1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
125 lines
4.2 KiB
JavaScript
125 lines
4.2 KiB
JavaScript
/********************************************************************
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2016 Marco Martin <mart@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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"use strict";
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var morphingEffect = {
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duration: animationTime(150),
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loadConfig: function () {
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morphingEffect.duration = animationTime(150);
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},
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handleFrameGeometryChanged: function (window, oldGeometry) {
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//only tooltips and notifications
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if (!window.tooltip && !window.notification && !window.criticalNotification) {
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return;
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}
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var newGeometry = window.geometry;
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//only do the transition for near enough tooltips,
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//don't cross the whole screen: ugly
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var distance = Math.abs(oldGeometry.x - newGeometry.x) + Math.abs(oldGeometry.y - newGeometry.y);
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if (distance > (newGeometry.width + newGeometry.height) * 2) {
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if (window.moveAnimation) {
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delete window.moveAnimation;
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}
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if (window.fadeAnimation) {
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delete window.fadeAnimation;
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}
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return;
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}
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//don't resize it "too much", set as four times
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if ((newGeometry.width / oldGeometry.width) > 4 ||
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(oldGeometry.width / newGeometry.width) > 4 ||
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(newGeometry.height / oldGeometry.height) > 4 ||
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(oldGeometry.height / newGeometry.height) > 4) {
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return;
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}
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window.setData(Effect.WindowForceBackgroundContrastRole, true);
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window.setData(Effect.WindowForceBlurRole, true);
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var couldRetarget = false;
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if (window.moveAnimation) {
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if (window.moveAnimation[0]) {
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couldRetarget = retarget(window.moveAnimation[0], {
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value1: newGeometry.width,
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value2: newGeometry.height
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}, morphingEffect.duration);
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}
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if (couldRetarget && window.moveAnimation[1]) {
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couldRetarget = retarget(window.moveAnimation[1], {
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value1: newGeometry.x + newGeometry.width/2,
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value2: newGeometry.y + newGeometry.height / 2
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}, morphingEffect.duration);
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}
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if (!couldRetarget) {
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cancel(window.moveAnimation[0]);
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}
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}
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if (!couldRetarget) {
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window.moveAnimation = animate({
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window: window,
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duration: morphingEffect.duration,
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animations: [{
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type: Effect.Size,
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to: {
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value1: newGeometry.width,
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value2: newGeometry.height
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},
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from: {
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value1: oldGeometry.width,
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value2: oldGeometry.height
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}
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}, {
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type: Effect.Position,
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to: {
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value1: newGeometry.x + newGeometry.width / 2,
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value2: newGeometry.y + newGeometry.height / 2
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},
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from: {
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value1: oldGeometry.x + oldGeometry.width / 2,
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value2: oldGeometry.y + oldGeometry.height / 2
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}
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}]
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});
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}
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couldRetarget = false;
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if (window.fadeAnimation) {
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couldRetarget = retarget(window.fadeAnimation[0], 1.0, morphingEffect.duration);
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}
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if (!couldRetarget) {
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window.fadeAnimation = animate({
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window: window,
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duration: morphingEffect.duration,
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animations: [{
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type: Effect.CrossFadePrevious,
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to: 1.0,
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from: 0.0
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}]
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});
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}
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},
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init: function () {
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effect.configChanged.connect(morphingEffect.loadConfig);
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effects.windowFrameGeometryChanged.connect(morphingEffect.handleFrameGeometryChanged);
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}
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};
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morphingEffect.init();
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