1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
45 lines
1 KiB
C++
45 lines
1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#ifndef KWIN_MOUSEMARK_CONFIG_H
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#define KWIN_MOUSEMARK_CONFIG_H
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#include <kcmodule.h>
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#include "ui_mousemark_config.h"
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class KActionCollection;
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namespace KWin
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{
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class MouseMarkEffectConfigForm : public QWidget, public Ui::MouseMarkEffectConfigForm
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{
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Q_OBJECT
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public:
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explicit MouseMarkEffectConfigForm(QWidget* parent);
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};
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class MouseMarkEffectConfig : public KCModule
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{
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Q_OBJECT
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public:
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explicit MouseMarkEffectConfig(QWidget* parent = nullptr, const QVariantList& args = QVariantList());
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~MouseMarkEffectConfig() override;
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void save() override;
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private:
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MouseMarkEffectConfigForm* m_ui;
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KActionCollection* m_actionCollection;
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};
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} // namespace
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#endif
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