kwin/effects/touchpoints/touchpoints.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

314 lines
8.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2012 Filip Wieladek <wattos@gmail.com>
SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include "touchpoints.h"
#include <QAction>
#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
#include <xcb/xcb.h>
#include <xcb/render.h>
#endif
#include <KConfigGroup>
#include <KGlobalAccel>
#include <QPainter>
#include <cmath>
namespace KWin
{
TouchPointsEffect::TouchPointsEffect()
: Effect()
{
}
TouchPointsEffect::~TouchPointsEffect() = default;
static const Qt::GlobalColor s_colors[] = {
Qt::blue,
Qt::red,
Qt::green,
Qt::cyan,
Qt::magenta,
Qt::yellow,
Qt::gray,
Qt::darkBlue,
Qt::darkRed,
Qt::darkGreen
};
Qt::GlobalColor TouchPointsEffect::colorForId(quint32 id)
{
auto it = m_colors.constFind(id);
if (it != m_colors.constEnd()) {
return it.value();
}
static int s_colorIndex = -1;
s_colorIndex = (s_colorIndex + 1) % 10;
m_colors.insert(id, s_colors[s_colorIndex]);
return s_colors[s_colorIndex];
}
bool TouchPointsEffect::touchDown(qint32 id, const QPointF &pos, quint32 time)
{
Q_UNUSED(time)
TouchPoint point;
point.pos = pos;
point.press = true;
point.color = colorForId(id);
m_points << point;
m_latestPositions.insert(id, pos);
repaint();
return false;
}
bool TouchPointsEffect::touchMotion(qint32 id, const QPointF &pos, quint32 time)
{
Q_UNUSED(time)
TouchPoint point;
point.pos = pos;
point.press = true;
point.color = colorForId(id);
m_points << point;
m_latestPositions.insert(id, pos);
repaint();
return false;
}
bool TouchPointsEffect::touchUp(qint32 id, quint32 time)
{
Q_UNUSED(time)
auto it = m_latestPositions.constFind(id);
if (it != m_latestPositions.constEnd()) {
TouchPoint point;
point.pos = it.value();
point.press = false;
point.color = colorForId(id);
m_points << point;
}
return false;
}
void TouchPointsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
auto it = m_points.begin();
while (it != m_points.end()) {
it->time += time;
if (it->time > m_ringLife) {
it = m_points.erase(it);
} else {
it++;
}
}
effects->prePaintScreen(data, time);
}
void TouchPointsEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
paintScreenSetup(mask, region, data);
for (auto it = m_points.constBegin(), end = m_points.constEnd(); it != end; ++it) {
for (int i = 0; i < m_ringCount; ++i) {
float alpha = computeAlpha(it->time, i);
float size = computeRadius(it->time, it->press, i);
if (size > 0 && alpha > 0) {
QColor color = it->color;
color.setAlphaF(alpha);
drawCircle(color, it->pos.x(), it->pos.y(), size);
}
}
}
paintScreenFinish(mask, region, data);
}
void TouchPointsEffect::postPaintScreen()
{
effects->postPaintScreen();
repaint();
}
float TouchPointsEffect::computeRadius(int time, bool press, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
if (press) {
return ((time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
return ((m_ringLife - time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
float TouchPointsEffect::computeAlpha(int time, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
return (m_ringLife - (float)time - ringDistance * (ring)) / m_ringLife;
}
void TouchPointsEffect::repaint()
{
if (!m_points.isEmpty()) {
QRegion dirtyRegion;
const int radius = m_ringMaxSize + m_lineWidth;
for (auto it = m_points.constBegin(), end = m_points.constEnd(); it != end; ++it) {
dirtyRegion |= QRect(it->pos.x() - radius, it->pos.y() - radius, 2*radius, 2*radius);
}
effects->addRepaint(dirtyRegion);
}
}
bool TouchPointsEffect::isActive() const
{
return !m_points.isEmpty();
}
void TouchPointsEffect::drawCircle(const QColor& color, float cx, float cy, float r)
{
if (effects->isOpenGLCompositing())
drawCircleGl(color, cx, cy, r);
if (effects->compositingType() == XRenderCompositing)
drawCircleXr(color, cx, cy, r);
if (effects->compositingType() == QPainterCompositing)
drawCircleQPainter(color, cx, cy, r);
}
void TouchPointsEffect::paintScreenSetup(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenSetupGl(mask, region, data);
}
void TouchPointsEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenFinishGl(mask, region, data);
}
void TouchPointsEffect::drawCircleGl(const QColor& color, float cx, float cy, float r)
{
static const int num_segments = 80;
static const float theta = 2 * 3.1415926 / float(num_segments);
static const float c = cosf(theta); //precalculate the sine and cosine
static const float s = sinf(theta);
float t;
float x = r;//we start at angle = 0
float y = 0;
GLVertexBuffer* vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(num_segments * 2);
for (int ii = 0; ii < num_segments; ++ii) {
verts << x + cx << y + cy;//output vertex
//apply the rotation matrix
t = x;
x = c * x - s * y;
y = s * t + c * y;
}
vbo->setData(verts.size() / 2, 2, verts.data(), nullptr);
vbo->render(GL_LINE_LOOP);
}
void TouchPointsEffect::drawCircleXr(const QColor& color, float cx, float cy, float r)
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (r <= m_lineWidth)
return;
int num_segments = r+8;
float theta = 2.0 * 3.1415926 / num_segments;
float cos = cosf(theta); //precalculate the sine and cosine
float sin = sinf(theta);
float x[2] = {r, r-m_lineWidth};
float y[2] = {0, 0};
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
QVector<xcb_render_pointfix_t> strip;
strip.reserve(2*num_segments+2);
xcb_render_pointfix_t point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
for (int i = 0; i < num_segments; ++i) {
//apply the rotation matrix
const float h[2] = {x[0], x[1]};
x[0] = cos * x[0] - sin * y[0];
x[1] = cos * x[1] - sin * y[1];
y[0] = sin * h[0] + cos * y[0];
y[1] = sin * h[1] + cos * y[1];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
}
const float h = x[0];
x[0] = cos * x[0] - sin * y[0];
y[0] = sin * h + cos * y[0];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
XRenderPicture fill = xRenderFill(color);
xcb_render_tri_strip(xcbConnection(), XCB_RENDER_PICT_OP_OVER,
fill, effects->xrenderBufferPicture(), 0,
0, 0, strip.count(), strip.constData());
#undef DOUBLE_TO_FIXED
#else
Q_UNUSED(color)
Q_UNUSED(cx)
Q_UNUSED(cy)
Q_UNUSED(r)
#endif
}
void TouchPointsEffect::drawCircleQPainter(const QColor &color, float cx, float cy, float r)
{
QPainter *painter = effects->scenePainter();
painter->save();
painter->setPen(color);
painter->drawArc(cx - r, cy - r, r * 2, r * 2, 0, 5760);
painter->restore();
}
void TouchPointsEffect::paintScreenSetupGl(int, QRegion, ScreenPaintData &data)
{
GLShader *shader = ShaderManager::instance()->pushShader(ShaderTrait::UniformColor);
shader->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix());
glLineWidth(m_lineWidth);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void TouchPointsEffect::paintScreenFinishGl(int, QRegion, ScreenPaintData&)
{
glDisable(GL_BLEND);
ShaderManager::instance()->popShader();
}
} // namespace