kwin/effects/mouseclick/mouseclick.h
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

174 lines
4.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2012 Filip Wieladek <wattos@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#ifndef KWIN_MOUSECLICK_H
#define KWIN_MOUSECLICK_H
#include <kwineffects.h>
#include <kwinglutils.h>
#include <kwinxrenderutils.h>
#include <KLocalizedString>
#include <QFont>
namespace KWin
{
#define BUTTON_COUNT 3
class MouseEvent
{
public:
int m_button;
QPoint m_pos;
int m_time;
EffectFrame* m_frame;
bool m_press;
public:
MouseEvent(int button, QPoint point, int time, EffectFrame* frame, bool press)
: m_button(button),
m_pos(point),
m_time(time),
m_frame(frame),
m_press(press)
{};
~MouseEvent()
{
delete m_frame;
}
};
class MouseButton
{
public:
QString m_labelUp;
QString m_labelDown;
Qt::MouseButtons m_button;
bool m_isPressed;
int m_time;
public:
MouseButton(QString label, Qt::MouseButtons button)
: m_labelUp(label),
m_labelDown(label),
m_button(button),
m_isPressed(false),
m_time(0)
{
m_labelDown.append(i18n(""));
m_labelUp.append(i18n(""));
};
inline void setPressed(bool pressed)
{
if (m_isPressed != pressed) {
m_isPressed = pressed;
if (pressed)
m_time = 0;
}
}
};
class MouseClickEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(QColor color1 READ color1)
Q_PROPERTY(QColor color2 READ color2)
Q_PROPERTY(QColor color3 READ color3)
Q_PROPERTY(qreal lineWidth READ lineWidth)
Q_PROPERTY(int ringLife READ ringLife)
Q_PROPERTY(int ringSize READ ringSize)
Q_PROPERTY(int ringCount READ ringCount)
Q_PROPERTY(bool showText READ isShowText)
Q_PROPERTY(QFont font READ font)
Q_PROPERTY(bool enabled READ isEnabled)
public:
MouseClickEffect();
~MouseClickEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
// for properties
QColor color1() const {
return m_colors[0];
}
QColor color2() const {
return m_colors[1];
}
QColor color3() const {
return m_colors[2];
}
qreal lineWidth() const {
return m_lineWidth;
}
int ringLife() const {
return m_ringLife;
}
int ringSize() const {
return m_ringMaxSize;
}
int ringCount() const {
return m_ringCount;
}
bool isShowText() const {
return m_showText;
}
QFont font() const {
return m_font;
}
bool isEnabled() const {
return m_enabled;
}
private Q_SLOTS:
void toggleEnabled();
void slotMouseChanged(const QPoint& pos, const QPoint& old,
Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
private:
EffectFrame* createEffectFrame(const QPoint& pos, const QString& text);
inline void drawCircle(const QColor& color, float cx, float cy, float r);
inline void paintScreenSetup(int mask, QRegion region, ScreenPaintData& data);
inline void paintScreenFinish(int mask, QRegion region, ScreenPaintData& data);
inline bool isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons);
inline bool isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons);
inline float computeRadius(const MouseEvent* click, int ring);
inline float computeAlpha(const MouseEvent* click, int ring);
void repaint();
void drawCircleGl(const QColor& color, float cx, float cy, float r);
void drawCircleXr(const QColor& color, float cx, float cy, float r);
void drawCircleQPainter(const QColor& color, float cx, float cy, float r);
void paintScreenSetupGl(int mask, QRegion region, ScreenPaintData& data);
void paintScreenFinishGl(int mask, QRegion region, ScreenPaintData& data);
QColor m_colors[BUTTON_COUNT];
int m_ringCount;
float m_lineWidth;
float m_ringLife;
float m_ringMaxSize;
bool m_showText;
QFont m_font;
QList<MouseEvent*> m_clicks;
MouseButton* m_buttons[BUTTON_COUNT];
bool m_enabled;
};
} // namespace
#endif