1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2008 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#ifndef KWIN_MAGICLAMP_H
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#define KWIN_MAGICLAMP_H
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#include <kwineffects.h>
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namespace KWin
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{
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class MagicLampEffect
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: public Effect
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{
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Q_OBJECT
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public:
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MagicLampEffect();
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData& data, int time) override;
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void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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void postPaintScreen() override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override {
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return 50;
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}
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static bool supported();
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public Q_SLOTS:
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotWindowMinimized(KWin::EffectWindow *w);
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void slotWindowUnminimized(KWin::EffectWindow *w);
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private:
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std::chrono::milliseconds m_duration;
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QHash<const EffectWindow*, TimeLine> m_animations;
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enum IconPosition {
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Top,
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Bottom,
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Left,
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Right
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};
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};
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} // namespace
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#endif
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