ui->editor->allDefault();
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KCModule::defaults();
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}
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} // namespace
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#include "lookingglass_config.moc"
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