kwin/effects/slideback/slideback.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

330 lines
12 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2009 Michael Zanetti <michael_zanetti@gmx.net>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include "slideback.h"
namespace KWin
{
SlideBackEffect::SlideBackEffect()
{
m_tabboxActive = 0;
m_justMapped = m_upmostWindow = nullptr;
connect(effects, &EffectsHandler::windowAdded, this, &SlideBackEffect::slotWindowAdded);
connect(effects, &EffectsHandler::windowDeleted, this, &SlideBackEffect::slotWindowDeleted);
connect(effects, &EffectsHandler::windowUnminimized, this, &SlideBackEffect::slotWindowUnminimized);
connect(effects, &EffectsHandler::tabBoxAdded, this, &SlideBackEffect::slotTabBoxAdded);
connect(effects, &EffectsHandler::stackingOrderChanged, this, &SlideBackEffect::slotStackingOrderChanged);
connect(effects, &EffectsHandler::tabBoxClosed, this, &SlideBackEffect::slotTabBoxClosed);
}
void SlideBackEffect::slotStackingOrderChanged()
{
if (effects->activeFullScreenEffect() || m_tabboxActive) {
oldStackingOrder = effects->stackingOrder();
usableOldStackingOrder = usableWindows(oldStackingOrder);
return;
}
EffectWindowList newStackingOrder = effects->stackingOrder(),
usableNewStackingOrder = usableWindows(newStackingOrder);
if (usableNewStackingOrder == usableOldStackingOrder || usableNewStackingOrder.isEmpty()) {
oldStackingOrder = newStackingOrder;
usableOldStackingOrder = usableNewStackingOrder;
return;
}
m_upmostWindow = usableNewStackingOrder.last();
if (m_upmostWindow == m_justMapped ) // a window was added, got on top, stacking changed. Nothing impressive
m_justMapped = nullptr;
else if (!usableOldStackingOrder.isEmpty() && m_upmostWindow != usableOldStackingOrder.last())
windowRaised(m_upmostWindow);
oldStackingOrder = newStackingOrder;
usableOldStackingOrder = usableNewStackingOrder;
}
void SlideBackEffect::windowRaised(EffectWindow *w)
{
// Determine all windows on top of the activated one
bool currentFound = false;
foreach (EffectWindow * tmp, oldStackingOrder) {
if (!currentFound) {
if (tmp == w) {
currentFound = true;
}
} else {
if (isWindowUsable(tmp) && tmp->isOnCurrentDesktop() && w->isOnCurrentDesktop()) {
// Do we have to move it?
if (intersects(w, tmp->geometry())) {
QRect slideRect;
slideRect = getSlideDestination(getModalGroupGeometry(w), tmp->geometry());
effects->setElevatedWindow(tmp, true);
elevatedList.append(tmp);
motionManager.manage(tmp);
motionManager.moveWindow(tmp, slideRect);
destinationList.insert(tmp, slideRect);
coveringWindows.append(tmp);
} else {
//Does it intersect with a moved (elevated) window and do we have to elevate it too?
foreach (EffectWindow * elevatedWindow, elevatedList) {
if (tmp->geometry().intersects(elevatedWindow->geometry())) {
effects->setElevatedWindow(tmp, true);
elevatedList.append(tmp);
break;
}
}
}
}
if (tmp->isDock() || tmp->keepAbove()) {
effects->setElevatedWindow(tmp, true);
elevatedList.append(tmp);
}
}
}
// If a window is minimized it could happen that the panels stay elevated without any windows sliding.
// clear all elevation settings
if (!motionManager.managingWindows()) {
foreach (EffectWindow * tmp, elevatedList) {
effects->setElevatedWindow(tmp, false);
}
}
}
QRect SlideBackEffect::getSlideDestination(const QRect &windowUnderGeometry, const QRect &windowOverGeometry)
{
// Determine the shortest way:
int leftSlide = windowUnderGeometry.left() - windowOverGeometry.right() - 20;
int rightSlide = windowUnderGeometry.right() - windowOverGeometry.left() + 20;
int upSlide = windowUnderGeometry.top() - windowOverGeometry.bottom() - 20;
int downSlide = windowUnderGeometry.bottom() - windowOverGeometry.top() + 20;
int horizSlide = leftSlide;
if (qAbs(horizSlide) > qAbs(rightSlide)) {
horizSlide = rightSlide;
}
int vertSlide = upSlide;
if (qAbs(vertSlide) > qAbs(downSlide)) {
vertSlide = downSlide;
}
QRect slideRect = windowOverGeometry;
if (qAbs(horizSlide) < qAbs(vertSlide)) {
slideRect.moveLeft(slideRect.x() + horizSlide);
} else {
slideRect.moveTop(slideRect.y() + vertSlide);
}
return slideRect;
}
void SlideBackEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
if (motionManager.managingWindows()) {
motionManager.calculate(time);
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
}
for (auto const &w : effects->stackingOrder()) {
w->setData(WindowForceBlurRole, QVariant(true));
}
effects->prePaintScreen(data, time);
}
void SlideBackEffect::postPaintScreen()
{
if (motionManager.areWindowsMoving()) {
effects->addRepaintFull();
}
for (auto &w : effects->stackingOrder()) {
w->setData(WindowForceBlurRole, QVariant());
}
effects->postPaintScreen();
}
void SlideBackEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
{
if (motionManager.isManaging(w)) {
data.setTransformed();
}
effects->prePaintWindow(w, data, time);
}
void SlideBackEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
{
if (motionManager.isManaging(w)) {
motionManager.apply(w, data);
}
foreach (const QRegion &r, clippedRegions) {
region = region.intersected(r);
}
effects->paintWindow(w, mask, region, data);
for (int i = clippedRegions.count() - 1; i > -1; --i)
PaintClipper::pop(clippedRegions.at(i));
clippedRegions.clear();
}
void SlideBackEffect::postPaintWindow(EffectWindow* w)
{
if (motionManager.isManaging(w)) {
if (destinationList.contains(w)) {
if (!motionManager.isWindowMoving(w)) { // has window reched its destination?
// If we are still intersecting with the upmostWindow it is moving. slide to somewhere else
// restore the stacking order of all windows not intersecting any more except panels
if (coveringWindows.contains(w)) {
EffectWindowList tmpList;
foreach (EffectWindow * tmp, elevatedList) {
QRect elevatedGeometry = tmp->geometry();
if (motionManager.isManaging(tmp)) {
elevatedGeometry = motionManager.transformedGeometry(tmp).toAlignedRect();
}
if (m_upmostWindow && !tmp->isDock() && !tmp->keepAbove() && m_upmostWindow->geometry().intersects(elevatedGeometry)) {
QRect newDestination;
newDestination = getSlideDestination(getModalGroupGeometry(m_upmostWindow), elevatedGeometry);
if (!motionManager.isManaging(tmp)) {
motionManager.manage(tmp);
}
motionManager.moveWindow(tmp, newDestination);
destinationList[tmp] = newDestination;
} else {
if (!tmp->isDock()) {
bool keepElevated = false;
foreach (EffectWindow * elevatedWindow, tmpList) {
if (tmp->geometry().intersects(elevatedWindow->geometry())) {
keepElevated = true;
}
}
if (!keepElevated) {
effects->setElevatedWindow(tmp, false);
elevatedList.removeAll(tmp);
}
}
}
tmpList.append(tmp);
}
} else {
// Move the window back where it belongs
motionManager.moveWindow(w, w->geometry());
destinationList.remove(w);
}
}
} else {
// is window back at its original position?
if (!motionManager.isWindowMoving(w)) {
motionManager.unmanage(w);
effects->addRepaintFull();
}
}
if (coveringWindows.contains(w)) {
// It could happen that there is no aciveWindow() here if the user clicks the close-button on an inactive window.
// Just skip... the window will be removed in windowDeleted() later
if (m_upmostWindow && !intersects(m_upmostWindow, motionManager.transformedGeometry(w).toAlignedRect())) {
coveringWindows.removeAll(w);
if (coveringWindows.isEmpty()) {
// Restore correct stacking order
foreach (EffectWindow * tmp, elevatedList) {
effects->setElevatedWindow(tmp, false);
}
elevatedList.clear();
}
}
}
}
effects->postPaintWindow(w);
}
void SlideBackEffect::slotWindowDeleted(EffectWindow* w)
{
if (w == m_upmostWindow)
m_upmostWindow = nullptr;
if (w == m_justMapped)
m_justMapped = nullptr;
usableOldStackingOrder.removeAll(w);
oldStackingOrder.removeAll(w);
coveringWindows.removeAll(w);
elevatedList.removeAll(w);
if (motionManager.isManaging(w)) {
motionManager.unmanage(w);
}
}
void SlideBackEffect::slotWindowAdded(EffectWindow *w)
{
m_justMapped = w;
}
void SlideBackEffect::slotWindowUnminimized(EffectWindow* w)
{
// SlideBack should not be triggered on an unminimized window. For this we need to store the last unminimized window.
m_justMapped = w;
// the stackingOrderChanged() signal came before the window turned an effect window
// usually this is no problem as the change shall not be caught anyway, but
// the window may have changed its stack position, bug #353745
slotStackingOrderChanged();
}
void SlideBackEffect::slotTabBoxAdded()
{
++m_tabboxActive;
}
void SlideBackEffect::slotTabBoxClosed()
{
m_tabboxActive = qMax(m_tabboxActive-1, 0);
}
bool SlideBackEffect::isWindowUsable(EffectWindow* w)
{
return w && (w->isNormalWindow() || w->isDialog()) && !w->keepAbove() && !w->isDeleted() && !w->isMinimized()
&& w->isPaintingEnabled();
}
bool SlideBackEffect::intersects(EffectWindow* windowUnder, const QRect &windowOverGeometry)
{
QRect windowUnderGeometry = getModalGroupGeometry(windowUnder);
return windowUnderGeometry.intersects(windowOverGeometry);
}
EffectWindowList SlideBackEffect::usableWindows(const EffectWindowList & allWindows)
{
EffectWindowList retList;
auto isWindowVisible = [] (const EffectWindow *window) {
return window && effects->virtualScreenGeometry().intersects(window->geometry());
};
foreach (EffectWindow * tmp, allWindows) {
if (isWindowUsable(tmp) && isWindowVisible(tmp)) {
retList.append(tmp);
}
}
return retList;
}
QRect SlideBackEffect::getModalGroupGeometry(EffectWindow *w)
{
QRect modalGroupGeometry = w->geometry();
if (w->isModal()) {
foreach (EffectWindow * modalWindow, w->mainWindows()) {
modalGroupGeometry = modalGroupGeometry.united(getModalGroupGeometry(modalWindow));
}
}
return modalGroupGeometry;
}
bool SlideBackEffect::isActive() const
{
return motionManager.managingWindows();
}
} //Namespace