1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
330 lines
12 KiB
C++
330 lines
12 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2009 Michael Zanetti <michael_zanetti@gmx.net>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#include "slideback.h"
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namespace KWin
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{
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SlideBackEffect::SlideBackEffect()
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{
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m_tabboxActive = 0;
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m_justMapped = m_upmostWindow = nullptr;
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connect(effects, &EffectsHandler::windowAdded, this, &SlideBackEffect::slotWindowAdded);
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connect(effects, &EffectsHandler::windowDeleted, this, &SlideBackEffect::slotWindowDeleted);
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connect(effects, &EffectsHandler::windowUnminimized, this, &SlideBackEffect::slotWindowUnminimized);
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connect(effects, &EffectsHandler::tabBoxAdded, this, &SlideBackEffect::slotTabBoxAdded);
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connect(effects, &EffectsHandler::stackingOrderChanged, this, &SlideBackEffect::slotStackingOrderChanged);
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connect(effects, &EffectsHandler::tabBoxClosed, this, &SlideBackEffect::slotTabBoxClosed);
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}
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void SlideBackEffect::slotStackingOrderChanged()
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{
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if (effects->activeFullScreenEffect() || m_tabboxActive) {
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oldStackingOrder = effects->stackingOrder();
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usableOldStackingOrder = usableWindows(oldStackingOrder);
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return;
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}
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EffectWindowList newStackingOrder = effects->stackingOrder(),
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usableNewStackingOrder = usableWindows(newStackingOrder);
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if (usableNewStackingOrder == usableOldStackingOrder || usableNewStackingOrder.isEmpty()) {
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oldStackingOrder = newStackingOrder;
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usableOldStackingOrder = usableNewStackingOrder;
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return;
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}
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m_upmostWindow = usableNewStackingOrder.last();
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if (m_upmostWindow == m_justMapped ) // a window was added, got on top, stacking changed. Nothing impressive
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m_justMapped = nullptr;
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else if (!usableOldStackingOrder.isEmpty() && m_upmostWindow != usableOldStackingOrder.last())
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windowRaised(m_upmostWindow);
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oldStackingOrder = newStackingOrder;
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usableOldStackingOrder = usableNewStackingOrder;
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}
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void SlideBackEffect::windowRaised(EffectWindow *w)
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{
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// Determine all windows on top of the activated one
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bool currentFound = false;
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foreach (EffectWindow * tmp, oldStackingOrder) {
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if (!currentFound) {
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if (tmp == w) {
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currentFound = true;
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}
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} else {
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if (isWindowUsable(tmp) && tmp->isOnCurrentDesktop() && w->isOnCurrentDesktop()) {
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// Do we have to move it?
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if (intersects(w, tmp->geometry())) {
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QRect slideRect;
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slideRect = getSlideDestination(getModalGroupGeometry(w), tmp->geometry());
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effects->setElevatedWindow(tmp, true);
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elevatedList.append(tmp);
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motionManager.manage(tmp);
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motionManager.moveWindow(tmp, slideRect);
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destinationList.insert(tmp, slideRect);
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coveringWindows.append(tmp);
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} else {
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//Does it intersect with a moved (elevated) window and do we have to elevate it too?
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foreach (EffectWindow * elevatedWindow, elevatedList) {
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if (tmp->geometry().intersects(elevatedWindow->geometry())) {
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effects->setElevatedWindow(tmp, true);
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elevatedList.append(tmp);
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break;
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}
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}
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}
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}
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if (tmp->isDock() || tmp->keepAbove()) {
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effects->setElevatedWindow(tmp, true);
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elevatedList.append(tmp);
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}
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}
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}
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// If a window is minimized it could happen that the panels stay elevated without any windows sliding.
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// clear all elevation settings
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if (!motionManager.managingWindows()) {
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foreach (EffectWindow * tmp, elevatedList) {
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effects->setElevatedWindow(tmp, false);
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}
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}
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}
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QRect SlideBackEffect::getSlideDestination(const QRect &windowUnderGeometry, const QRect &windowOverGeometry)
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{
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// Determine the shortest way:
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int leftSlide = windowUnderGeometry.left() - windowOverGeometry.right() - 20;
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int rightSlide = windowUnderGeometry.right() - windowOverGeometry.left() + 20;
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int upSlide = windowUnderGeometry.top() - windowOverGeometry.bottom() - 20;
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int downSlide = windowUnderGeometry.bottom() - windowOverGeometry.top() + 20;
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int horizSlide = leftSlide;
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if (qAbs(horizSlide) > qAbs(rightSlide)) {
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horizSlide = rightSlide;
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}
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int vertSlide = upSlide;
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if (qAbs(vertSlide) > qAbs(downSlide)) {
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vertSlide = downSlide;
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}
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QRect slideRect = windowOverGeometry;
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if (qAbs(horizSlide) < qAbs(vertSlide)) {
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slideRect.moveLeft(slideRect.x() + horizSlide);
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} else {
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slideRect.moveTop(slideRect.y() + vertSlide);
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}
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return slideRect;
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}
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void SlideBackEffect::prePaintScreen(ScreenPrePaintData &data, int time)
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{
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if (motionManager.managingWindows()) {
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motionManager.calculate(time);
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data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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}
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for (auto const &w : effects->stackingOrder()) {
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w->setData(WindowForceBlurRole, QVariant(true));
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}
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effects->prePaintScreen(data, time);
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}
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void SlideBackEffect::postPaintScreen()
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{
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if (motionManager.areWindowsMoving()) {
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effects->addRepaintFull();
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}
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for (auto &w : effects->stackingOrder()) {
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w->setData(WindowForceBlurRole, QVariant());
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}
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effects->postPaintScreen();
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}
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void SlideBackEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
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{
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if (motionManager.isManaging(w)) {
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data.setTransformed();
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}
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effects->prePaintWindow(w, data, time);
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}
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void SlideBackEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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{
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if (motionManager.isManaging(w)) {
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motionManager.apply(w, data);
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}
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foreach (const QRegion &r, clippedRegions) {
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region = region.intersected(r);
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}
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effects->paintWindow(w, mask, region, data);
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for (int i = clippedRegions.count() - 1; i > -1; --i)
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PaintClipper::pop(clippedRegions.at(i));
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clippedRegions.clear();
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}
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void SlideBackEffect::postPaintWindow(EffectWindow* w)
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{
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if (motionManager.isManaging(w)) {
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if (destinationList.contains(w)) {
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if (!motionManager.isWindowMoving(w)) { // has window reched its destination?
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// If we are still intersecting with the upmostWindow it is moving. slide to somewhere else
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// restore the stacking order of all windows not intersecting any more except panels
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if (coveringWindows.contains(w)) {
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EffectWindowList tmpList;
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foreach (EffectWindow * tmp, elevatedList) {
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QRect elevatedGeometry = tmp->geometry();
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if (motionManager.isManaging(tmp)) {
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elevatedGeometry = motionManager.transformedGeometry(tmp).toAlignedRect();
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}
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if (m_upmostWindow && !tmp->isDock() && !tmp->keepAbove() && m_upmostWindow->geometry().intersects(elevatedGeometry)) {
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QRect newDestination;
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newDestination = getSlideDestination(getModalGroupGeometry(m_upmostWindow), elevatedGeometry);
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if (!motionManager.isManaging(tmp)) {
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motionManager.manage(tmp);
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}
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motionManager.moveWindow(tmp, newDestination);
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destinationList[tmp] = newDestination;
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} else {
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if (!tmp->isDock()) {
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bool keepElevated = false;
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foreach (EffectWindow * elevatedWindow, tmpList) {
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if (tmp->geometry().intersects(elevatedWindow->geometry())) {
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keepElevated = true;
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}
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}
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if (!keepElevated) {
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effects->setElevatedWindow(tmp, false);
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elevatedList.removeAll(tmp);
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}
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}
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}
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tmpList.append(tmp);
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}
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} else {
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// Move the window back where it belongs
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motionManager.moveWindow(w, w->geometry());
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destinationList.remove(w);
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}
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}
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} else {
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// is window back at its original position?
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if (!motionManager.isWindowMoving(w)) {
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motionManager.unmanage(w);
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effects->addRepaintFull();
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}
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}
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if (coveringWindows.contains(w)) {
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// It could happen that there is no aciveWindow() here if the user clicks the close-button on an inactive window.
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// Just skip... the window will be removed in windowDeleted() later
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if (m_upmostWindow && !intersects(m_upmostWindow, motionManager.transformedGeometry(w).toAlignedRect())) {
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coveringWindows.removeAll(w);
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if (coveringWindows.isEmpty()) {
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// Restore correct stacking order
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foreach (EffectWindow * tmp, elevatedList) {
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effects->setElevatedWindow(tmp, false);
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}
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elevatedList.clear();
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}
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}
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}
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}
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effects->postPaintWindow(w);
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}
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void SlideBackEffect::slotWindowDeleted(EffectWindow* w)
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{
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if (w == m_upmostWindow)
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m_upmostWindow = nullptr;
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if (w == m_justMapped)
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m_justMapped = nullptr;
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usableOldStackingOrder.removeAll(w);
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oldStackingOrder.removeAll(w);
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coveringWindows.removeAll(w);
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elevatedList.removeAll(w);
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if (motionManager.isManaging(w)) {
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motionManager.unmanage(w);
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}
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}
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void SlideBackEffect::slotWindowAdded(EffectWindow *w)
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{
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m_justMapped = w;
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}
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void SlideBackEffect::slotWindowUnminimized(EffectWindow* w)
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{
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// SlideBack should not be triggered on an unminimized window. For this we need to store the last unminimized window.
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m_justMapped = w;
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// the stackingOrderChanged() signal came before the window turned an effect window
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// usually this is no problem as the change shall not be caught anyway, but
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// the window may have changed its stack position, bug #353745
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slotStackingOrderChanged();
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}
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void SlideBackEffect::slotTabBoxAdded()
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{
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++m_tabboxActive;
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}
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void SlideBackEffect::slotTabBoxClosed()
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{
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m_tabboxActive = qMax(m_tabboxActive-1, 0);
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}
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bool SlideBackEffect::isWindowUsable(EffectWindow* w)
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{
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return w && (w->isNormalWindow() || w->isDialog()) && !w->keepAbove() && !w->isDeleted() && !w->isMinimized()
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&& w->isPaintingEnabled();
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}
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bool SlideBackEffect::intersects(EffectWindow* windowUnder, const QRect &windowOverGeometry)
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{
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QRect windowUnderGeometry = getModalGroupGeometry(windowUnder);
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return windowUnderGeometry.intersects(windowOverGeometry);
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}
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EffectWindowList SlideBackEffect::usableWindows(const EffectWindowList & allWindows)
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{
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EffectWindowList retList;
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auto isWindowVisible = [] (const EffectWindow *window) {
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return window && effects->virtualScreenGeometry().intersects(window->geometry());
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};
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foreach (EffectWindow * tmp, allWindows) {
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if (isWindowUsable(tmp) && isWindowVisible(tmp)) {
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retList.append(tmp);
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}
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}
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return retList;
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}
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QRect SlideBackEffect::getModalGroupGeometry(EffectWindow *w)
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{
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QRect modalGroupGeometry = w->geometry();
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if (w->isModal()) {
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foreach (EffectWindow * modalWindow, w->mainWindows()) {
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modalGroupGeometry = modalGroupGeometry.united(getModalGroupGeometry(modalWindow));
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}
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}
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return modalGroupGeometry;
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}
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bool SlideBackEffect::isActive() const
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{
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return motionManager.managingWindows();
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}
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} //Namespace
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